Condor99 Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (0, 2, D:1) a +0 dagger of venom (1, 6, D:1) an inkwell talisman (8, 10, D:1) a +0 whip (9, 26, D:1) a +0 scale mail (12, 17, D:1) a rat skeleton (14, 32, D:1) a +0 club a kobold skeleton (15, 4, D:1) a +0 barding (16, -1, D:1) 5 boomerangs (24, -7, D:1) a quokka skeleton (35, 6, D:1) a +0 dagger (44, 36, D:1) a +0 dagger (48, -1, D:1) a ball python corpse (skeletalised by now) (48, 3, D:1) a jackal corpse (skeletalised by now) (50, 29, D:1) a +0 robe Level 2 of the Dungeon [Shop] Zovvooxt's Weapon Shoppe a +0 war axe (49 gold) a +1 long sword of electrocution (219 gold) a +0 mace (42 gold) the +0 morningstar of Internal Strife {freeze, rN+} (308 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +7 captain's cutlass {speed, disarm} (819 gold) It cannot be enchanted further. a +2 orcbow of flaming (268 gold) a +0 flail (49 gold) a +0 spear (42 gold) the +2 dagger "Fufra" {flame, rF- Will+ Stlth+} (308 gold) rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 spear (42 gold) (0, 0, D:2) a rat corpse (skeletalised by now) (4, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, 6, D:2) a +0 leather armour (14, 0, D:2) an adder skeleton (15, -7, D:2) a +0 flail (18, 18, D:2) an adder skeleton (26, 4, D:2) a +0 club (26, 5, D:2) a hobgoblin skeleton (32, -1, D:2) a frilled lizard skeleton (33, 1, D:2) an adder skeleton (37, 1, D:2) a quokka skeleton (44, 4, D:2) a hobgoblin corpse (skeletalised by now) (47, -4, D:2) a +0 club (49, -22, D:2) 2 poisoned darts (49, -11, D:2) a +0 club (53, -21, D:2) a +0 club (53, -13, D:2) a bat corpse (skeletalised by now) (53, 25, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (5, -11, D:3) 3 poisoned darts (5, 11, D:3) a +0 dagger an orc corpse (skeletalised by now) (6, 11, D:3) a +0 club a +0 leather armour (7, 11, D:3) a +0 whip a +0 chain mail an orc corpse (skeletalised by now) (8, -14, D:3) a quokka skeleton (17, -28, D:3) a +0 war axe (26, -25, D:3) a parchment of Curse of Agony (26, 14, D:3) a +0 spear (29, -17, D:3) a +0 short sword (34, -25, D:3) a quill talisman (34, 13, D:3) a +0 scale mail (35, 14, D:3) a frilled lizard skeleton (51, -21, D:3) a +2 falchion a +0 animal skin Level 4 of the Dungeon [Shop] Raluco's Jewellery Emporium a ring of magical power (unknown) (240 gold) an amulet of the acrobat (unknown) (360 gold) an eel talisman (180 gold) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (459 gold) [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). an amulet of reflection (unknown) (360 gold) a +6 ring of strength (unknown) (432 gold) an amulet of magic regeneration (unknown) (360 gold) (0, 0, D:4) a +0 whip (0, 31, D:4) a +0 spear (4, 19, D:4) a +0 falchion an orc corpse (skeletalised by now) (5, 13, D:4) a +0 halberd a +0 war axe a gnoll corpse (skeletalised by now) (5, 15, D:4) a +1 flail of protection a +0 ring mail (5, 18, D:4) a +0 dagger a +0 hand axe an orc corpse (skeletalised by now) (6, 18, D:4) a +0 dagger an orc corpse (skeletalised by now) (6, 19, D:4) a +0 club an orc corpse (skeletalised by now) (8, 39, D:4) 4 poisoned darts (18, 3, D:4) a +0 club an orc corpse (skeletalised by now) (20, 1, D:4) an iguana corpse (skeletalised by now) (20, 31, D:4) a +0 robe (21, 1, D:4) a +0 sling a +0 dagger (24, 17, D:4) a +0 robe a +0 whip of flaming (26, 28, D:4) a +0 quarterstaff (33, 