Covfefe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +2 scale mail a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 7, D) a +0 scimitar (35, 0, D) a book of Changes (35, 14, D) a +2 plate armour of positive energy (35, 15, D) a +0 shortbow of freezing (35, 29, D) a +1 shortbow of flaming (36, 0, D) a +3 great mace of holy wrath (36, 1, D) a book of the Warp (36, 15, D) a +2 robe of fire resistance (36, 29, D) a book of Callings (36, 31, D) the +3 robe of Temperance {rN+ rCorr Int-4} It affects your intelligence (-4). It protects you from negative energy. It protects you from acid and corrosion. (37, 0, D) a book of Enchantments (37, 8, D) a +0 trident (37, 14, D) a cursed -3 ring of evasion (37, 29, D) a cursed staff of power (37, 37, D) a +1 mace of crushing (unseen) (38, 9, D) a +4 whip of electrocution an uncursed ring of resist corrosion (38, 15, D) the +2 spear "Zaot" {pierce, Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). (38, 29, D) a +4 blowgun (38, 33, D) a +4 broad axe of draining (38, 38, D) the +8 dagger "Osseen" {pierce, +Rage rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you go berserk. (38, 39, D) a cursed staff of earth (39, -1, D) a +6 ring of strength the amulet "Yfasm" {Harm *Drain MR+ Int+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It causes draining when unequipped. (39, 0, D) an uncursed staff of poison (39, 15, D) a +3 ring of protection (39, 29, D) a +0 scale mail of positive energy (39, 33, D) a +2 rapier of freezing (40, 0, D) a +2 ring mail of fire resistance (40, 1, D) an uncursed staff of death (40, 14, D) a book of Cantrips (40, 15, D) a +1 trident of piercing (40, 29, D) the +6 quarterstaff of the Madman {speed, rPois MR+ Str-4 Dex+5} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. (41, 1, D) a +1 short sword of speed (41, 14, D) a +2 leather armour of poison resistance (41, 15, D) a lamp of fire (42, 0, D) a lightning rod (4/4) (42, 10, D) a necrophage corpse (42, 14, D) Dyorinop's Guide on Talismans and Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Ozocubu's Armour Charms/Ice 3 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Simulacrum Ice/Necromancy 6 (42, 15, D) a +0 hand crossbow of flaming (43, 6, D) a +1 scythe of protection (43, 14, D) the +2 long sword of the Foot {pain, rElec rF+ MR-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (43, 15, D) a +2 vampiric halberd (47, 28, D) a large rock (48, 5, D) a +0 glaive (48, 6, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 robe (48, 30, D) a large rock (49, 0, D) a book of Callings (49, 1, D) the +4 battleaxe of Beraumir {speed, *Corrode rF+++ rC+ Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It renders you almost immune to fire. It protects you from cold. It may corrode you when you take damage. (49, 5, D) a black mamba corpse (skeletalised by now) (49, 7, D) a black mamba corpse (skeletalised by now) (49, 12, D) a book of Enchantments (49, 24, D) an uncursed ring of wizardry (49, 28, D) a +0 halberd a +0 plate armour (49, 29, D) a +0 long sword a +0 chain mail 2 large rocks (49, 36, D) a +0 vampiric short sword (49, 37, D) a +1 hand crossbow of freezing (49, 38, D) a +1 vampiric glaive (50, 0, D) a book of Beasts (50, 1, D) a +4 ring of dexterity (50, 6, D) a cursed -2 mace a +0 robe a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (50, 8, D) a guardian serpent corpse (skeletalised by now) (50, 12, D) a +0 war axe (50, 13, D) an uncursed staff of energy (50, 24, D) a +3 long sword of electrocution (50, 25, D) an uncursed staff of earth (50, 28, D) a +2 war axe of electrocution a +3 chain mail (50, 29, D) a +0 great sword a +0 plate armour a +0 great sword a +0 chain mail a +5 whip of draining a +0 plate armour a +0 arbalest 15 bolts (50, 36, D) an uncursed ring of positive energy (50, 37, D) a +2 scimitar of holy wrath (50, 38, D) a cursed -2 long sword a +0 ring mail (50, 40, D) 2 arrows (51, 0, D) a book of Clouds (51, 1, D) a +0 long sword (51, 6, D) a +0 flail a +1 hand crossbow of velocity a +0 robe (51, 12, D) an uncursed staff of poison (51, 13, D) a book of Callings (51, 24, D) a +2 robe of magic resistance (51, 25, D) a +1 shield of positive energy (51, 29, D) a +0 arbalest 25 bolts a +2 antimagic long sword a +0 chain mail (51, 30, D) a cursed staff of earth a +0 arbalest 21 bolts (51, 33, D) a bolt (51, 35, D) a scroll of brand weapon (51, 37, D) a +0 dagger (51, 38, D) a +0 falchion of slicing a +1 vampiric long sword (51, 39, D) a +4 mace of protection a +0 shortbow 16 arrows a +0 leather armour a +0 dagger (51, 41, D) a +5 spear of venom (52, 0, D) a +4 plate armour of fire resistance (52, 1, D) the +2 scimitar "Xessemou" {slice, MR- Str+6 