Covfefe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 leather armour a +0 flail (18, 26, D) a +0 broad axe (18, 28, D) a +0 flail (still there?) a necrophage corpse (still there?) (19, 0, D) a +2 robe (19, 1, D) an uncursed staff of cold (20, 0, D) a lamp of fire (20, 1, D) an uncursed ring of stealth (20, 10, D) a +5 scythe of venom (unseen) (20, 29, D) a cursed +4 long sword of freezing (unseen) (21, 0, D) a +2 war axe of flaming (21, 1, D) a +3 giant club (21, 5, D) a +3 trident of venom (22, 0, D) a +0 halberd of venom (22, 1, D) an uncursed staff of death (23, 0, D) a +0 short sword of venom (23, 1, D) a lightning rod (4/4) (24, 0, D) a +2 ring mail of cold resistance (24, 1, D) the +7 chain mail "Qexoh" {rPois Regen+ Str-4 Dex+5} It affects your strength (-4). It affects your dexterity (+5). It protects you from poison. It increases your rate of regeneration. (25, 0, D) a +0 trident (25, 1, D) an uncursed staff of conjuration (26, 0, D) a book of the Earth (26, 1, D) an uncursed staff of power (27, 0, D) a book of Battle (27, 1, D) a +4 hand axe of draining (28, 0, D) a +2 blowgun (28, 1, D) a book of Misfortune (29, 1, D) a phial of floods (33, 22, D) a cursed +2 long sword the +8 fire dragon scales "Ymatedice" {rPois rF++ rC- MP+9} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (33, 36, D) a water moccasin corpse (skeletalised by now) (34, 28, D) a +1 rapier of flaming (34, 36, D) a spiny frog corpse (skeletalised by now) (34, 37, D) a spiny frog corpse (skeletalised by now) (34, 38, D) a bullfrog corpse (skeletalised by now) (35, 14, D) a +0 robe (35, 15, D) a +2 dagger of distortion (35, 23, D) a +1 glaive of flaming a +0 robe (35, 28, D) an uncursed staff of poison (35, 29, D) a +0 hand crossbow of flaming (35, 34, D) a spiny frog corpse (skeletalised by now) (35, 35, D) a crocodile corpse (skeletalised by now) (36, 0, D) a +3 ring mail of cold resistance (36, 1, D) an uncursed staff of fire (36, 15, D) a +0 dagger (36, 23, D) a necrophage corpse (skeletalised by now) (36, 24, D) the +9 falchion "Tinax" {venom, rPois Str+4 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from poison. It makes you less stealthy. a +0 robe a +0 morningstar a +0 robe (36, 28, D) a +2 robe of magic resistance (36, 35, D) a komodo dragon corpse (skeletalised by now) (still there?) a rime drake corpse (skeletalised by now) (still there?) (37, 0, D) a +2 plate armour of fire resistance (37, 1, D) a +2 leather armour of cold resistance (37, 8, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (37, 9, D) a cursed +0 long sword a +0 robe a naga corpse (skeletalised by now) (37, 14, D) a +0 dagger (37, 15, D) the +8 whip "Xepuijad" {pain, rElec Int+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. (37, 20, D) a +2 mace of distortion a +0 robe a human corpse (skeletalised by now) (37, 22, D) a +5 great sword a +0 robe a necrophage corpse (skeletalised by now) (37, 24, D) the cursed +1 morningstar of Heweamn {venom, rElec rPois Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (37, 25, D) a necrophage corpse (skeletalised by now) (37, 28, D) a lamp of fire (37, 29, D) the +4 falchion of Sudden Death {slice, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (37, 35, D) a dream sheep corpse (skeletalised by now) (38, 0, D) an uncursed ring of stealth (38, 1, D) a +1 great sword of protection (38, 14, D) the ring "Ycyupye" {rCorr Str+2 Slay+2} [ring of resist corrosion] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (38, 15, D) a +2 fustibalus of flaming (38, 24, D) a +0 dagger a +0 robe (38, 28, D) a +0 helmet (38, 29, D) a +3 rapier of electrocution (39, 0, D) an uncursed amulet of guardian spirit (39, 1, D) the ring of Due Proportion {rC++ rN+ Slay-4 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from cold. It protects you from negative energy. It lets you see invisible. (39, 8, D) a black mamba corpse (skeletalised by now) (39, 9, D) a +0 halberd (39, 10, D) a +0 mace (39, 14, D) an uncursed staff of wizardry (39, 15, D) a book of the Sky (39, 18, D) a +0 dagger a +0 robe (39, 23, D) a necrophage corpse (skeletalised by now) (39, 29, D) the +5 chain mail of the Turtle {MR- Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (40, 0, D) an uncursed staff of earth (40, 9, D) a +0 flail a +0 robe (40, 14, D) a fan of gales (40, 15, D) a +0 dagger of freezing (40, 28, D) a crystal ball of energy (40, 29, D) a +6 ring of evasion (41, 0, D) a book of the Sky (41, 1, D) a +2 scale mail of poison resistance (41, 15, D) a crystal ball of energy (41, 28, D) a lamp of fire (41, 29, D) a +5 giant club (42, 0, D) an uncursed staff of wizardry (42, 1, D) a fan of gales (42, 14, D) 2 scrolls of brand weapon (42, 28, D) an uncursed amulet of magic regeneration (42, 29, D) an uncursed staff of summoning (43, 9, D) a cursed -3 mace a naga corpse (skeletalised by now) (43, 10, D) a cursed +0 robe a naga corpse (skeletalised by now) (43, 14, D) a +0 hand axe (43, 15, D) a crystal ball of energy (43, 28, D) a scroll of brand weapon (43, 29, D) an uncursed amulet of guardian spirit (44, 28, D) a +4 hand axe of venom (49, 0, D) the +5 quarterstaff of the Absolute Madman {crush, Fragile rN+++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It renders you almost immune to negative energy. It will be destroyed if unequipped. (49, 1, D) the +4 trident "Yfour" {pierce, *Corrode rPois rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It may corrode you when you take damage. (49, 20, D) a +0 robe (49, 36, D) a lightning rod (4/4) (50, 0, D) a lamp of fire (50, 1, D) a +3 halberd of protection (50, 12, D) an uncursed staff of summoning (50, 13, D) a +0 battleaxe of electrocution (50, 24, D) a manual of Hexes (50, 25, D) a +3 great sword of holy wrath (50, 36, D) a +4 hand crossbow of freezing (50, 37, D) a +0 antimagic rapier (50, 42, D) a +0 quarterstaff a +0 robe (51, 1, D) a +1 troll leather armour (51, 12, D) a +3 shortbow of flaming (51, 13, D) a +3 trident of venom (51, 24, D) the +5 falchion of the Neverending Eyes {flame, rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from cold. (51, 25, D) an uncursed ring of positive energy (51, 36, D) an uncursed amulet of harm (51, 41, D) the +4 spear of Trial by Ordeal {freeze, rF+ Int+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It makes you less stealthy. a +0 animal skin (51, 42, D) a +0 robe (51, 44, D) a cursed +0 robe (52, 0, D) a Young Poisoner's Handbook (52, 1, D) a book of Dreams (52, 12, D) an uncursed staff of power (52, 13, D) an uncursed staff of energy (52, 24, D) the +3 hunting sling "Lyghia" {venom, -Tele rElec MR+++ Str+3} It poisons the ammo it fires. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (52, 25, D) an uncursed staff of earth (52, 36, D) a cursed staff of death (52, 37, D) a book of the Sky (52, 42, D) a +0 broad axe a +0 animal skin a +0 rapier a +0 animal skin (52, 43, D) a +0 robe (53, 0, D) a +1 hand axe of chopping (53, 1, D) a +2 robe (53, 12, D) a +0 quarterstaff of protection (53, 24, D) a scroll of brand weapon (53, 25, D) a +2 war axe of electrocution (53, 36, D) the Grimoire of Boosting Stolen Souls Spells Type Level a - Regeneration Charms/Necromancy 3 b - Animate Dead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Death Channel Necromancy 6 (53, 37, D) a +4 hand crossbow of flaming (54, 0, D) a lamp of fire (54, 12, D) a scroll of brand weapon (54, 13, D) a +0 buckler of resistance (54, 24, D) the +4 short sword "Sefuren" {venom, rElec Int+4 Dex-4 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. (54, 25, D) a +2 dagger of venom (54, 36, D) a lamp of fire (55, 0, D) an uncursed ring of wizardry (55, 1, D) a cursed staff of energy (55, 12, D) a lightning rod (4/4) (55, 13, D) a book of Enchantments (59, 36, D) a phial of floods (59, 37, D) a +2 scale mail of fire resistance (60, 31, D) a +0 robe (60, 33, D) a +0 war axe a +0 scale mail (60, 36, D) the +3 scale mail of Meutt {Int+7} It affects your intelligence (+7). (60, 37, D) an