Covfefe the Dungeon (0, 50, D) the Catalogue of Causality Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Deflect Missiles Charms/Air 6 (0, 51, D) a book of Flames (0, 52, D) a fan of gales (1, 33, D) a lamp of fire (inert) (1, 34, D) an uncursed staff of fire (1, 50, D) a cursed staff of cold (1, 52, D) the Reference Book on Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Dragon's Call Summoning 9 (1, 62, D) a +0 long sword (1, 66, D) an arrow (2, 13, D) a sling bullet (2, 14, D) a +0 trident (2, 15, D) a lightning rod (4/4) (2, 16, D) a fan of gales (2, 32, D) a +0 long sword (2, 33, D) a book of the Sky (2, 34, D) a +2 lajatang of distortion (2, 51, D) a book of Flames (2, 63, D) the +9 mace of Change {venom, Int+4 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+4). It lets you see invisible. a +0 longbow 20 arrows a +1 robe of fire resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a fan of gales (3, 15, D) a lightning rod (4/4) (3, 16, D) a cursed -2 ring of dexterity (3, 24, D) a +0 great sword of holy wrath 4 tomahawks (3, 32, D) the +4 ring mail of Masochism {rElec} It insulates you from electricity. (3, 34, D) the Incunabulum of Creation and Transformation Spells Type Level a - Summon Butterflies Summoning 1 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Summon Lightning Spire Summoning/Air 4 (3, 50, D) a +0 long sword (3, 51, D) a fan of gales (3, 52, D) a +0 leather armour (3, 64, D) a -2 dagger the +10 longbow of the Sugar Beet {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. 15 arrows a +0 leather armour a +0 long sword (3, 65, D) a +0 long sword a +0 leather armour a +1 long sword of flaming (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed amulet of guardian spirit (4, 15, D) a +3 plate armour of fire resistance (4, 16, D) a lightning rod (4/4) (4, 24, D) the ring "Wity" {*Slow rPois rN+ MR+++ Dex-5} [ring of positive energy] It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. an uncursed ring of positive energy 3 javelins a +1 spear of venom a +0 leather armour (4, 25, D) a tomahawk (4, 32, D) Sif Muna's Grimoire of the Assistive Arsonist Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Throw Flame Conjuration/Fire 2 e - Ignite Poison Fire/Transmutation/Poison 3 f - Sticky Flame Conjuration/Fire 4 g - Fireball Conjuration/Fire 5 (4, 33, D) the Almanac of Air and Orientation Spells Type Level a - Swiftness Charms/Air 2 b - Teleport Other Translocation 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (4, 50, D) a +0 short sword (4, 52, D) an uncursed ring of stealth (4, 63, D) a +2 morningstar of holy wrath a +4 ring mail (4, 64, D) a +0 long sword a +0 dagger of holy wrath a +1 rapier of electrocution a +0 leather armour a +4 trident of distortion a -2 shortbow 26 arrows a +0 leather armour (4, 65, D) an arrow a +0 long sword (4, 66, D) a +0 rapier a +0 short sword (5, 14, D) a book of Frost (5, 15, D) a +0 robe of cold resistance (5, 23, D) a tomahawk (5, 26, D) a +2 rapier of holy wrath a +0 robe a cursed -2 ring of slaying a +2 vampiric rapier a +0 robe (5, 27, D) a javelin 4 tomahawks (5, 34, D) a +0 short sword (5, 51, D) an uncursed staff of poison (5, 52, D) a +3 amulet of reflection (5, 63, D) a +2 dagger of venom a +0 chain mail a +0 scimitar (5, 64, D) 5 arrows a +2 hand axe of distortion a +0 leather armour a +0 rapier a +0 leather armour a +0 buckler a +1 great mace of protection (5, 65, D) a +0 dagger a +0 longbow a +0 leather armour a +0 longbow 47 arrows a +0 leather armour an uncursed ring of see invisible a +0 long sword a +0 rapier a +0 rapier a +0 leather armour (5, 66, D) 4 arrows a +0 short sword a +0 short sword a +0 leather armour (6, 14, D) a +4 shortbow of flaming (6, 15, D) a +0 rapier (6, 16, D) 3 javelins a +0 trident (6, 19, D) a +3 quarterstaff of speed a +0 leather armour the +1 quarterstaff of a treasure trove {holy, rF+ rC+ Dex+4 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from fire. It protects you from cold. It makes you less stealthy. (6, 20, D) a +1 long sword of protection a +1 robe of positive energy (6, 24, D) a tomahawk a javelin (6, 25, D) a javelin (6, 33, D) a +0 flail (6, 34, D) the Guide on Talismans and Ignition Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (6, 45, D) a +4 morningstar of draining a +0 large shield an uncursed amulet of regeneration a +0 dire flail a +1 robe of magic resistance a +0 hand axe a +1 robe of magic resistance (6, 46, D) a +3 halberd of protection a +2 bardiche of chopping (6, 47, D) a +0 flail a +0 robe the cursed +0 rapier of Starshine {flame, +Rage