Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6 (webtiles) character file. Game seed: 2341909562094459898 37 Coo1 the Conjurer (level 3, -1/24 HPs) Began as a Human Conjurer on May 6, 2024. Slain by a gnoll ... wielding a +0 spear ... led by a gnoll bouda (8 damage) ... on level 4 of the Dungeon. The game lasted 00:03:42 (399 turns). Coo1 the Conjurer (Human Conjurer) Turns: 399, Time: 00:03:43 Health: -1/24 AC: 4 Str: 7 XL: 3 Next: 41% Magic: 4/6 EV: 10 Int: 20 God: Gold: 91 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . i - +0 sling rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons h - a +0 dagger i - a +0 sling (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) f - a +0 pair of boots (worn) Talismans l - a flux talisman Scrolls g - a scroll of immolation {unknown} j - 2 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} Potions d - a potion of haste {unknown} e - 2 potions of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting - Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23597 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll bouda hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll bouda prays to its god. The gnoll bouda is healed somewhat. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll bouda The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! You die... ..#. .#.. ######### ... ........# .g###### #######.# ...... # #.# ..g## #.#. #.# ##########...#..... #.#####...@gg)...#.....# #.......########..)# ######### ##........ ######### You could see a gnoll bouda and a gnoll (swift). Vanquished Creatures 2 gnolls (D:4) A dart slug (D:2) An endoplasm (D:4) A giant cockroach (D:3) A hobgoblin (D:1) 3 kobolds 2 quokkas 3 ball pythons A bat (D:2) 2 frilled lizards A rat (D:3) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coo1 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 73 | D:3 | Noticed a bombardier beetle 155 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 158 | D:2 | Learned a level 2 spell: Searing Ray 396 | D:4 | Reached skill level 5 in Conjurations 396 | D:4 | Reached XP level 3. HP: 6/24 MP: 3/6 399 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, minmay_misc_feat_ornament, interstate_on_off D:2: layout_loops_cross D:3: layout_loops_corners D:4: layout_loops_ring, lemuel_mausoleum_altar_yredelemnul, minmay_temple_entry_grid, kennysheep_generic_room_2, uniq_edmund, uniq_ijyb, uniq_blork_the_orc Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Dagger || 1 Fire: Sling || 9 Cast: Magic Dart || 15 Searing Ray || 5 Use: Potion || 1 Armour: Leather armour || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 401 | 401 | 0 | 0 | 0 | 4 | 100.2 | Dungeon | 401 | 401 | 0 | 0 | 0 | 4 | 100.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 205 daAuts D:3: 96 daAuts D:4: 55 daAuts D:1: 44 daAuts