Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6 (webtiles) character file. Game seed: 4514204233107122057 18 Coo1 the Conjurer (level 2, -5/19 HPs) Began as a Human Conjurer on May 5, 2024. Was an Initiate of Vehumet. Slain by an orc ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:32 (410 turns). Coo1 the Conjurer (Human Conjurer) Turns: 410, Time: 00:03:33 Health: -5/19 AC: 2 Str: 7 XL: 2 Next: 66% Magic: 1/5 EV: 11 Int: 18 God: Vehumet [......] Gold: 43 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . h - +0 falchion rCold . . . (no shield) rNeg . . . a - +0 robe rPois . d - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +0 heavy sling e - a +0 short sword h - a +0 falchion (weapon) Armour a - a +0 robe (worn) d - a +0 hat (worn) Scrolls f - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} Potions b - 3 potions of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17571 Altars: Vehumet Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Throw: dart (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, poisoned, 73% to hit) You throw a poisoned dart. The poisoned dart hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, poisoned, catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray hits the ribbon worm! You kill the ribbon worm! Vehumet accepts your kill. The web tears apart. Things that are here: a +0 club; a ribbon worm corpse; a kobold corpse An orc comes into view. It is wielding a +0 flail. You see here a poisoned dart. i - a poisoned dart Throw: dart (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (50% to hit) You throw a poisoned dart. The poisoned dart hits the orc. You closely miss the orc. The orc closely misses you. You barely miss the orc. The orc hits you with a +0 flail. You completely miss the orc. The orc hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. You closely miss the orc. The orc closely misses you. The orc hits you with a +0 flail! You die... ..# #.# #.# #.# ### #.# #<# #.# #.# #.# #.### #.####...# #.@o..)#.# ######(#... ..........#... #..####(#...... ..<..#### .o# .# .... .# ..## # ... You could see an orc. Vanquished Creatures A ribbon worm (D:3) 2 bats 2 hobgoblins 2 jackals (D:2) 2 kobolds A quokka (D:1) 3 ball pythons (D:1) A goblin (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coo1 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 191 | D:1 | Reached XP level 2. HP: 6/19 MP: 0/5 195 | D:1 | Learned a level 2 spell: Searing Ray 330 | D:2 | Found a radiant altar of Vehumet. 337 | D:2 | Became a worshipper of Vehumet 410 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic D:2: layout_loops_corners, basic_altar, minmay_pentomino_p4 D:3: layout_basic, mainiacjoe_overflow_divided_tiny, shapermc_ecumenical_altar_venn, grunt_ministairs_11 Action || total ---------------------------++------- Melee: Unarmed || 8 Falchion || 4 Short sword || 2 Fire: Sling || 16 Throw: Dart || 3 Cast: Magic Dart || 10 Searing Ray || 4 Armour: Robe || 33 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 427 | 427 | 0 | 0 | 0 | 3 | 142.3 | Dungeon | 427 | 427 | 0 | 0 | 0 | 3 | 142.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 226 daAuts D:2: 170 daAuts D:3: 29 daAuts