9, D:4) a +0 robe a +0 dagger a +0 ring mail a +0 hand axe an orc skeleton (34, 8, D:4) a +0 club a +0 ring mail (34, 9, D:4) a +0 whip an orc corpse (skeletalised by now) (39, 27, D:4) a +0 dagger (46, 19, D:4) a +0 leather armour a +0 short sword an orc skeleton (47, 18, D:4) a +0 trident (47, 19, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 sling (1, 13, D:5) a +0 hand axe a +0 leather armour a +0 mace a +0 leather armour a +0 club a +0 dagger a +0 robe an iguana skeleton (1, 14, D:5) a +0 short sword a +0 scale mail an orc skeleton a hound skeleton (6, 24, D:5) a +0 dagger an orc corpse (skeletalised by now) (8, 12, D:5) a +0 trident a +0 ring mail (10, 10, D:5) a +0 short sword (24, -15, D:5) a +0 ring mail (35, -12, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a howler monkey corpse (skeletalised by now) (20, -8, D:6) a +0 war axe (21, -13, D:6) a +0 shortbow a hound skeleton (21, 24, D:6) a +0 mace (22, 7, D:6) a black bear skeleton (23, 5, D:6) a +1 heavy mace (24, 16, D:6) a +0 sling (26, -5, D:6) a +0 halberd (26, -4, D:6) a +0 spear (26, -3, D:6) a +0 spear (28, 11, D:6) a +0 dagger an orc skeleton (29, 10, D:6) a +0 leather armour a +0 short sword an orc skeleton (29, 11, D:6) a +0 short sword a +0 robe a +0 dagger Level 7 of the Dungeon (0, 0, D:7) an orb of stardust (9, 10, D:7) 6 poisoned darts (10, -3, D:7) a +0 war axe (11, -24, D:7) a black bear corpse (skeletalised by now) (11, 8, D:7) a +0 hand axe (18, -16, D:7) a quill talisman (18, -11, D:7) a water moccasin skeleton (22, 5, D:7) a +0 club (24, 6, D:7) a +0 dagger (25, 12, D:7) a bullfrog corpse (skeletalised by now) (29, -31, D:7) a +0 sling (33, -1, D:7) a +0 leather armour (38, -11, D:7) a +0 spear a +0 robe (39, -35, D:7) a +0 ring mail (39, -11, D:7) a +0 dagger 5 poisoned darts a +0 robe an orc corpse (skeletalised by now) (40, -17, D:7) a +0 buckler a +0 scale mail a +0 short sword (40, -11, D:7) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (40, 7, D:7) the fire staff "Jijez" {rF+ Dex+3 Stlth- Fire} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. (46, -33, D:7) a +0 ring mail (64, -24, D:7) a +0 dagger a +0 robe (65, -24, D:7) a +0 rapier a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a parchment of Passwall (2, 11, D:8) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (16, 1, D:8) a +0 club 8 poisoned darts a kobold corpse (skeletalised by now) (17, -18, D:8) a bullfrog skeleton (19, -2, D:8) a storm talisman (22, -34, D:8) a +0 short sword a curare-tipped dart a water moccasin corpse (skeletalised by now) (22, -33, D:8) a +0 dagger a stone a +0 whip a +1 vampiric short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (22, -32, D:8) a +0 whip (22, -31, D:8) a +0 short sword a kobold corpse (skeletalised by now) (22, -27, D:8) a +0 club (22, -23, D:8) a komodo dragon skeleton (22, -18, D:8) 3 stones a +0 club (24, 0, D:8) a +0 club (24, 5, D:8) a +0 whip 6 poisoned darts a +0 dagger (24, 6, D:8) a +0 whip 4 poisoned darts a kobold corpse (skeletalised by now) (31, -1, D:8) a +0 quarterstaff (32, 7, D:8) a +0 shortbow a centaur corpse (skeletalised by now) (40, 6, D:8) a bullfrog skeleton (40, 22, D:8) a +0 mace a +0 chain mail a +0 mace a +0 arbalest (43, 18, D:8) 4 boomerangs a goblin skeleton a goblin skeleton (43, 22, D:8) a +0 short sword a +0 leather armour (45, 18, D:8) a boomerang a goblin