Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6 (webtiles) character file. Game seed: 1571206996037915902 30 Coo1 the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on May 6, 2024. Slain by a kobold ... wielding a +0 dagger (4 damage) ... on level 4 of the Dungeon. The game lasted 00:04:05 (535 turns). Coo1 the Conjurer (Human Conjurer) Turns: 535, Time: 00:04:05 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 20% Magic: 1/6 EV: 11 Int: 20 God: Gold: 34 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.24/turn f - ring of positive energy MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of wizardry (left hand) f - a ring of positive energy (right hand) i - an amulet of faith Scrolls e - a scroll of identify {unknown} h - a scroll of blinking {unknown} j - a scroll of immolation {unknown} Potions g - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting - Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 22% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23465 Temple: D:4-7 Altars: Zin Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The phantom barely misses you. The searing ray hits the phantom. The phantom is moderately damaged. You finish channelling your searing ray. The phantom hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (moderately damaged, 69% to hit) The searing ray hits the phantom. The phantom is moderately damaged. (Press . to maintain the ray.) The phantom barely misses you. Magic courses through your body. The phantom hits you! The phantom blinks! You blink. A black bear comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (moderately damaged, 69% to hit) The searing ray hits the phantom! The phantom is severely damaged. (Press . to maintain the ray.) The black bear growls angrily. The phantom hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the phantom. The phantom is almost destroyed. The phantom closely misses you. The searing ray hits the phantom. The phantom is almost destroyed. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The phantom barely misses you. The searing ray misses the phantom. You finish channelling your searing ray. The kobold hits you with a +0 dagger. You die... ... #...# #.##.... ... #...###.##... ß.. #........$..# ##_ #...........#### ### #...##.........# #..####...##.###..?### .....................# .######...##.##.K..#.# [.........##..'.@W.+... .#######..##.##...># ##.. #...........# .# #...........# # ##...h........ ............... ###...#..<...... ............#.# ##.#.#.####.. You could see a black bear, a phantom and a kobold. Vanquished Creatures An adder (D:3) 3 ball pythons 3 endoplasms A hobgoblin (D:2) A jackal (D:1) 3 kobolds 2 quokkas (D:1) 2 bats (D:2) A frilled lizard (D:1) 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coo1 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 146 | D:2 | Reached XP level 2. HP: 12/19 MP: 0/5 152 | D:1 | Learned a level 2 spell: Searing Ray 236 | D:2 | Identified the +0 ring mail of an ice cave {+Inv Stlth+} 293 | D:2 | Found a faded altar of an unknown god. 373 | D:3 | Reached XP level 3. HP: 19/24 MP: 0/6 507 | D:4 | Found a glowing silver altar of Zin. 522 | D:4 | Noticed a phantom 531 | D:4 | Noticed a black bear 535 | D:4 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic D:2: layout_basic, ebering_ecumenical_altar_box, basic_altar, uniq_robin D:3: layout_basic, portal_sewer_entry_d D:4: layout_basic, mainiacjoe_overflow_paths, nicolae_overflow_hidden_temple, sigmund_edmund_badplayer Action || total ---------------------------++------- Melee: Short sword || 25 Cast: Magic Dart || 23 Searing Ray || 9 Use: Potion || 1 Armour: Robe || 32 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 534 | 534 | 0 | 0 | 0 | 4 | 133.5 | Dungeon | 534 | 534 | 0 | 0 | 0 | 4 | 133.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 205 daAuts D:2: 141 daAuts D:3: 135 daAuts D:4: 51 daAuts