rN+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (6, 50, D) a +0 arbalest of flaming (6, 51, D) the cursed +0 pair of gloves "Boejibb" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (6, 52, D) a +2 dagger of freezing (6, 61, D) a +0 rapier a +0 ring mail (6, 63, D) a +0 short sword a +0 shortbow 2 arrows a +0 leather armour (6, 64, D) a +0 short sword a cursed +0 ring mail (6, 65, D) a +0 dagger a +0 ring mail a +1 halberd of protection a +0 long sword the +3 leather armour of the Curious Suns {rPois Int+7 Stlth-} It affects your intelligence (+7). It protects you from poison. It makes you less stealthy. a +2 long sword of freezing a +0 rapier a +0 rapier the +1 scale mail of Words of Power {MR- Int+6 Slay-2} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It affects your resistance to hostile enchantments. a +0 dagger 3 arrows (7, 13, D) a manual of Polearms a scroll of brand weapon (7, 18, D) a sling bullet a +0 spear 17 javelins a +0 leather armour (7, 20, D) a +0 spear (7, 22, D) a +0 trident (7, 23, D) a tomahawk 3 javelins (7, 24, D) a javelin (7, 25, D) a +2 trident of venom the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (7, 32, D) a +5 ring of slaying (7, 33, D) 4 scrolls of enchant weapon an uncursed staff of conjuration (7, 34, D) a +0 whip (7, 40, D) a +0 war axe a +0 robe (7, 45, D) a +0 halberd the +3 arbalest "Quhahes" {penet, Dex+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+5). a +4 long sword of slicing a +0 robe a +0 flail a +0 robe (7, 46, D) a +0 flail (7, 50, D) an uncursed staff of fire (7, 55, D) a +1 flail of crushing (7, 59, D) a +0 rapier a +0 rapier a +0 leather armour (7, 64, D) an arrow (7, 65, D) a +0 dagger a +0 leather armour (7, 66, D) a +0 long sword (8, 14, D) a phial of floods (8, 15, D) a +1 dagger of distortion (8, 18, D) a +0 spear 7 javelins a +0 leather armour (8, 19, D) a +0 fustibalus a +0 spear 9 sling bullets (8, 20, D) a +0 rapier a +0 robe (8, 22, D) a +1 vampiric spear a +0 leather armour (8, 23, D) a tomahawk (8, 24, D) a tomahawk (8, 32, D) a +1 falchion of freezing (8, 45, D) the +0 battleaxe "Eviscerator" {venom, +Inv rElec rF+} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It lets you turn invisible. a +0 whip (8, 46, D) a +0 battleaxe the cursed +2 hunting sling "String" {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It has a curse placed upon it. a +0 robe a +0 long sword of holy wrath a +2 vampiric scimitar a +0 halberd a +0 robe (8, 47, D) a +4 falchion of holy wrath (8, 50, D) a lightning rod (4/4) (8, 51, D) a +2 hunting sling of freezing (8, 52, D) a +0 short sword (8, 62, D) an arrow (8, 64, D) a +1 great sword of holy wrath a +0 shortbow 20 arrows (9, 14, D) a lightning rod (4/4) (9, 15, D) a lightning rod (4/4) (9, 16, D) an uncursed staff of cold (9, 22, D) a +0 trident (9, 32, D) an uncursed staff of energy (9, 50, D) a Young Poisoner's Handbook (9, 51, D) a +0 short sword of freezing (9, 52, D) a +0 plate armour of magic resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a lamp of fire (inert) (10, 32, D) a +0 whip (10, 34, D) a +0 long sword (10, 50, D) a +0 dagger (10, 51, D) a +0 short sword (10, 52, D) a +1 leather armour of cold resistance (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 spear of piercing (11, 15, D) a +3 hand axe of draining (11, 16, D) a crystal ball of energy (11, 32, D) a cursed amulet of inaccuracy (11, 33, D) the +2 pair of gloves of the Dice {rN++ MR+} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (11, 34, D) a lightning rod (4/4) (11, 51, D) a lightning rod (4/4) (11, 52, D) a lightning rod (4/4) (12, 32, D) Nuawuc's Tome of Mutagenic Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Petrify Transmutation/Earth 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Blade Hands Transmutation 5 (12, 33, D) a book of Enchantments (12, 50, D) a +0 leather armour (12, 51, D) a +0 shortbow (12, 52, D) a +3 scale mail of poison resistance (13, 32, D) a lightning rod (4/4) (13, 33, D) a +0 flail (13, 34, D) a +4 quick blade (13, 50, D) a book of Fire (13, 52, D) a +0 rapier (14, 50, D) a +4 plate armour of fire resistance (14, 51, D) a +9 blowgun (14, 52, D) a +2 robe of positive energy (18, 48, D) a book of Unlife (18, 49, D) an uncursed staff of air (18, 50, D) the ring of Linunaoq {Ice *Slow Int+4 Slay+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It may slow you when you take damage. (18, 57, D) an arrow (18, 60, D) a +0 long sword a +0 leather armour (18, 62, D) a +2 glaive of freezing a +0 chain mail an uncursed amulet of guardian spirit (18, 64, D) a +0 shortbow a +0 long sword 19 arrows