Covfefe the Dungeon (0, 0, D) a +1 scimitar of venom a +0 robe (1, 0, D) a +0 dagger a +0 robe (1, 1, D) a +0 halberd an uncursed ring of poison resistance (1, 3, D) a +0 battleaxe (1, 6, D) a +1 trident of piercing (1, 7, D) a +2 falchion of electrocution (1, 8, D) a +3 scale mail of cold resistance (2, -12, D) a +0 trident of protection (2, -11, D) a book of Ice (2, -10, D) a +4 flail of draining (2, 6, D) a +0 broad axe (2, 7, D) a +1 scimitar of slicing (2, 8, D) a +4 great sword of holy wrath (3, -30, D) a lamp of fire (3, -29, D) a book of the Dragon (3, -28, D) an uncursed staff of earth (3, -12, D) the amulet "Bumuiwu" {Inacc rElec rN+ MR+ Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (3, -11, D) an uncursed staff of wizardry (3, -10, D) an uncursed ring of protection from magic (3, 6, D) a +2 whip of draining (3, 8, D) a book of Power (4, -42, D) a +5 triple sword (unseen) (4, -41, D) a +5 lajatang (4, -40, D) 1000 sling bullets (unseen) (4, -30, D) a +2 flail of crushing (4, -29, D) a +1 falchion of protection (4, -28, D) the +9 trident "Puipnose" {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (4, -12, D) Soang's Volume of Bewitching Self-Improvement Spells Type Level a - Infusion Charms 1 b - Corona Hexes 1 c - Swiftness Charms/Air 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Leda's Liquefaction Hexes/Earth 4 f - Darkness Hexes 6 (4, -10, D) a manual of Polearms (4, 6, D) an uncursed staff of fire (4, 7, D) a +2 whip of electrocution (5, -42, D) a +5 quick blade (unseen) (5, -41, D) a +5 giant spiked club (unseen) (5, -40, D) a +5 bardiche (unseen) (5, -39, D) a +5 executioner's axe (unseen) (5, -37, D) a +3 large shield (unseen) (5, -36, D) a +5 crystal plate armour (unseen) (5, -30, D) an uncursed staff of cold (5, -12, D) an uncursed staff of earth (5, -11, D) a manual of Summonings (5, -10, D) an uncursed staff of fire (5, 7, D) an uncursed staff of fire (6, -30, D) a lightning rod (4/4) (6, -29, D) a +2 long sword of holy wrath (6, -28, D) the Almanac of Gliding Ice Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Airstrike Air 4 e - Summon Ice Beast Ice/Summoning 4 f - Silence Hexes/Air 5 (6, -12, D) a +3 arbalest (6, -11, D) a +1 arbalest of freezing (6, -10, D) a Grand Grimoire (6, 6, D) a Necronomicon (6, 8, D) a +3 short sword of speed (7, -29, D) a book of Changes (7, -28, D) a phial of floods (7, -11, D) a book of Unlife (7, -10, D) a book of Clouds (7, 7, D) a +2 helmet of intelligence 3 scrolls of brand weapon (7, 8, D) a crystal ball of energy (8, -30, D) a +1 leather armour of fire resistance (8, -29, D) a crystal ball of energy (8, -28, D) a +3 short sword of venom (8, -12, D) a +3 ring of dexterity (8, -10, D) an uncursed staff of wizardry (8, 6, D) the ring of Vunoluem {*Corrode rC+++ Dex+3 Slay+2 SInv} [ring of see invisible] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to cold. It lets you see invisible. It may corrode you when you take damage. the amulet of Vefim {Spirit rPois MR+ Slay+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. (9, -30, D) a +1 quarterstaff of protection (9, -29, D) an uncursed staff of air (9, -12, D) an uncursed amulet of harm (9, -11, D) an uncursed amulet of rage (9, -10, D) a +4 ring of strength (9, 7, D) a book of Alchemy (9, 8, D) an uncursed staff of cold (10, -30, D) an uncursed staff of fire (10, -29, D) the +5 war axe of Dawn {venom, rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. (10, -28, D) a phial of floods (10, -12, D) Luafaf's Tome of Supportive Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Forest Summoning/Translocation 5 e - Iron Shot Conjuration/Earth 6 (10, -10, D) the +6 spear "Dolar" {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (10, 6, D) an uncursed staff of death (10, 7, D) an uncursed staff of death (10, 8, D) a +0 dagger (10, 21, D) a +1 vampiric great sword a +0 chain mail a +1 great sword of freezing a +2 chain mail of fire resistance (11, -43, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -39, D) an uncursed ring of flight (11, -38, D) an uncursed staff of energy a crystal ball of energy (11, -30, D) a +3 war axe of chopping (11, -29, D) a +5 ring of strength (11, -28, D) a +1 flail of protection (11, -12, D) a +2 hat (11, -11, D) the cursed +1 hand crossbow "Unoleysa" {venom, rElec rF- Int+3 Dex+3} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (11, -10, D) a +4 morningstar of draining (11, 6, D) an uncursed staff of earth (11, 7, D) Sif Muna's Disquisition on Twisted Weightlessness Spells Type Level a - Pain Necromancy 1 b - Swiftness Charms/Air 2 c - Animate Dead Necromancy 4 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 (11, 8, D) a +0 long sword (11, 21, D) a +0 broad axe a +0 robe (12, -43, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -42, D) a +0 robe a +0 dagger a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (12, -30, D) a Fen Folio (12, -29, D) a +2 quarterstaff of holy wrath (12, -28, D) a +5 glaive of protection (12, -12, D) a +2 mace of holy wrath (12, -11, D) a book of Ice (12, -10, D) a lightning rod (4/4) (12, 7, D) a book of Misfortune (12, 8, D) a fan of gales (12, 21, D) a +3 war axe of chopping a +0 chain mail a potion of blood (12, 22, D) a +1 demon trident of flaming a +0 plate armour (13, -30, D) a +0 troll leather armour (13, -29, D) a +3 vampiric short sword (13, -28, D) the +5 spear "Utzoteco" {pierce, *Slow rPois Str-2 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+5). It protects you from poison. It may slow you when you take damage. (13, -12, D) an uncursed staff of earth (13, -10, D) the cursed +2 hand axe "Jeimumit" {chop, rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (13, 7, D) a cursed staff of poison (13, 8, D) a +0 trident (13, 17, D) a +0 trident (13, 19, D) a +0 scimitar (14, -12, D) an uncursed staff of death (14, -11, D) a +1 pair of gloves of dexterity (14, -10, D) a +3 leather armour of magic resistance (14, 6, D) a +0 dagger (14, 8, D) an uncursed staff of death (14, 16, D) a cursed +0 falchion a +0 robe (14, 17, D) a +1 dire flail of crushing +1 storm dragon scales a +0 scimitar (14, 18, D) a +1 quarterstaff of protection a +0 robe an uncursed staff of conjuration a +0 robe an uncursed amulet of faith (14, 19, D) the ring of Accord {Ice Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. a +0 halberd a +0 leather armour of positive energy a +0 halberd (14, 20, D) a cursed -3 halberd a +4 spear a +0 robe (15, 6, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (15, 7, D) a +0 hand axe of chopping (15, 17, D) the cursed +0 long sword "Juegosh" {vamp, rN++ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It greatly protects you from negative energy. It has a curse placed upon it. a +0 robe the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (15, 18, D) a +2 war axe of flaming a +0 robe a +3 glaive a cursed -1 dagger a +0 robe (15, 19, D) a +2 long sword of slicing (15, 20, D) a +0 flail (16, 16, D) a +0 flail a +0 dire flail of draining a +1 hunting sling of flaming a +0 robe (16, 18, D) a cursed -1 morningstar a +0 robe a +0 halberd (16, 19, D) a +6 morningstar of protection a +0 chain mail the +6 glaive of the Little People {freeze, *Slow rN+ Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. It may slow you when you take damage. a +0 plate armour a potion of blood (16, 21, D) a +2 great mace of protection