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+5). It affects your resistance to hostile enchantments. (52, 12, D) a +1 centaur barding of flying (52, 13, D) a lightning rod (4/4) (52, 24, D) an uncursed staff of summoning (52, 33, D) 2 bolts (52, 36, D) a +4 dagger of holy wrath (52, 38, D) a +2 short sword of venom a +0 longbow 17 arrows (53, 0, D) a cursed staff of fire (53, 1, D) the +1 robe of Depression {Dex+4} It affects your dexterity (+4). (53, 12, D) a +4 morningstar of protection (53, 18, D) a cursed -1 dagger a +0 robe a human corpse (skeletalised by now) (53, 24, D) the cursed +0 robe "Olovut" {+Inv rF+ rCorr} It protects you from fire. It lets you turn invisible. It protects you from acid and corrosion. It has a curse placed upon it. (53, 36, D) an uncursed staff of earth (53, 37, D) a +2 dagger of distortion (54, 1, D) the +7 glaive of Ixtun {vamp, rC- rN+ Int+2 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. (54, 12, D) a +0 dagger (54, 13, D) a book of the Sky (54, 18, D) a +3 morningstar of protection a +0 chain mail of magic resistance (55, 1, D) a +2 robe of fire resistance (55, 13, D) a +2 mace of draining (55, 17, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (55, 24, D) a +0 broad axe (56, 17, D) a cursed -2 dagger a +0 robe an uncursed staff of air a +0 robe (57, 17, D) a cursed +5 long sword a +0 robe (59, 37, D) a +3 great mace of venom (60, 11, D) a +0 long sword (60, 12, D) a +1 antimagic war axe (60, 36, D) the +9 hunting sling of Death {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. (60, 37, D) the +9 rapier "Olamalaf" {drain, rPois rN+ Int+3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (61, 0, D) a +2 lajatang of electrocution (61, 12, D) a +0 short sword a +0 longbow 10 arrows a +0 leather armour (61, 16, D) a +4 ring of strength (61, 26, D) a +3 spear of venom (61, 36, D) an uncursed staff of fire (61, 37, D) a +1 leather armour of poison resistance (62, 0, D) a +2 shortbow of freezing (62, 1, D) a +3 arbalest of flaming (62, 9, D) a book of Annihilations (62, 13, D) a +0 short sword (62, 16, D) a +1 long sword of protection (62, 17, D) an uncursed staff of cold (62, 26, D) a +1 plate armour of cold resistance (62, 27, D) a +2 rapier of draining (62, 29, D) a +0 quarterstaff of distortion a +0 shortbow 21 arrows (62, 30, D) a cursed +0 shortbow 27 arrows (62, 31, D) a +0 shortbow 20 arrows (62, 36, D) an uncursed amulet of faith (62, 37, D) a +4 lajatang of speed (63, 0, D) a +2 shortbow of velocity (63, 8, D) an uncursed staff of poison (63, 16, D) a +2 vampiric hand axe (63, 17, D) the +5 hunting sling "Xoid" {venom, MR+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (63, 19, D) a +0 scimitar of flaming (63, 27, D) an uncursed staff of air (63, 29, D) a +0 trident a +0 shortbow a +0 flail of venom 19 arrows (63, 31, D) an arrow (63, 33, D) an arrow (63, 36, D) the +8 scimitar "Ysiujoqe" {pain, rC- Str+4 Dex+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It makes you more stealthy. (63, 37, D) a book of Necromancy (64, 17, D) a +4 ring mail of cold resistance (64, 26, D) a +2 trident of pain (64, 27, D) an uncursed ring of flight (64, 29, D) a +2 bardiche of venom (64, 32, D) 2 arrows (67, 0, D) a +1 flail of crushing (68, 0, D) an uncursed staff of earth (69, 0, D) a scroll of brand weapon (69, 36, D) an uncursed staff of death (70, 8, D) +0 ice dragon scales (70, 9, D) a book of Ice (70, 36, D) an uncursed staff of conjuration (70, 37, D) the ring "Ironeats" {Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It makes you less stealthy. (71, 8, D) an uncursed ring of ice (71, 17, D) the cursed +3 dagger "Seorph" {venom, rElec Dex+3 SInv Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (71, 26, D) an uncursed staff of fire (71, 36, D) an uncursed staff of poison (71, 37, D) an uncursed staff of wizardry (72, 8, D) an uncursed ring of fire (72, 9, D) a +1 dagger of venom (72, 16, D) a +3 demon whip of venom (72, 36, D) a +1 mace of holy wrath (72, 37, D) a +1 plate armour of cold resistance (73, 1, D) an uncursed staff of conjuration (73, 16, D) the cursed ring "Kyblut" {rN++ AC-3 Str-4 SInv} [ring of protection] It affects your AC (-3). It affects your strength (-4). It greatly protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (73, 17, D) a book of Frost (73, 27, D) a +4 great mace of venom (73, 36, D) the Collected Works on Flamy Execration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fulminant Prism Conjuration/Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 d - Silence Hexes/Air 5 (73, 37, D) an uncursed ring of ice (74, 4, D) an arrow (75, 1, D) an uncursed ring of protection from fire (75, 3, D) a +0 short sword a +0 shortbow 22 arrows a +0 leather armour