a cursed +0 leather armour (19, 0, D) a +2 dagger of distortion (19, 1, D) a +2 hand crossbow of velocity (19, 16, D) a +0 rapier (19, 17, D) a fan of gales (19, 27, D) a javelin (19, 33, D) the Incunabulum of Orientation and Curses Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Lesser Beckoning Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Malign Gateway Summoning/Translocation 7 (19, 48, D) a book of the Earth (19, 49, D) a +2 hand crossbow of flaming (19, 50, D) a book of Power (19, 58, D) a +0 short sword of draining (19, 59, D) a +0 short sword a +0 leather armour (19, 60, D) a +0 lajatang of pain a +0 shortbow 19 arrows a +0 leather armour (19, 61, D) a +3 trident of freezing (19, 62, D) a +0 long sword a +0 shortbow a +0 leather armour a +0 short sword a +0 longbow a +0 leather armour the +4 short sword of Gyuffe {freeze, *Contam Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It causes magical contamination when unequipped. a +0 rapier a +0 scale mail a +0 rapier a +0 rapier a +0 leather armour an uncursed staff of fire a +0 shortbow 86 arrows a cursed -2 short sword a cursed -2 short sword a +0 leather armour a +0 rapier a +0 rapier a +1 ring mail of magic resistance (19, 63, D) a +0 scimitar a +0 shortbow the +1 leather armour of Zuus {+Fly MP+9 Int+2} It affects your intelligence (+2). It affects your magic capacity (+9). It lets you fly. a +0 long sword a +0 chain mail a +0 longbow 58 arrows a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +1 mace of holy wrath (19, 64, D) a +1 ring of evasion the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 leather armour a cursed -1 scimitar a +0 longbow a cursed -1 rapier a +0 leather armour a +0 shortbow the +7 trident of Lies {freeze, Fragile rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It will be destroyed if unequipped. 27 arrows (20, 16, D) the amulet of Xydage {Gourm Dex+4 Slay+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). a manual of Ice Magic (20, 17, D) a +0 trident (20, 27, D) 2 javelins (20, 28, D) a cursed -3 spear 4 javelins a +0 leather armour (20, 32, D) Naehel's Reference Book on the Boosting Entourage Spells Type Level a - Regeneration Charms/Necromancy 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Demon Summoning 5 (20, 33, D) a +0 war axe of chopping (20, 48, D) a +2 hunting sling of freezing (20, 49, D) a +0 long sword (20, 61, D) the +0 flail "Otaecsao" {elec, rElec MR+ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 ring mail (20, 63, D) 21 arrows (20, 64, D) a +0 morningstar of protection a +0 longbow a cursed +0 leather armour an uncursed ring of poison resistance a +2 hand axe of chopping a +0 longbow 42 arrows a +0 short sword a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +1 dagger of speed a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (21, 0, D) a book of Changes (21, 6, D) a +3 amulet of reflection an uncursed ring of wizardry (21, 26, D) a +0 spear a +0 leather armour (21, 27, D) a +0 trident a cursed +0 robe (21, 28, D) 22 tomahawks 2 javelins a +5 spear of distortion a +0 leather armour a +1 spear of freezing (21, 29, D) 3 javelins (21, 32, D) a lightning rod (4/4) (21, 33, D) a +2 chain mail of poison resistance (21, 34, D) 2 scrolls of brand weapon (21, 49, D) a +0 leather armour (21, 50, D) a book of Enchantments (21, 64, D) the ring of the Devil's Advocate {rC+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. a +0 long sword a +0 longbow a +0 leather armour 31 arrows a +0 long sword a +0 buckler a +0 short sword a +0 short sword a +0 leather armour a +0 long sword a +0 ring mail a +1 short sword of venom a +0 long sword an uncursed amulet of magic regeneration (21, 65, D) a +1 broad axe of venom an uncursed amulet of guardian spirit (22, 0, D) a book of Minor Magic (22, 1, D) a +0 battleaxe (22, 16, D) a crystal ball of energy (22, 17, D) the Collected Works on the Dislocated Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Lesser Beckoning Translocation 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Disjunction Translocation 8 (22, 26, D) a +0 spear a +0 leather armour (22, 27, D) a +0 mace of protection a +0 robe a +1 trident of flaming a +0 robe (22, 28, D) the +7 great sword of Grandeur {freeze, *Noise rC+++ Int+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It renders you almost immune to cold. It lets you see invisible. It may make noises in combat. a +2 robe of fire resistance (22, 29, D) a +0 trident 4 javelins 7 tomahawks (22, 32, D) an uncursed ring of wizardry (22, 33, D) the +8 shortbow of Beyond {velocity, rF++ Str+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It greatly protects you from fire. (22, 34, D) the +3 ring mail of a sewer {Str+8 Dex-2 SInv Stlth-} It affects your strength (+8). It affects your dexterity (-2). It lets you see invisible. It makes you less stealthy. (22, 48, D) a +2 blowgun (22, 49, D) a +0 short sword (22, 50, D) a +9 blowgun (22, 63, D) a +0 scimitar a +0 shortbow a +0 leather armour a +0 short sword a +0 shortbow 20 arrows a cursed +0 leather armour (22, 64, D) the +11 quarterstaff of the Lamprey {crush, +Rage rElec SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. It lets you go berserk. a +0 rapier a +0 scale mail (22, 65, D) a +0 long sword a +0 leather armour (23, 1, D) an uncursed staff of summoning (23, 17, D) a +1 chain mail of fire resistance (23, 26, D) a +1 hand axe of flaming a +0 leather armour an uncursed amulet of faith (23, 28, D) a cursed -3 trident a +0 robe the +10 falchion "Ogrebane" {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). 17 javelins a +0 leather armour a +5 rapier of flaming a +0 robe (23, 29, D) a +0 trident a +4 scale mail of cold resistance (23, 32, D) a Young Poisoner's Handbook (23, 33, D) the Papyrus of Malediction Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Fulminant Prism Conjuration/Hexes 4 f - Darkness Hexes 6 (23, 34, D) the +8 scimitar of Covfefe's Sudden Death {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (23, 48, D) a +0 short sword (23, 50, D) a +0 long sword (24, 1, D) a crystal ball of energy (24, 17, D) the +1 helmet of Paranoia {rC+ Str+2 Stlth+} It affects your strength (+2). It protects you from cold. It makes you more stealthy. (24, 18, D) a +1 spear of venom (24, 26, D) a +0 trident (24, 27, D) a +0 rapier of venom a +0 robe (24, 32, D) a crystal ball of energy (24, 33, D) a +2 mace of protection (24, 34, D) the +10 hand axe of Duty {protect, rPois rF+ Str+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It protects you from fire. It protects you from poison. (24, 48, D) a +4 bardiche of chopping (25, 0, D) a +2 arbalest of freezing (25, 1, D) a +0 trident (25, 16, D) a cursed staff of earth (25, 32, D) an uncursed staff of power (25, 33, D) an uncursed staff of summoning (25, 34, D) a +3 hunting sling of flaming (25, 48, D) a Necronomicon (25, 50, D) a +0 hunting sling of flaming (26, 0, D) a +2 plate armour of cold resistance (26, 1, D) Lula's Guide on Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 (26, 16, D) a cursed staff of earth (26, 33, D) a +2 pair of gloves of dexterity the +4 hunting sling "Moqoo" {velocity, rPois rC+ Str+4 Int-4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (-4). It protects you from cold. It protects you from poison. (26, 34, D) a book of Geomancy (26, 48, D) a +0 leather armour (26, 50, D) an uncursed staff of summoning (27, 0, D) a +4 chain mail of fire resistance (27, 1, D) a +0 hand axe (27, 17, D) the ring of Kixa {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. the ring "Neush" {Fire *Contam Int+4 Slay+2 Stlth+} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It causes magical contamination when unequipped. It makes you more stealthy. the amulet "Etuisuef" {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. a +6 ring of strength an uncursed ring of stealth (27, 28, D) a javelin (27, 32, D) an uncursed staff of poison (27, 33, D) the +7 swamp dragon scales "Effoatur" {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (27, 34, D) a +4 ring of dexterity (27, 48, D) a +0 short sword (27, 49, D) an uncursed staff of air (27, 50, D) a +5 hand crossbow of freezing (28, 0, D) a +1 short sword of speed (28, 7, D) a +2 trident of venom (28, 16, D) a +0 rapier (28, 32, D) the cursed +1 rapier of Tovy {drain, rC+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from cold. It has a curse placed upon it. (28, 33, D) a cursed ring of loudness (28, 50, D) a +0 short sword (29, 1, D) a book of Geomancy (29, 4, D) a +0 halberd an uncursed ring of resist corrosion (29, 5, D) a +0 halberd (29, 6, D) a +0 glaive (29, 7, D) a +0 glaive (29, 16, D) the cursed +1 robe "Laoxaid" {rElec MR+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 17, D) the +7 scale mail of the Sea {+Inv rC+++ Dex-2 SInv} It affects your dexterity (-2). It renders you almost immune to cold. It lets you see invisible. It lets you turn invisible. (29, 33, D) the +1 plate armour "Fofueh" {*Corrode rElec rPois Stlth+} It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. (29, 48, D) a book of Misfortune (29, 49, D) the ring of Atsoippu {rElec rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. the ring "Naarchui" {rC- rN+ Str+6 Int+5} [ring of positive energy] It affects your strength (+6). It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from negative energy. an uncursed ring of protection from fire a +0 short sword (29, 50, D) a +1 spear of freezing (30, 4, D) a +0 glaive a +4 triple sword of electrocution (30, 5, D) a +4 vampiric long sword a +0 broad axe a +0 dire flail a +0 scimitar an uncursed ring of see invisible a +0 scimitar a +3 war axe a +0 cloak (30, 6, D) a +0 long sword a +0 flail of protection a +0 battleaxe a +0 dire flail (30, 49, D) a lamp of fire (inert) (31, 3, D) a +0 glaive (31, 4, D) a +0 glaive a +0 hand axe (31, 5, D) the +4 great sword of Nyoneone {slice, *Contam rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (31, 6, D) a +0 long sword a +0 cloak (31, 48, D) a phial of floods (31, 49, D) a +0 short sword (31, 50, D) a +0 short sword (32, 48, D) the +2 long sword of Yrium {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (32, 49, D) Votayj's Incunabulum of Indemnity Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Lee's Rapid Deconstruction Earth 5 c - Bolt of Fire Conjuration/Fire 6 (32, 50, D) a +0 short sword (33, 7, D) a +0 scimitar (33, 8, D) a +0 hand axe a +0 robe (33, 37, D) a +3 trident of piercing a +0 robe (33, 38, D) a +5 mace of venom a +0 chain mail a +0 giant club a +0 giant spiked club (33, 48, D) a book of Transfigurations (33, 49, D) a book of Death (33, 50, D) an uncursed staff of earth (34, 6, D) a +0 spear a +0 robe a +0 glaive (34, 7, D) an uncursed staff of conjuration a +0 robe (34, 28, D) a +0 long sword (34, 37, D) a +6 great mace of draining a +0 arbalest 11 bolts a +2 plate armour of magic resistance a +0 glaive a cursed +0 chain mail a +0 war axe a +0 plate armour a cursed -2 glaive a cursed -1 plate armour an uncursed amulet of rage (34, 38, D) a +4 long sword of protection a +0 plate armour a +4 glaive of venom a +0 chain mail a cursed -2 dire flail a +1 plate armour of fire resistance (34, 39, D) 4 bolts (35, 0, D) an uncursed ring of see invisible (35, 6, D) a +3 battleaxe of chopping (35, 7, D) a +0 hand axe a +0 robe (35, 14, D) a +0 dire flail (35, 15, D) a book of Enchantments (35, 28, D) a +0 long sword (35, 29, D) a book of the Earth (35, 38, D) a +0 giant club (35, 39, D) a +0 flail a +0 chain mail a +0 troll leather armour a +0 spear a +0 scale mail (36, 0, D) a +2 leather armour of poison resistance (36, 1, D) a book of Clouds (36, 14, D) a fan of gales (36, 15, D) a +0 plate armour (36, 34, D) a +0 dagger (unseen) (36, 39, D) a bolt (37, 1, D) a +5 spear of venom (37, 14, D) an uncursed staff of conjuration (37, 15, D) the Handbook of Venomous Hexes Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Tukima's Dance Hexes 3 c - Inner Flame Hexes/Fire 3 d - Venom Bolt Conjuration/Poison 5 e - Invisibility Hexes 6 (37, 28, D) an uncursed staff of air (37, 37, D) a bolt (38, 0, D) an uncursed staff of cold (38, 1, D) the cursed +2 great mace "Garat" {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (38, 14, D) a cursed amulet of inaccuracy (38, 15, D) an uncursed ring of fire (38, 28, D) an uncursed staff of air (38, 29, D) a +4 plate armour of cold resistance (38, 48, D) a phial of floods (38, 49, D) a Necronomicon (39, 0, D) a +2 mace of crushing (39, 1, D) an uncursed amulet of regeneration (39, 14, D) a cursed +2 giant club (39, 15, D) a book of Alchemy (39, 28, D) a book of Enchantments (39, 29, D) a +0 dagger (39, 48, D) a book of Alchemy (39, 49, D) the Grimoire of Warped Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Lesser Beckoning Translocation 3 d - Olgreb's Toxic Radiance Poison 4 (39, 53, D) a +3 arbalest of freezing (unseen) (40, 0, D) a lamp of fire (inert) (40, 1, D) a book of Spatial Translocations (40, 14, D) a +1 falchion of holy wrath (40, 15, D) a +0 long sword (40, 24, D) a +0 halberd a +0 plate armour (40, 28, D) a +0 chain mail (40, 29, D) a lamp of fire (inert) (40, 49, D) the ring of Beistroag {+Fly rC+ Str+3} [ring of flight] It affects your strength (+3). It protects you from cold. It lets you fly. (40, 50, D) an uncursed amulet of harm (41, 0, D) an uncursed staff of cold (41, 1, D) a cursed +0 shield a +0 short sword (41, 15, D) an uncursed staff of death (41, 23, D) 3 large rocks the +5 great sword of the Many Allies {vamp, +Rage rPois rF- rN+++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. It lets you go berserk. a +0 chain mail a +0 battleaxe a +3 chain mail of magic resistance (41, 24, D) a +0 arbalest 15 bolts (41, 29, D) a book of Changes (41, 49, D) a +2 plate armour of magic resistance (41, 51, D) a +0 