Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 1771162526159277570 65 Condor99 the Vexing (level 4, -1/27 HPs) Began as a Poltergeist Hexslinger on Sept 22, 2026. Slain by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (1176 turns). Condor99 the Vexing (Poltergeist Hexslinger) Turns: 1176, Time: 00:02:56 Health: -1/27 AC: 2 Str: 4 XL: 4 Next: 14% Magic: 5/5 EV: 11 Int: 15 God: Gold: 124 SH: 0 Dex: 18 Spells: 5/5 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ c - amulet of dissipation HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Jewellery c - an amulet of dissipation (worn) Scrolls p - a scroll of poison c - a scroll of fear {unknown} e - 2 scrolls of amnesia {unknown} Potions d - 2 potions of attraction {unknown} f - a potion of might {unknown} j - a potion of moonshine {unknown} k - a potion of cancellation {unknown} Skills: - Level 0.8 Fighting + Level 2.7 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting + Level 5.9 Hexes - Level 0.8 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 36% 2d2 3% 2 Sigil of Binding Hex 18% N/A 6% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Inner Flame Hex/Fire 10% N/A 19% 3 Cause Fear Hex 9% N/A 22% 4 Magic Dart Conj 0% 1d3 24% 1 Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Sticky Flame Fire/Alch 2% 2d4 90% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History * * * LOW HITPOINT WARNING * * * Terence closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 65% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. Terence hits you but does no damage. Sigmund closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 65% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you from afar with a +0 trident! You die... Terence says, "And stay out!" ..... #..# # #..# #..# #. #..# #..####### #.. #..###.#......... #...##......##.####### #........#####.....# #.#.##.............# # #.....†.#.###### #@##.#.(#.# #....@..##.#..#.# ###.#@####.#[.#.# #? #.#..#.# # #.#..#.# #.#.)#.# #.#........ ##.#.#### ..... You could see Sigmund and Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 5 endoplasms 6 hobgoblins 4 jackals (D:1) 3 quokkas 4 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:2) 4 goblins 4 kobolds (D:1) 6 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Condor99 the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 145 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 156 | D:1 | Reached skill level 5 in Hexes 279 | D:1 | Reached XP level 3. HP: 14/22 MP: 4/4 896 | D:2 | Found Rolig's Jewellery Boutique. 1094 | D:2 | Reached XP level 4. HP: 16/27 MP: 5/5 1166 | D:2 | Encountered Sigmund 1166 | D:2 | Encountered Terence 1176 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_gaudy_bauble, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 | 2.7 Hexes | 5 | 5.9 Fighting | | 0.8 Dodging | | 2.1 Spellcasting | | 1.0 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 113 | 16 || 129 Armour: None | 42 | 6 || 48 Dodge: Dodged | 37 | 8 || 45