a +0 plate armour a potion of blood (18, 14, D) a +0 short sword a +0 cloak (18, 18, D) a +5 dire flail of crushing the +4 long sword "Xiem" {antimagic, +Blink rC+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It protects you from negative energy. It lets you blink. a white draconian corpse (18, 19, D) a +0 halberd a +0 glaive a +0 flail a +0 cloak a +0 mace a +0 whip a +3 hand crossbow of flaming a +0 cloak a +0 war axe a +0 cloak a +0 dire flail a +0 long sword a green draconian corpse a black draconian corpse a black draconian corpse a red draconian corpse (18, 20, D) a +0 scimitar (18, 21, D) a +0 dire flail an uncursed ring of flight (18, 22, D) a +0 dire flail a +0 short sword a cursed +0 cloak a green draconian corpse (19, -20, D) the +6 quarterstaff "Hygo" {freeze, rElec rF- rC+ rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. (19, 4, D) an uncursed staff of air (19, 5, D) a +0 short sword (19, 6, D) a +0 flail of crushing (19, 18, D) a +4 great mace of protection a +3 flail of protection a +2 halberd of chopping a +0 cloak a +2 whip of venom a +0 cloak a red draconian corpse a red draconian corpse (19, 19, D) a +0 long sword a +3 morningstar of draining a +0 long sword a +0 battleaxe a +0 long sword a +0 dire flail a cursed -2 short sword a green draconian corpse a black draconian corpse a yellow draconian corpse a green draconian corpse (19, 20, D) a +0 dire flail a +0 mace the cursed +3 short sword "Doafryl" {venom, rF+ rN+ MP+9 SInv} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. a +0 cloak a +0 short sword a +5 quarterstaff of protection the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a cursed -1 scimitar a +5 falchion of slicing a +0 war axe a +0 mace a green draconian corpse a white draconian corpse a black draconian corpse a purple draconian corpse a yellow draconian corpse a green draconian corpse (19, 21, D) a +0 battleaxe a cursed +0 mace a +0 war axe a red draconian corpse a purple draconian corpse (20, -44, D) Zitun's Guide on Protection and Calling Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Ring of Flames Charms/Fire 7 c - Dragon's Call Summoning 9 (20, -43, D) a +1 rapier of venom (20, -28, D) a book of the Earth (20, -27, D) the +9 fustibalus "Ymeteamp" {venom, Int+8} It poisons the ammo it fires. It affects your intelligence (+8). (20, -12, D) the cursed +1 war axe of Wetsuj {protect, Stlth+} It protects the one who uses it against injury (+AC on strike). It makes you more stealthy. It has a curse placed upon it. (20, 4, D) a +1 leather armour of cold resistance (20, 6, D) a cursed ring of protection from magic (20, 17, D) a +1 halberd of flaming (20, 18, D) a +0 halberd a black draconian corpse (20, 19, D) a +1 quarterstaff of crushing a +0 cloak a +0 war axe a +0 rapier a +0 glaive a +0 battleaxe a yellow draconian corpse a yellow draconian corpse a green draconian corpse (20, 20, D) a +0 scimitar a +0 war axe the +3 morningstar of the Viper {flame, *Rage rN+ Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from negative energy. It lets you see invisible. It may make you go berserk in combat. a +0 cloak a cursed -3 glaive (21, -44, D) a +1 shortbow of freezing (21, -43, D) a +0 spear (21, -28, D) a phial of floods (21, -27, D) a +3 war axe of venom (21, -24, D) a +1 vampiric scythe (21, -22, D) a +3 scythe of venom (21, -12, D) an uncursed amulet of harm (21, -11, D) an uncursed staff of power (21, 5, D) a +0 rapier (21, 6, D) a book of Alchemy (22, -44, D) a +0 scale mail of magic resistance (22, -43, D) an uncursed amulet of guardian spirit (22, -27, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (22, -24, D) a +0 giant club (22, -11, D) the +6 falchion "Vuosux" {protect, Str+5 Dex+2 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It affects your dexterity (+2). It makes you more stealthy. a +0 arbalest of freezing (22, -10, D) an uncursed ring of positive energy (22, 4, D) a book of Enchantments (22, 5, D) an uncursed staff of cold (23, -44, D) Sif Muna's Disquisition on Damaging Cold Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Sticky Flame Conjuration/Fire 4 d - Force Lance Conjuration/Translocation 4 e - Summon Ice Beast Ice/Summoning 4 f - Metabolic Englaciation Hexes/Ice 5 (23, -43, D) a +0 robe of fire resistance (23, -28, D) a +1 shortbow of freezing (23, -12, D) a book of Flames (23, -11, D) the amulet "Pinaerag" {rF+ Regen+} [amulet of regeneration] It protects you from fire. It increases your rate of regeneration. (23, -10, D) a +2 scale mail of fire resistance (23, 4, D) the Grimoire of Envenoming and Malediction Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Invisibility Hexes 6 (23, 5, D) a +3 chain mail of magic resistance (23, 6, D) a lamp of fire (24, -44, D) the ring "Fatt" {Wiz *Corrode +Fly rElec} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It lets you fly. It may corrode you when you take damage. (24, -28, D) a +0 short sword of draining (24, -27, D) a +1 plate armour of poison resistance (24, -26, D) a crystal ball of energy (24, -24, D) the +4 shortbow of the Demagogue {venom, -Tele Fragile rElec rPois} It poisons the ammo it fires. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It will be destroyed if unequipped. (24, -12, D) a +2 ring mail of poison resistance (24, -11, D) an uncursed amulet of rage (24, 4, D) a fan of gales (24, 5, D) a +0 war axe (24, 6, D) a +0 hand axe (25, -44, D) an uncursed staff of cold (25, -43, D) a +2 ring of protection (25, -28, D) an uncursed ring of positive energy the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a cursed ring of protection from fire the ring "Weqyunk" {*Slow +Fly MR+ Dex+5} [ring of flight] It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you fly. It may slow you when you take damage. an uncursed ring of protection from magic (25, -26, D) an uncursed staff of summoning (25, -12, D) the Reference Book on Evil and Orientation Spells Type Level a - Animate Skeleton Necromancy 1 b - Portal Projectile Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 e - Disjunction Translocation 8 (25, -11, D) an uncursed ring of flight (25, -10, D) an uncursed amulet of magic regeneration (25, 4, D) a book of the Earth (25, 5, D) a book of Summonings (25, 6, D) a lamp of fire (26, -44, D) a +3 trident of venom (26, -43, D) an uncursed ring of flight (26, -27, D) a +6 hand axe of electrocution (26, -26, D) a lamp of fire (26, -11, D) a +3 ring mail of positive energy a +2 great sword of draining (26, -10, D) a +0 chain mail of cold resistance (26, 4, D) a fan of gales (26, 6, D) a lightning rod (4/4) (27, -44, D) a +1 scimitar (27, -43, D) a +1 trident of flaming (27, -28, D) the +2 great sword of Pilob {speed, rF+ Str+4 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. (27, -27, D) the +10 shortbow "Woniy" {flame, Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). (27, -12, D) an uncursed ring of protection from cold (27, -11, D) Sif Muna's Almanac of Unholy Rites and Dislocation Spells Type Level a - Apportation Translocation 1 b - Excruciating Wounds Charms/Necromancy 5 c - Dispel Undead Necromancy 5 d - Dispersal Translocation 6 (27, -10, D) a +0 scale mail of cold resistance (27, 5, D) an uncursed ring of positive energy a +4 ring of strength the ring of Kecwaral {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. the ring of Toclesk {rElec rF- Str+3 Dex+3 SInv} [ring