skeleton (46, -20, D:8) a +0 flail Level 9 of the Dungeon (8, 2, D:9) a +0 shortbow of freezing a centaur corpse (skeletalised by now) (10, 2, D:9) 2 javelins (15, 15, D:9) a +0 robe a +2 long sword (16, 15, D:9) a +0 robe a +2 war axe a +0 robe a +3 great sword (17, 14, D:9) a +0 orcbow (17, 15, D:9) a howler monkey skeleton (18, -2, D:9) a parchment of Freeze (19, 13, D:9) a +0 falchion (28, 2, D:9) 2 flux baubles (38, -10, D:9) a +0 robe (45, 2, D:9) a parchment of Death Channel (45, 25, D:9) a scarab talisman (51, 2, D:9) a water moccasin skeleton Level 10 of the Dungeon (3, -3, D:10) a +0 long sword (11, 5, D:10) a +3 ring mail of willpower (14, 9, D:10) a +0 trident an orc corpse (skeletalised by now) (15, 7, D:10) a +0 dagger a +0 robe (15, 8, D:10) a +0 hand axe a +0 flail a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (16, 5, D:10) a +0 long sword (18, 1, D:10) a quill talisman (24, -20, D:10) a +0 trident (44, -3, D:10) a +0 leather armour (57, -11, D:10) a +0 short sword a +0 short sword (58, -11, D:10) a +0 dagger 6 poisoned darts a +0 vampiric short sword a curare-tipped dart a +0 club 5 stones (59, -11, D:10) a +0 short sword Level 11 of the Dungeon (7, -28, D:11) a yak skeleton a yak skeleton (8, -28, D:11) a yak skeleton (16, 3, D:11) a +0 dagger (26, 14, D:11) a +0 spear (27, 13, D:11) a +0 flail a gnoll skeleton (27, 14, D:11) a +2 heavy spear a +0 ring mail a +2 buckler (28, 13, D:11) a +2 whip of freezing (36, -2, D:11) a +0 ring mail (43, 1, D:11) 3 curare-tipped darts (47, -31, D:11) a +0 mace (48, -30, D:11) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (48, -25, D:11) a +0 chain mail (60, 15, D:11) a komodo dragon corpse (skeletalised by now) Level 12 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 ring mail of Untold Secrets {Dex+3} (2730 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 short sword "Ukasimmi" {vamp, Int+4} (2940 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 falchion of flaming (740 gold) the amulet "Vesmooj" {Spirit rN+ Slay+2} (4960 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Iqosh" {Will+ Int+5} (4250 gold) [ring of willpower] Will+: It increases your willpower. Int+5: It affects your intelligence (+5). the ring "Jobyris" {+Blink Fly rElec SInv Stlth+} (4550 gold) [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the air staff of Tomorrow {rElec rN+ Dex+3 Air} (4250 gold) [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. the sanguine talisman "Gibbib" {MP+7} (11570 gold) [sanguine talisman] MP+7: It affects your magic capacity (+7). the ring of Wour {+Blink rF+ Str-5 Int+2 Dex+6} (4530 gold) [ring of protection from fire] +Blink: It lets you blink. rF+: It protects you from fire. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). the alchemy staff of Norom {rPois rN+ Str+4 Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. the +1 ring mail of the Platytaur {rC+ Will+} (2860 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +0 ring mail of the Crushed Knives {rCorr Stlth+} (1940 gold) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +7 mace of Charred Fortitude {freeze, Str+4} (5580 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +0 pair of gloves of Panentheism {rPois rC+} (2270 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the +2 sling of Tyfadgha {flame, rElec rF+ Str+4 Int-5} (3160 