battleaxe of electrocution (42, 1, D) a book of Necromancy (42, 14, D) a fan of gales (42, 23, D) a +0 glaive a +0 plate armour a +0 broad axe a +0 chain mail a +5 eveningstar of protection a +0 plate armour 2 large rocks (42, 24, D) a +0 glaive a +0 chain mail a +0 war axe of freezing a +0 chain mail a +0 great sword a +0 chain mail (42, 28, D) a book of Minor Magic (42, 48, D) a +0 scale mail of magic resistance (42, 49, D) a +2 glaive of chopping (42, 50, D) the cursed +1 robe "Maefoirph" {Str+3} It affects your strength (+3). It has a curse placed upon it. (42, 58, D) a +2 war axe of electrocution (43, 14, D) a book of Enchantments (43, 15, D) a +2 great sword (43, 24, D) a +0 great sword a +0 chain mail a +0 dire flail a +0 chain mail 3 large rocks (43, 25, D) 3 large rocks (43, 29, D) a +2 naga barding of stealth (43, 47, D) the +9 short sword of the Pits of Slime {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (43, 48, D) an uncursed staff of poison (43, 49, D) a scroll of brand weapon (43, 50, D) a Young Poisoner's Handbook (44, 23, D) a +2 long sword of protection a +0 plate armour (44, 28, D) a +8 blowgun (44, 48, D) a +2 ring mail of cold resistance (44, 50, D) a +0 spear of piercing (45, 25, D) a large rock (45, 48, D) the +6 mace "Qisakhed" {antimagic, rElec rC+++ rN+ MR-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (45, 49, D) a +3 hand crossbow of freezing (45, 50, D) a fan of gales (45, 51, D) a lightning rod (4/4) (46, 48, D) a book of Debilitation (46, 49, D) a +4 morningstar of holy wrath (46, 50, D) a +0 spear of flaming (46, 51, D) an uncursed staff of air (46, 61, D) the ring of Light {Ice +Inv} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. a +0 vampiric short sword (47, 31, D) a +1 long sword of draining a +0 robe (47, 48, D) an uncursed staff of energy (47, 49, D) an uncursed staff of power (47, 50, D) a +3 blowgun (47, 51, D) a +0 leather armour of fire resistance (48, 33, D) a +5 ring of protection the cursed +1 dagger of Woe {antimagic, rF+ rC+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from fire. It protects you from cold. It has a curse placed upon it. a +0 robe (48, 48, D) an uncursed ring of magical power (48, 50, D) a +1 chain mail of poison resistance (48, 51, D) a manual of Air Magic (49, 0, D) a book of Spatial Translocations (49, 1, D) a crystal ball of energy (49, 24, D) a scroll of brand weapon (49, 33, D) a cursed staff of fire a +0 robe a cursed -2 robe (49, 37, D) a phial of floods (49, 48, D) the cursed +0 ring mail of Fun {rElec Str+2} It affects your strength (+2). It insulates you from electricity. It has a curse placed upon it. (50, 0, D) an uncursed amulet of the gourmand (50, 1, D) a +5 blowgun (50, 12, D) a +0 robe (50, 24, D) a +3 chain mail of fire resistance (50, 25, D) a +0 ring mail of magic resistance (50, 48, D) a +2 battleaxe of distortion (50, 49, D) a +0 hand axe of flaming (50, 50, D) a +2 trident of protection (50, 51, D) an uncursed staff of wizardry (51, 0, D) a book of Callings (51, 1, D) a +3 amulet of reflection (51, 12, D) an uncursed staff of conjuration (51, 13, D) a Necronomicon (51, 25, D) a +2 rapier of draining (51, 36, D) a +1 leather armour of magic resistance (51, 37, D) a +2 halberd of freezing (51, 48, D) a +8 vampiric hand axe (51, 49, D) a book of Annihilations (51, 50, D) 4 scrolls of enchant armour (52, 0, D) a +1 plate armour of fire resistance (52, 1, D) 4 scrolls of enchant weapon (52, 12, D) the Tome of Creative Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Summon Forest Summoning/Translocation 5 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (52, 13, D) a book of Transfigurations (52, 18, D) an uncursed amulet of faith (52, 20, D) a +0 morningstar a +0 fustibalus of velocity a +3 leather armour of cold resistance (52, 37, D) a lamp of fire (inert) (52, 49, D) a +4 ring mail of magic resistance (52, 50, D) a +0 scale mail of poison resistance (53, 0, D) a +6 spear of pain (53, 1, D) a book of Burglary (53, 24, D) a Grand Grimoire (53, 25, D) an uncursed staff of cold (53, 36, D) a +0 longbow of flaming (53, 37, D) a book of Conjurations (53, 48, D) a +4 battleaxe of venom (53, 49, D) a book of Cantrips (53, 50, D) an uncursed ring of see invisible (54, 0, D) a +1 rapier of speed (54, 1, D) a +0 dire flail of holy wrath (54, 13, D) a book of Minor Magic (54, 25, D) a lamp of fire (inert) (54, 36, D) a book of Battle (54, 48, D) a cursed staff of power (54, 49, D) an uncursed staff of death (55, 0, D) the cursed +1 great mace of Growth {venom, rPois Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (55, 