Covfefe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 quarterstaff a +0 dagger (59, 36, D) the ring "Pithiv" {+Blink rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from negative energy. It lets you blink. (59, 37, D) a crystal ball of energy (60, 36, D) an uncursed amulet of regeneration (60, 37, D) a +0 leather armour of cold resistance (61, 0, D) an uncursed staff of poison (61, 8, D) the +8 plate armour of the Gloaming {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. (61, 16, D) a +4 battleaxe of draining (61, 26, D) an uncursed amulet of regeneration (61, 36, D) the +8 flail of Okawaru's Regard {protect, Fragile rElec rN+ Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It will be destroyed if unequipped. (61, 37, D) an uncursed staff of fire (62, 0, D) an uncursed staff of cold (62, 1, D) a book of Geomancy (62, 8, D) a book of Flames (62, 16, D) the +3 shortbow of the Poles {freeze, +Inv rC- Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It makes you vulnerable to cold. It lets you turn invisible. (62, 19, D) a water moccasin corpse (62, 20, D) a black mamba corpse (62, 26, D) a +1 plate armour of poison resistance (62, 27, D) a +2 ring mail of fire resistance (62, 30, D) a +0 whip a naga corpse (62, 31, D) a water moccasin corpse (62, 36, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (62, 37, D) an uncursed staff of death (63, 0, D) a +1 pair of gloves of dexterity (63, 8, D) a book of Clouds (63, 17, D) a +3 leather armour of poison resistance (63, 19, D) a +2 halberd of venom a +0 robe a naga corpse (63, 26, D) a +1 long sword of holy wrath (63, 30, D) an adder corpse (63, 36, D) a +0 robe (63, 37, D) an uncursed staff of wizardry (64, 11, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (64, 12, D) a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (64, 13, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (64, 16, D) the +8 shortbow "Orb Guardian's Foe" {freeze, Str+4 Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). (64, 20, D) an adder corpse (64, 26, D) a +3 broad axe of chopping (64, 27, D) a phial of floods (65, 26, D) a +0 halberd of protection (67, 0, D) a cursed +2 ring of intelligence (67, 2, D) a +0 flail (67, 3, D) a cursed -2 dagger a +0 robe (69, 0, D) a +4 mace of protection (70, 36, D) a +2 dagger of venom (70, 37, D) a book of Power (70, 40, D) a +3 scimitar of flaming (70, 41, D) a raiju corpse (71, 16, D) an uncursed staff of air (71, 17, D) a +1 war axe of freezing (71, 27, D) a +1 fustibalus of freezing (71, 36, D) a book of Ice (71, 37, D) a +2 chain mail of cold resistance (71, 40, D) an uncursed staff of earth (72, 8, D) 2 scrolls of brand weapon (72, 16, D) a +2 great sword of freezing (72, 17, D) a book of Air (72, 26, D) an uncursed staff of fire (72, 27, D) a +3 short sword of holy wrath (72, 36, D) a +3 short sword of flaming (72, 37, D) the cursed +2 shortbow of Duty {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It has a curse placed upon it. (73, 1, D) a book of Death (73, 17, D) an uncursed ring of see invisible (73, 26, D) a +5 rapier of speed (73, 27, D) a Young Poisoner's Handbook (73, 36, D) a book of Battle (75, 1, D) an uncursed staff of summoning