Covfefe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (7, 0, D) a scroll of teleportation (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 ring mail a +2 hand axe a +0 dagger the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (37, 1, D) a book of Frost (38, 1, D) a manual of Throwing (39, 1, D) a +3 scale mail of cold resistance (40, 1, D) a book of Beasts (47, 42, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (47, 43, D) a large rock (48, 40, D) a +0 giant club an ogre corpse (skeletalised by now) (48, 41, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (48, 42, D) a +0 troll leather armour a +0 giant club a +0 giant club 11 large rocks (48, 44, D) 2 large rocks (49, 1, D) an uncursed staff of power (49, 12, D) an uncursed ring of resist corrosion (49, 24, D) a +2 hand crossbow of flaming (49, 36, D) an uncursed ring of see invisible (49, 37, D) an uncursed staff of summoning (49, 41, D) a +0 giant club a +0 dire flail (49, 42, D) a +0 giant club a +0 giant club a large rock (50, 0, D) a +1 ring of evasion (50, 1, D) an uncursed amulet of faith (50, 12, D) an uncursed amulet of the gourmand (50, 13, D) an uncursed staff of cold (50, 25, D) an uncursed staff of earth (50, 32, D) a lamp of fire (inert) (50, 36, D) a +0 crystal plate armour (50, 37, D) a book of Flames (50, 43, D) a large rock (51, 0, D) a book of Alchemy (51, 1, D) the +5 spear of Calamity {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). (51, 12, D) a +3 blowgun (51, 13, D) a +4 battleaxe of chopping (51, 15, D) an uncursed ring of protection from magic (51, 24, D) a lamp of fire (inert) (51, 25, D) a +2 scythe of venom (51, 36, D) a +1 dire flail of draining (51, 37, D) a +3 shortbow of velocity (52, 0, D) a +1 rapier of draining (52, 1, D) a +2 giant club (52, 12, D) a lightning rod (3/4) (52, 13, D) a +3 plate armour of fire resistance (52, 24, D) a +0 falchion of slicing (52, 25, D) the ring "Atalluni" {rC- Int+4 Slay+4 SInv} [ring of slaying] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to cold. It lets you see invisible. (52, 36, D) a +4 arbalest (52, 37, D) a book of Clouds (53, 0, D) 2 scrolls of brand weapon (53, 1, D) an uncursed staff of earth (53, 12, D) a lamp of fire (inert) (53, 13, D) a scroll of brand weapon (53, 24, D) a +2 war axe of flaming (53, 25, D) a book of the Warp (53, 37, D) the +3 ice dragon scales "Nevvemad" {rF- rC++ MR- Regen+ rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. (54, 0, D) the Compendium of the Congealing Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ozocubu's Refrigeration Ice 6 (54, 13, D) a book of Cantrips (54, 24, D) a +0 quarterstaff of protection (54, 25, D) a +2 robe of the Archmagi (55, 0, D) a +2 war axe of flaming (55, 1, D) a +4 longbow of freezing (55, 12, D) a book of Cantrips (55, 13, D) a +0 pair of gloves of archery (55, 24, D) an uncursed ring of positive energy (56, 8, D) a ghoul corpse (56, 9, D) +0 shadow dragon scales a shadow dragon corpse (58, 40, D) a +1 scythe of freezing (58, 42, D) a +0 glaive (59, 36, D) a +0 glaive of chopping (60, 37, D) an uncursed staff of earth (60, 42, D) a +0 war axe the +9 hand crossbow of Wisdom {elec, rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy. a +5 morningstar a +0 robe (61, 10, D) a +0 shortbow 5 arrows (61, 16, D) a +4 flail of draining (61, 26, D) a book of Transfigurations (61, 35, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. the amulet "Bokaosh" {Harm *Drain Str+2} [amulet of harm] It increases damage dealt and taken. It affects your strength (+2). It causes draining when unequipped. the amulet of Lutaitass {Faith Str-2 Dex+4 Slay+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (61, 36, D) an uncursed staff of cold (62, 0, D) a book of Unlife (62, 1, D) a book of Unlife (62, 3, D) a +0 leather armour (unseen) (62, 