uncursed staff of conjuration (60, 41, D) a +0 scimitar (unseen) (60, 42, D) a +0 short sword (unseen) (61, 8, D) an uncursed staff of earth (61, 16, D) a +0 short sword (61, 22, D) a +2 broad axe of chopping a +2 war axe of venom (61, 23, D) a +0 dagger (61, 26, D) a +2 plate armour of magic resistance (61, 30, D) a +0 great sword a +0 chain mail (61, 31, D) a +0 battleaxe a +4 blowgun a +0 plate armour a +2 falchion of electrocution a +2 robe of positive energy (61, 36, D) a phial of floods (61, 37, D) a +1 broad axe of flaming (61, 40, D) a +0 halberd (61, 42, D) a +0 short sword of venom (62, 0, D) an uncursed staff of earth (62, 1, D) a +1 buckler of protection (62, 16, D) an uncursed amulet of guardian spirit (62, 17, D) a crystal ball of energy (62, 20, D) a +0 club (62, 21, D) a cursed +0 war axe (62, 22, D) a +0 short sword (62, 26, D) an uncursed staff of poison (62, 27, D) a +0 whip (62, 30, D) a +2 spear of venom a +0 robe (62, 32, D) a +0 long sword a +0 chain mail a +2 large shield (62, 33, D) a +2 vampiric rapier a +0 arbalest 11 bolts (62, 36, D) the ring "Haanuz Zish" {rN++ SInv} [ring of see invisible] It greatly protects you from negative energy. It lets you see invisible. (62, 37, D) a cursed -2 ring of evasion (63, 0, D) a book of the Sky (63, 8, D) the +9 staff of Wucad Mu {channel} (63, 16, D) a lamp of fire (63, 17, D) the +0 chain mail "Myukin" {rF- Str+2 Int+2 Slay+2} It affects your strength (+2). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. (63, 27, D) a Grand Grimoire (63, 36, D) a +4 morningstar of protection (64, 16, D) a Young Poisoner's Handbook (64, 17, D) an uncursed ring of ice (64, 27, D) a +0 whip (65, 20, D) a +0 war axe (67, 0, D) a +2 leather armour of positive energy (67, 4, D) a +0 club (68, 0, D) a +4 ring of intelligence (68, 3, D) a +0 flail (68, 4, D) a +0 hand axe (69, 0, D) a book of Battle (69, 36, D) the +10 flail of Summertime {crush, *Rage rPois MP+9 SInv} It inflicts extra damage upon your enemies. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It may make you go berserk in combat. (70, 8, D) a +2 dire flail of holy wrath (70, 37, D) a book of Frost (71, 8, D) the ring "Oduloe" {rF+ MR+ Int+3} [ring of protection from magic] It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. a +2 shortbow of freezing (71, 16, D) a manual of Earth Magic (71, 26, D) the +9 morningstar of the Endless Scars {flame, *Rage rF+++ MR- Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (71, 27, D) a +1 broad axe of freezing (71, 29, D) a +0 flail (71, 36, D) a scroll of brand weapon (72, 8, D) the +11 bardiche of Kynioha {freeze, rElec rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (72, 16, D) a +0 rapier (72, 17, D) the Grimoire of the Stallion Spells Type Level a - Apportation Translocation 1 b - Passage of Golubria Translocation 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Dispersal Translocation 6 (72, 21, D) a +0 short sword of holy wrath a +2 robe of positive energy (72, 26, D) a +3 flail of holy wrath (72, 27, D) the ring "Burid" {*Drain Dex+5 Stlth-} [ring of loudness] It affects your dexterity (+5). It causes draining when unequipped. It makes you less stealthy. (72, 30, D) a +0 short sword a +0 robe (72, 36, D) the Catalogue of Frigorific Necromancy Spells Type Level a - Freeze Ice 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 (72, 37, D) an uncursed ring of fire (72, 41, D) a cursed +0 hand axe a +0 robe (73, 1, D) an uncursed ring of poison resistance (73, 17, D) an uncursed staff of earth (73, 20, D) a +2 antimagic double sword a +0 robe (73, 21, D) a cursed -3 quarterstaff a +0 robe (73, 23, D) a +0 short sword a +0 robe (73, 26, D) Sif Muna's Handbook of Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Deflect Missiles Charms/Air 6 (73, 27, D) a +2 flail of crushing (73, 36, D) an uncursed staff of wizardry (73, 37, D) a book of Frost (73, 41, D) a +5 flail a +0 robe (74, 23, D) a +0 quarterstaff a +0 robe (75, 1, D) a +0 antimagic trident