of strength] It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. a scarf of spirit shield (28, -44, D) the Catalogue of Creative Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Recall Summoning/Translocation 3 c - Dispel Undead Necromancy 5 d - Malign Gateway Summoning/Translocation 7 (28, -43, D) a book of Summonings (28, -34, D) the +3 quarterstaff of Licud {chaos, -Tele Str+4 Dex+7 Stlth+} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It affects your dexterity (+7). It prevents most forms of teleportation. It makes you more stealthy. a +0 chain mail (28, -28, D) the ring of the Turtle {Fire Int+5} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. (28, -27, D) the cursed +1 great mace of Faduma {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It has a curse placed upon it. (28, -12, D) a +3 quarterstaff of draining (28, -11, D) a book of Burglary (28, -10, D) 4 scrolls of enchant weapon (28, 4, D) a book of Clouds (28, 5, D) the cursed +1 shortbow of Greed {velocity, rF+ rN+ Str+2} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (28, 6, D) a +1 leather armour of fire resistance (29, -44, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. 59 sling bullets the +7 fustibalus of Vanity {venom, +Inv} It poisons the ammo it fires. It lets you turn invisible. (29, -27, D) a +2 rapier of venom (29, -12, D) a +1 leather armour of fire resistance (29, -11, D) a +1 quarterstaff of protection (29, 4, D) a +0 flail (29, 5, D) a +0 flail (30, -44, D) an uncursed amulet of magic regeneration (30, -43, D) a +2 ring mail of cold resistance (30, -34, D) the cursed +0 quarterstaff "Fivy" {elec, +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. It has a curse placed upon it. a +0 robe (30, -28, D) a Necronomicon (30, -27, D) a +3 war axe of chopping (30, -11, D) a +1 plate armour of poison resistance (30, 4, D) a lamp of fire (30, 5, D) a +3 plate armour of fire resistance (30, 6, D) a +0 flail (31, 4, D) the cursed +0 ring mail of the Desert {+Blink Int-5 Dex-4 Stlth+} It affects your intelligence (-5). It affects your dexterity (-4). It lets you blink. It makes you more stealthy. It has a curse placed upon it. (31, 5, D) a +0 short sword (31, 6, D) a book of Ice (32, 4, D) a Young Poisoner's Handbook (32, 5, D) a +3 chain mail of poison resistance (32, 6, D) a +3 scale mail of positive energy (33, 4, D) a +0 mace (33, 5, D) a +2 leather armour of cold resistance (33, 6, D) a lightning rod (4/4) (34, -36, D) a bolt a large rock (34, -22, D) a +0 trident a +0 robe (34, -20, D) a +3 antimagic lajatang a +0 robe a large rock (34, -19, D) 4 large rocks 3 sling bullets (34, 5, D) a +0 war axe (34, 6, D) a +0 long sword (35, -22, D) a +2 halberd of flaming (35, -21, D) 3 large rocks a +2 spear of venom a +0 leather armour (35, -20, D) an arrow a large rock (35, -19, D) a +1 rapier of flaming a +0 robe (35, -16, D) a +2 spear of piercing (35, 4, D) a +0 flail of protection (35, 5, D) a book of the Tempests (35, 6, D) an uncursed staff of wizardry (36, -44, D) a phial of floods (36, -34, D) 3 large rocks (36, -30, D) 4 scrolls of enchant weapon (36, -29, D) a Young Poisoner's Handbook (36, -20, D) a +2 rapier of freezing a +0 robe an arrow (36, -19, D) an arrow a +1 vampiric demon trident a +0 robe (37, -44, D) a book of Maledictions (37, -43, D) the ring of Sif Muna's Regard {Int+2 Stlth+} [ring of stealth] It affects your intelligence (+2). It makes you more stealthy. (37, -35, D) a +4 glaive of flaming a +0 chain mail (37, -34, D) 4 large rocks (37, -33, D) a +0 war axe a cursed +0 plate armour a +0 shield a large rock (37, -30, D) a +0 halberd of flaming (37, -21, D) a +0 longbow a +0 spear 14 arrows a +0 