1, D) an uncursed amulet of rage (55, 12, D) an uncursed staff of summoning (55, 13, D) a book of Maledictions (55, 24, D) a +3 chain mail of cold resistance (56, 17, D) a +0 trident the +3 hunting sling of Abae {freeze, +Fly rF- Dex-2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-2). It makes you vulnerable to fire. It lets you see invisible. It lets you fly. a +3 chain mail of poison resistance (57, 59, D) a rime drake corpse (57, 60, D) a +2 battleaxe of freezing an ice dragon corpse (58, 47, D) a +1 hunting sling of flaming (58, 48, D) the +11 shortbow of Innocence {speed, *Corrode rElec rPois rN++} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It may corrode you when you take damage. (58, 49, D) an uncursed staff of summoning (58, 60, D) a +0 battleaxe of freezing (still there?) a rime drake corpse (still there?) (58, 61, D) a +1 battleaxe of freezing (still there?) a polar bear corpse (still there?) (58, 62, D) a +0 battleaxe of freezing (59, 37, D) a +4 scale mail of fire resistance (59, 47, D) a +2 leather armour of cold resistance (59, 48, D) a +1 hand axe of freezing (59, 49, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (59, 55, D) a polar bear corpse (59, 56, D) a +0 battleaxe of freezing (59, 58, D) +0 ice dragon scales an ice dragon corpse (59, 59, D) a rime drake corpse (60, 3, D) a cursed -3 dagger a +0 robe (60, 37, D) a +4 hunting sling (60, 43, D) the +4 mace of Uncertain Death {freeze, Str+4 Int+6 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+6). It affects your dexterity (-4). a cursed +0 buckler (60, 47, D) a +1 hand axe of freezing (60, 48, D) a +3 chain mail of fire resistance (60, 49, D) a scroll of brand weapon an uncursed staff of conjuration (61, 0, D) a crystal ball of energy (61, 4, D) a +0 falchion a +0 scale mail (61, 8, D) the Collected Works on Darkness and the Rocks Spells Type Level a - Sandblast Earth 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Animate Dead Necromancy 4 e - Simulacrum Ice/Necromancy 6 (61, 16, D) the +3 chain mail "Ohoczeff" {+Inv} It lets you turn invisible. (61, 20, D) a +0 flail a +0 scale mail (61, 26, D) a +0 glaive of protection (61, 37, D) a +2 spear of flaming (61, 43, D) the ring "Beocizit" {rF+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from fire. a +1 hand axe of chopping a +0 robe a +5 quick blade a +0 robe a +0 buckler (61, 47, D) an uncursed staff of fire (61, 48, D) a lamp of fire (inert) (62, 0, D) a cursed amulet of inaccuracy (62, 1, D) an uncursed staff of air (62, 4, D) a +0 long sword a +0 robe (62, 8, D) an uncursed staff of summoning (62, 9, D) a book of Transfigurations (62, 16, D) the +4 dagger "Tasoemint" {venom, rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. (62, 17, D) a +4 ring of protection (62, 20, D) a cursed +0 halberd a +0 plate armour (62, 21, D) a +0 flail a +0 ring mail a +0 dagger a +0 ring mail (62, 27, D) a book of Fire (62, 37, D) an uncursed staff of conjuration (62, 43, D) the +2 dagger of Tumult {flame, rElec Int+3 Dex+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. a +0 robe a +0 robe (62, 44, D) a +4 quick blade a +0 robe a +0 buckler (62, 48, D) a +7 shortbow of freezing (62, 49, D) an uncursed amulet of faith (62, 58, D) a +0 battleaxe of freezing (unseen) (63, 0, D) the +7 trident "Xaides" {freeze, *Slow rElec rPois MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (63, 8, D) a +4 great sword of holy wrath (63, 17, D) a cursed -2 ring of intelligence (63, 19, D) a +0 club a +0 leather armour (63, 20, D) a +0 long sword the cursed +0 arbalest "Banisher" {speed, rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour (63, 26, D) a +0 short sword (63, 27, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (63, 31, D) a +0 spear (63, 32, D) the +3 dagger of the Heavens {freeze, rF+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. a +0 robe (63, 36, D) a +2 hand crossbow of flaming (63, 48, D) a +2 robe of magic resistance (63, 49, D) the +0 pair of boots "Uffatzit" {*Corrode Regen+ SInv} It lets you see invisible. It increases your rate of regeneration. It may corrode you when you take damage. (63, 50, D) a +4 scimitar of slicing (63, 56, D) a rime drake corpse (skeletalised by now) (64, 16, D) a book of Burglary (64, 20, D) a +0 dagger a +0 robe (64, 27, D) a +1 robe of cold resistance (64, 47, D) a book of Enchantments (64, 48, D) the Reference Book on Cloudy Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Bolt of Fire Conjuration/Fire 6 d - Conjure Ball Lightning Conjuration/Air 6 (64, 49, D) the +6 chain mail of the Ditch-Digger {rN+ Str-4 Int+6 