10, D) a +2 trident of venom a +0 shortbow 15 arrows (62, 11, D) an arrow (62, 12, D) 3 arrows (62, 13, D) an arrow (62, 16, D) the +10 lajatang of Destiny {venom, rC- Str+9 Dex+6} It poisons the flesh of those it strikes. It affects your strength (+9). It affects your dexterity (+6). It makes you vulnerable to cold. (62, 17, D) a book of Spatial Translocations (62, 22, D) a wolf corpse (skeletalised by now) (62, 26, D) an uncursed ring of positive energy (62, 27, D) a +2 chain mail of fire resistance (62, 36, D) a +1 shield of protection (62, 37, D) a +0 morningstar of holy wrath (63, 0, D) a +0 dagger (63, 4, D) a +0 dagger (unseen) (63, 8, D) a +0 arbalest (63, 10, D) a cursed +0 arbalest 23 bolts (63, 11, D) a +0 arbalest of flaming 18 bolts (63, 17, D) an uncursed staff of earth (63, 21, D) a yak corpse (skeletalised by now) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 26, D) an uncursed staff of summoning (63, 27, D) a book of Beasts (63, 32, D) a +0 rapier a +0 robe a +0 buckler a +0 dagger of venom a +0 robe (63, 36, D) a +4 battleaxe of draining (63, 37, D) the Grimoire of Transmigration and Air Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Tornado Air 9 (64, 2, D) a +2 mace of protection (unseen) (64, 16, D) a +2 plate armour of magic resistance (64, 17, D) a lightning rod (3/4) (64, 26, D) an uncursed staff of power (64, 27, D) a +0 mace of crushing (64, 31, D) a black bear corpse (skeletalised by now) (64, 32, D) a +0 spear a +0 buckler (65, 26, D) an uncursed staff of power (65, 31, D) a +0 spear (68, 0, D) the Volume of Supportive Enchantment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Inner Flame Hexes/Fire 3 c - Summon Ice Beast Ice/Summoning 4 d - Invisibility Hexes 6 (69, 0, D) the +3 glaive of Qazlal's Pride {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (70, 8, D) a +0 robe of fire resistance (70, 9, D) a +0 rapier of freezing (70, 19, D) a +0 trident (unseen) (70, 36, D) a +4 hand axe of chopping (70, 37, D) a crystal ball of energy (70, 39, D) a +0 flail a +0 plate armour a +0 ring mail an orc corpse (skeletalised by now) (70, 40, D) a +0 flail (unseen) (71, 8, D) an uncursed staff of conjuration (71, 16, D) +0 pearl dragon scales (71, 19, D) a +0 trident (unseen) (71, 20, D) a cursed +0 trident (unseen) (71, 26, D) the cursed +1 plate armour of Failure {Regen+ Str+3} It affects your strength (+3). It increases your rate of regeneration. It has a curse placed upon it. (71, 36, D) an uncursed staff of conjuration (71, 39, D) a +0 short sword (still there?) a +0 hand axe (still there?) (71, 40, D) a +0 mace (72, 8, D) an uncursed ring of protection from fire (72, 9, D) a +2 fustibalus of velocity (72, 16, D) the ring of Safipryu {MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). (72, 17, D) a book of Burglary (72, 19, D) a +0 trident (unseen) (72, 21, D) a tomahawk (72, 22, D) a tomahawk (72, 25, D) a scroll of brand weapon (72, 26, D) the Volume of Toxic Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Poisonous Vapours Poison/Air 2 d - Static Discharge Conjuration/Air 3 e - Stone Arrow Conjuration/Earth 3 f - Conjure Flame Conjuration/Fire 3 g - Alistair's Intoxication Transmutation/Poison 5 (72, 27, D) an uncursed ring of protection from fire (72, 31, D) a +0 spear (72, 32, D) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (72, 36, D) an uncursed ring of flight (72, 38, D) a +0 short sword (72, 39, D) a +3 mace of holy wrath (unseen) (72, 40, D) a cursed -1 dagger (unseen) (73, 1, D) a +2 large shield of cold resistance (73, 16, D) Vehumet's Grimoire of Scorching Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Iskenderun's Mystic Blast Conjuration 4 (73, 17, D) a lightning rod (3/4) (73, 19, D) a +0 trident (73, 26, D) a book of Power (73, 36, D) an uncursed ring of wizardry (73, 37, D) a +0 flail