fustibalus a +0 quarterstaff 18 sling bullets (37, -19, D) an arrow (37, -16, D) a +5 scythe of venom (38, -44, D) a scroll of brand weapon (38, -43, D) the cursed +0 helmet of the Loofah {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (38, -36, D) a +0 battleaxe a +0 chain mail (38, -35, D) a +0 arbalest of freezing 16 bolts (38, -34, D) +0 shadow dragon scales (38, -33, D) a +2 great sword a +0 plate armour 2 bolts (38, -30, D) a +0 trident (38, -29, D) an uncursed staff of air (38, -21, D) an arrow (38, -20, D) an arrow (38, -16, D) Noujipn's Handbook of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Fire Conjuration/Fire 6 (38, -15, D) a +4 giant spiked club (39, -44, D) a +0 war axe (39, -43, D) the amulet "Ahuem" {Inacc MP+9 Str+6 Dex-4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). It affects your dexterity (-4). It affects your magic capacity (+9). (39, -34, D) a +0 battleaxe a +0 chain mail the cursed +1 whip of Gallantry {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It has a curse placed upon it. a +0 chain mail a +2 great sword of holy wrath a +0 chain mail (39, -30, D) a +0 trident (39, -29, D) the cursed +0 leather armour "Wiraos" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, -43, D) an uncursed staff of fire (40, -34, D) an uncursed staff of poison a +0 arbalest 27 bolts (40, -33, D) a large rock a +2 great sword a +2 hand crossbow of freezing a +0 chain mail (40, -29, D) a +5 vampiric hand axe (40, 20, D) a death scarab corpse (41, -44, D) a +1 mace of crushing (41, -43, D) the cursed +1 scale mail of Aviakuk {Regen+ MP+9} It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (41, -29, D) a phial of floods (41, -15, D) a +0 animal skin (41, 16, D) a +5 rapier of draining (unseen) (42, -43, D) a +0 long sword (42, -30, D) a phial of floods (42, -29, D) a +2 shortbow of velocity (42, -16, D) a crystal ball of energy (42, -15, D) the +3 great sword "Gyittifa" {drain, rN+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from negative energy. (43, -43, D) a +0 morningstar of protection (43, -29, D) a +3 flail of protection (43, -16, D) a manual of Crossbows (43, -15, D) the Papyrus of the Supportive Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Demon Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Shadow Creatures Summoning 6 (43, -5, D) a +0 quarterstaff a +2 robe of cold resistance (44, -16, D) an uncursed staff of energy (44, -14, D) a +1 helmet of intelligence (44, -6, D) a +0 club a +0 fustibalus a cursed -1 quarterstaff a +0 robe (44, -5, D) an uncursed staff of poison a +0 robe an uncursed ring of resist corrosion a +0 rapier a +0 robe a +0 war axe a +0 animal skin (45, -16, D) a +4 falchion of holy wrath (45, -9, D) a +0 rapier a +0 robe (45, -5, D) a +2 war axe of electrocution a +0 animal skin (46, -8, D) a +0 fustibalus a -2 club (46, -7, D) a +0 fustibalus a +0 club (46, -6, D) a +1 antimagic rapier a +0 animal skin a +1 falchion of holy wrath a +0 buckler (48, -3, D) a +0 arbalest 15 bolts (48, -2, D) a +0 arbalest 5 bolts (48, -1, D) a large rock an arrow (48, 0, D) an arrow 3 large rocks 2 bolts (48, 20, D) a manticore corpse (49, -36, D) a +0 whip (49, -24, D) an arrow (49, -3, D) a +2 hand axe of venom a cursed +0 leather armour an uncursed staff of cold a +0 shortbow 6 arrows a +0 arbalest an uncursed staff of earth 19 bolts (49, -2, D) 2 large rocks a +0 shortbow 11 arrows (49, 0, D) 4 bolts 6 arrows 8 large rocks (50, -44, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (50, -43, D) a scroll of brand weapon (50, -37, D) the +6 battleaxe of Oozing Pus {elec, -Tele rElec Int+8 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+8). It affects your