SInv} It affects your strength (-4). It affects your intelligence (+6). It protects you from negative energy. It lets you see invisible. (64, 50, D) a cursed staff of wizardry (64, 55, D) a polar bear corpse (65, 26, D) a cursed ring of poison resistance (65, 47, D) a Necronomicon (65, 48, D) the +7 whip of Defiance {drain, rPois Int-4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It affects your dexterity (+3). It protects you from poison. (65, 49, D) a manual of Staves (65, 50, D) a +3 great mace of protection (66, 3, D) a +1 short sword of venom (66, 49, D) an uncursed staff of wizardry (66, 50, D) a manual of Bows (66, 51, D) a +2 short sword of speed (67, 0, D) a +1 leather armour of cold resistance (67, 3, D) a cursed +0 long sword a cursed +0 buckler (67, 47, D) a +1 halberd of venom (67, 48, D) the ring "Ecarin" {Int+6 Dex-4 Stlth-} [ring of loudness] It affects your intelligence (+6). It affects your dexterity (-4). It makes you less stealthy. (67, 49, D) a +1 rapier of venom (67, 50, D) a crystal ball of energy (68, 0, D) the +5 rapier of Kismet {flame, rF+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. (68, 47, D) a book of Spatial Translocations (68, 48, D) a +3 hand axe of freezing (68, 49, D) a book of Minor Magic (69, 0, D) the ring "Nitt" {MP+9 Int+2 Stlth-} [ring of loudness] It affects your intelligence (+2). It affects your magic capacity (+9). It makes you less stealthy. (69, 47, D) a fan of gales (69, 49, D) a +1 dagger of venom (70, 8, D) a scroll of brand weapon (70, 9, D) the +16 plate armour of Death Resistance {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. (70, 17, D) a +1 flail of venom a +0 robe (70, 36, D) a +4 trident of distortion (70, 37, D) Sif Muna's Reference Book on Ashen Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Poisonous Vapours Poison/Air 2 d - Passwall Transmutation/Earth 2 e - Stone Arrow Conjuration/Earth 3 f - Lightning Bolt Conjuration/Air 5 g - Statue Form Transmutation/Earth 6 (70, 39, D) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (70, 40, D) a +0 dagger a +0 leather armour (70, 49, D) a +4 morningstar of crushing (71, 16, D) the +3 rapier of Wu Jian's Condemnation {vamp, +Fly rElec MR- MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (71, 17, D) a +1 shortbow of freezing (71, 19, D) a +0 club a +0 leather armour (71, 20, D) a +0 dagger a +1 robe of magic resistance (71, 21, D) a +1 mace of protection a +0 chain mail (71, 26, D) an uncursed staff of earth (71, 27, D) a +0 robe (71, 36, D) a +3 blowgun (71, 39, D) a +0 scale mail a potion of might a +0 club (71, 40, D) a +0 scimitar a +0 plate armour (71, 47, D) a phial of floods (71, 48, D) a +0 hand axe of distortion (71, 49, D) an uncursed staff of energy (72, 8, D) a book of Fire (72, 9, D) the cursed +3 halberd "Dragonslayer" {chop, +Fly Str+4 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-2). It lets you fly. It has a curse placed upon it. (72, 16, D) a +2 plate armour of poison resistance (72, 17, D) a +0 short sword (72, 19, D) a +5 scimitar of draining a +0 leather armour (72, 20, D) a +0 trident (72, 26, D) a book of Necromancy (72, 27, D) a +0 helmet of see invisible (72, 32, D) a cursed -3 scimitar (72, 36, D) a scroll of brand weapon (72, 37, D) an uncursed staff of fire (72, 39, D) a +0 mace a +5 hunting sling a +0 trident (72, 40, D) a +0 dagger a +0 robe (72, 47, D) an uncursed staff of summoning (72, 48, D) a scroll of brand weapon (72, 49, D) the ring of the Firefly {Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It makes you less stealthy. (73, 1, D) a +1 spear of pain a cursed +0 robe a +0 dagger (73, 16, D) a +0 dagger (73, 17, D) +2 fire dragon scales (73, 26, D) a +2 falchion of protection (73, 27, D) an uncursed staff of power (73, 36, D) a +4 ring of protection (73, 37, D) a +4 blowgun (73, 47, D) a +3 war axe of electrocution (73, 48, D) 4 scrolls of enchant armour (73, 49, D) the Catalogue of Dusty Changing Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Stone Arrow Conjuration/Earth 3 e - Lee's Rapid Deconstruction Earth 5 f - Dragon Form Transmutation 7 (74, 2, D) a +1 short sword of speed a +0 robe (74, 47, D) an uncursed staff of air (74, 48, D) Juqomu's Compendium of Flight and Fire Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Conjure Flame Conjuration/Fire 3 c - Summon Lightning Spire Summoning/Air 4 d - Fireball Conjuration/Fire 5 e - Silence Hexes/Air 5 (74, 49, D) a +2 war axe of electrocution (75, 1, D) a +0 dagger (75, 47, D) a +0 dire flail of protection (75, 48, D) a crystal ball of energy (75, 49, D) an uncursed staff of earth