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the ring of Beth {AC+4 Str+6 Int+2} (5980 gold) [ring of protection] AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the ring of Subepn {rCorr EV+5} (4860 gold) [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). the +11 tower shield of Veggu {Str+3 Int+4} (8470 gold) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 robe of Purple Dead-Nettles {rElec Archmagi} (3890 gold) rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +9 whip of Lopiv {vamp, rF+ Will+} (7210 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (0, 0, D:12) a +0 spear (1, 10, D:12) a parchment of Sigil of Binding (7, -23, D:12) 4 poisoned darts (15, 10, D:12) a yak skeleton (16, 10, D:12) a yak skeleton (17, -16, D:12) a medusa talisman (18, 6, D:12) a +0 troll leather armour a troll skeleton (25, 19, D:12) 7 gold pieces (26, 20, D:12) a +0 leather armour (27, 21, D:12) 11 gold pieces (31, -20, D:12) a +0 spear (31, 12, D:12) a staff of conjuration (35, -22, D:12) a +0 halberd (36, 23, D:12) a komodo dragon corpse (skeletalised by now) (37, 23, D:12) a +0 great mace (39, -7, D:12) 2 atropa-tipped darts (42, 15, D:12) a +0 ring mail (43, -5, D:12) a +0 leather armour Level 13 of the Dungeon (0, 0, D:13) 5 large rocks (2, 13, D:13) a +1 dagger of protection a +2 robe of willpower the human corpse of Cassandra (skeletalised by now) (15, -16, D:13) a +0 long sword (15, 1, D:13) 4 large rocks a cyclops skeleton (19, 6, D:13) a +0 broad axe a +0 battleaxe (20, 7, D:13) a +0 buckler a +2 vampiric trident (20, 25, D:13) a human corpse (skeletalised by now) (21, 6, D:13) a +0 long sword (21, 7, D:13) a +0 giant club 3 javelins an ogre corpse (skeletalised by now) (21, 24, D:13) a +0 plate armour a scarf of invisibility a +0 battleaxe a human skeleton a human skeleton a human skeleton a human skeleton (21, 25, D:13) a human skeleton a human skeleton (22, -5, D:13) a basilisk skeleton (22, 7, D:13) a +0 giant club an ogre corpse (skeletalised by now) (22, 25, D:13) a datura-tipped dart a +0 giant spiked club a +0 giant club (23, 7, D:13) a +0 partisan (25, -9, D:13) the +1 scale mail of Kulonkonu {rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 ring mail of willpower (25, 20, D:13) a parchment of Summon Mana Viper (25, 37, D:13) 4 large rocks a cyclops corpse (skeletalised by now) (32, -13, D:13) a manticore skeleton (33, 7, D:13) a +0 whip a +0 robe (33, 28, D:13) a +0 dagger a +0 robe (37, 12, D:13) a maw talisman (39, -2, D:13) a +0 trident a +0 glaive (40, -2, D:13) a +0 war axe a +0 battleaxe (44, 7, D:13) a +0 orcbow (57, 6, D:13) an atropa-tipped dart Level 14 of the Dungeon (0, 0, D:14) a +0 hand axe a +0 robe (16, -5, D:14) a +0 giant club (17, 25, D:14) a +0 morningstar (18, 26, D:14) a +0 spear (19, 20, D:14) 2 large rocks a cyclops corpse (skeletalised by now) (32, 17, D:14) a +0 giant spiked club (32, 23, D:14) a +0 heavy war axe a +0 leather armour of positive energy (32, 27, D:14) a +0 giant club an ogre skeleton (33, 27, D:14) a +0 buckler a +0 giant club a +0 giant club (34, 24, D:14) a +0 giant spiked club (34, 26, D:14) a +0 hand axe a +0 robe a +2 dire flail of draining (35, 26, D:14) a javelin (47, 24, D:14) a +0 giant club an ogre corpse (skeletalised by now) (52, 22, D:14) a +0 orcbow (53, 15, D:14) a +0 robe (54, 22, D:14) a +0 shortbow Level 15 of the Dungeon the Ecumenical Temple