dexterity (+3). It insulates you from electricity. It prevents most forms of teleportation. (50, -36, D) a +0 club a +0 robe (50, -35, D) a +0 leather armour (50, -23, D) a +0 longbow 19 arrows (50, -20, D) an uncursed staff of death (50, -1, D) 4 large rocks 2 arrows (51, -37, D) a +0 halberd (51, -32, D) a +3 short sword of speed (51, -31, D) a lightning rod (4/4) (51, -26, D) a +0 dagger a +0 ring mail a +2 quarterstaff of crushing a +0 leather armour (51, -24, D) 8 arrows (51, -23, D) a +0 short sword a +0 leather armour an uncursed ring of poison resistance (51, -20, D) an uncursed staff of fire (51, -19, D) a +6 scythe of venom (51, -7, D) Pitah's Rites and Rhymes, Part Five Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Summon Mana Viper Hexes/Summoning 5 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 e - Aura of Abjuration Summoning 5 f - Blade Hands Transmutation 5 (51, -1, D) 2 large rocks (51, 0, D) a bolt an arrow (52, -44, D) a +2 vampiric spear (52, -43, D) a +1 ring mail of cold resistance (52, -37, D) a cursed -1 long sword (52, -31, D) a +0 buckler a +0 long sword (52, -26, D) a +0 short sword (52, -25, D) a cursed -2 dire flail (52, -24, D) a cursed +0 rapier a cursed +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (52, -23, D) an arrow (52, -20, D) an uncursed staff of death (52, -19, D) the +9 whip of Gonk {holy, +Rage rN+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from negative energy. It lets you go berserk. (52, -7, D) 2 scrolls of brand weapon (52, 0, D) an arrow a large rock (53, -44, D) a +0 spear (53, -43, D) a +3 war axe of flaming (53, -31, D) a +1 plate armour of fire resistance (53, -24, D) a +0 shortbow 16 arrows a +0 chain mail (53, -20, D) a +2 great mace of venom (53, -19, D) an uncursed amulet of faith (53, -8, D) a +6 ring of strength (53, -7, D) an uncursed ring of poison resistance (54, -44, D) an uncursed staff of poison (54, -43, D) the +0 robe of the Orcish Mines {rF- rN+ rCorr} It makes you vulnerable to fire. It protects you from negative energy. It protects you from acid and corrosion. (54, -32, D) the cursed +1 ring mail "Xoydaa Kuhal" {rPois Regen+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (54, -31, D) a +6 morningstar of holy wrath (54, -25, D) a +0 halberd of protection (54, -20, D) a +1 shortbow of velocity (54, -19, D) an uncursed staff of poison (54, -8, D) a +2 plate armour of cold resistance (54, -7, D) a +1 spear of piercing (55, -44, D) a +3 scale mail of cold resistance (55, -43, D) an uncursed staff of power (55, -32, D) a Fen Folio (55, -31, D) a book of the Warp (55, -20, D) an uncursed staff of conjuration (55, -19, D) a +2 shield of reflection (55, -8, D) an uncursed ring of flight (56, -44, D) a crystal ball of energy (56, -43, D) a cursed ring of loudness (56, -32, D) a lightning rod (4/4) (56, -31, D) a +3 ring of dexterity (60, -8, D) a crystal ball of energy (60, -7, D) a +1 ring mail of fire resistance (60, -5, D) a +2 quarterstaff of crushing a +0 shortbow 2 arrows a +0 leather armour (61, -8, D) an uncursed staff of earth (61, -7, D) a +0 long sword (61, -4, D) a +1 vampiric trident (61, -3, D) 2 arrows a +2 scimitar of distortion (61, -2, D) the +4 rapier of Harmony {protect, *Noise rN+ Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It protects you from negative energy. It may make noises in combat. (62, -44, D) Qiaviu's Guide on the Lucky Entourage Spells Type Level a - Infusion Charms 1 b - Call Imp Summoning 2 c - Ozocubu's Armour Charms/Ice 3 d - Recall Summoning/Translocation 3 e - Spellforged Servitor Conjuration/Summoning 7 (62, -36, D) an uncursed ring of magical power (62, -28, D) an uncursed staff of earth (62, -18, D) an uncursed staff of wizardry (62, -8, D) a +0 long sword (62, -7, D) a +5 ring of strength (62, -4, D) an arrow (62, -3, D) a +0 short sword a +0 shortbow 27 arrows (62, -2, D) 3 arrows (62, -1, D) an arrow (63, -44, D) a +0 shield of positive energy (63, -43, D) a +0 short sword (63, -36, D) a +2 vampiric demon blade (63, -35, D) a +4 chain mail of fire resistance (63, -28, D) the Grimoire of Torrid Self-Knowledge Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Inner Flame Hexes/Fire 3 d - Excruciating Wounds Charms/Necromancy 5 e - Fireball Conjuration/Fire 5 (63, -27, D) a +0 longbow of freezing (63, -17, D) the +2 hand crossbow of Petau {flame, Str+8 Int-3 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It affects your intelligence (-3). It affects your dexterity (+3). (63, -15, D) a +0 falchion a +0 ring mail (63, -13, D) a +0 dagger a +0 robe (63, -8, D) the +1 robe of the Eight Cities {Dex+6 SInv} It affects your dexterity (+6). It lets you see invisible. (63, -7, D) a book of the Sky (63, -4, D) 2 arrows (63, -3, D) a +0 long sword a +0 leather armour (63, -2, D) a +3 short sword a +0 short sword a +0 short sword a cursed +0 leather armour (64, -44, D) a +0 dagger (64, -42, D) the cursed +0 spear of Intimidation {flame, rF+ rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (64, -41, D) a -2 short sword a +0 shortbow 3 arrows a +0 leather armour a +2 rapier of draining (64, -40, D) 3 arrows (64, -33, D) a +0 long sword of holy wrath (64, -28, D) an uncursed staff of summoning (64, -27, D) the +4 bardiche of Precise Incision {chop, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. (64, -18, D) the amulet of the Tempest {+Rage rPois MP+9 Int-5} [amulet of rage] It affects your intelligence (-5). It protects you from poison. It affects your magic capacity (+9). It lets you go berserk. (64, -17, D) a +2 ring mail of fire resistance (64, -14, D) a +4 war axe of electrocution a +0 dagger a +0 robe (64, -8, D) an uncursed ring of see invisible (64, -7, D) a +0 dagger (64, -4, D) a +0 dagger a +0 shortbow 21 arrows a +0 leather armour (65, -28, D) a book of Maledictions (65, -27, D) a lightning rod (4/4) (65, -15, D) a +0 club (unseen) (65, -14, D) an uncursed staff of air a +0 robe a +0 morningstar a +0 plate armour (65, -13, D) a +0 scale mail (unseen) (66, -18, D) a +0 dagger (67, -40, D) a cursed +0 whip (68, -44, D) an uncursed ring of see invisible (68, -41, D) a +0 club (69, -44, D) a +6 spear of piercing (70, -44, D) a book of Frost (70, -8, D) a lightning rod (4/4) (71, -34, D) a +2 eveningstar of crushing a +0 arbalest 21 bolts (71, -8, D) a +0 dagger of venom (72, -36, D) a +1 trident of freezing a +0 shortbow 14 arrows (72, -35, D) a +0 shortbow 14 arrows (72, -33, D) 3 bolts 3 arrows (72, -32, D) 2 bolts 2 arrows (72, -31, D) a bolt (72, -28, D) a book of Dreams (72, -23, D) an uncursed staff of summoning (72, -18, D) an uncursed ring of fire (72, -17, D) a book of Cantrips (72, -8, D) a +2 robe of positive energy (72, -7, D) a +2 rapier of electrocution (73, -36, D) a book of Spatial Translocations (73, -35, D) a +0 arbalest 12 bolts (73, -34, D) a +0 arbalest an uncursed staff of conjuration 7 bolts (73, -28, D) a lightning rod (4/4) (73, -27, D) a Necronomicon (73, -18, D) a book of Changes (73, -17, D) a book of Conjurations Zotz's Guide on Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 (73, -8, D) a +2 robe of magic resistance (73, -7, D) an uncursed staff of conjuration (74, -18, D) an uncursed staff of wizardry (74, -17, D) a +2 chain mail of poison resistance (74, -8, D) a +2 great sword of slicing (74, -7, D) a +1 great mace of protection (76, -43, D) a crystal ball of energy