CrotchHugger Level 1 of the Dungeon [Shop] Nuzeowoo's Magic Scroll Shop a scroll of fear (44 gold) a scroll of fog (unknown) (44 gold) a scroll of fear (44 gold) a scroll of teleportation (33 gold) 2 scrolls of identify (44 gold) 3 scrolls of vulnerability (unknown) (132 gold) a scroll of brand weapon (104 gold) a scroll of immolation (44 gold) a parchment of Summon Hydra (360 gold) a scroll of identify (22 gold) (0, 0, D:1) 6 poisoned darts (1, -2, D:1) a +0 mace (5, -9, D:1) a rat corpse (skeletalised by now) (11, -4, D:1) a +0 dagger (11, -2, D:1) a +0 dagger (13, -6, D:1) a ball python skeleton (14, -8, D:1) a +0 spear (15, -9, D:1) a +0 club (22, -16, D:1) a +0 dagger (24, -13, D:1) a +0 dagger a goblin skeleton (25, -26, D:1) a +0 short sword 4 stones (29, -16, D:1) a +0 whip a kobold skeleton (29, 4, D:1) a hobgoblin skeleton (44, -6, D:1) a bat skeleton (47, -16, D:1) a bat skeleton (49, -12, D:1) a frilled lizard skeleton (50, -12, D:1) a +0 whip (51, -22, D:1) a +0 dagger a kobold skeleton (61, -17, D:1) a hobgoblin corpse (skeletalised by now) (63, 19, D:1) a +0 club (64, -17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, 31, D:2) a parchment of Dispel Undead (14, 6, D:2) a +0 scale mail (16, 20, D:2) a +0 whip (25, 43, D:2) a +0 robe (28, 40, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (31, 14, D:2) a +0 long sword (32, 19, D:2) a bat corpse (skeletalised by now) (33, 40, D:2) a +0 club (39, 27, D:2) a +0 spear a gnoll corpse (skeletalised by now) (40, 27, D:2) a +0 mace a gnoll corpse (skeletalised by now) (41, 8, D:2) a jackal corpse (skeletalised by now) (41, 21, D:2) a +0 club (42, 8, D:2) a jackal corpse (skeletalised by now) (42, 46, D:2) a +0 dagger a goblin skeleton (43, 8, D:2) a jackal corpse (skeletalised by now) (43, 37, D:2) a +0 short sword 3 stones (53, 7, D:2) a +0 leather armour (54, 8, D:2) a +0 ring mail Level 3 of the Dungeon (11, 5, D:3) a parchment of Hailstorm (13, -9, D:3) a +0 trident (13, -7, D:3) a +0 robe (30, -1, D:3) a +0 ring mail (30, 25, D:3) a parchment of Anguish (33, -15, D:3) a +0 mace (34, 28, D:3) a +0 dagger a goblin corpse (skeletalised by now) (35, 8, D:3) a parchment of Summon Ice Beast (43, -6, D:3) a +0 ring mail (48, 7, D:3) a +0 sling (50, 23, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (12, -1, D:4) a parchment of Call Imp (13, -16, D:4) a +0 ring mail (14, -9, D:4) a hound corpse (skeletalised by now) (17, -55, D:4) a +0 dagger (17, -54, D:4) a hound corpse (skeletalised by now) (25, -19, D:4) a parchment of Kiss of Death (27, -41, D:4) a +0 hand axe a +0 animal skin an orc corpse (skeletalised by now) (33, -13, D:4) a parchment of Ensorcelled Hibernation (36, -46, D:4) a +0 spear (37, -17, D:4) a ball python skeleton (40, -7, D:4) a +0 falchion a +0 leather armour (49, -15, D:4) an adder skeleton (59, -7, D:4) the felid skeleton of Natasha an adder skeleton an orc skeleton Level 5 of the Dungeon (14, 11, D:5) a quokka skeleton (17, 0, D:5) a +0 whip a gnoll skeleton (18, 0, D:5) a +0 whip a gnoll skeleton (19, 1, D:5) a +0 halberd of entangling a gnoll skeleton (26, 19, D:5) a +0 ring mail (29, 9, D:5) a parchment of Stone Arrow (30, 1, D:5) the quill talisman of Snakes and Ladders {Slay+2} [quill talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (33, -1, D:5) a +0 club (33, 4, D:5) a +0 trident (41, -1, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (41, 1, D:5) an adder corpse (skeletalised by now) (43, -3, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (43, -2, D:5) a +0 dagger a +0 robe (43, 33, D:5) a parchment of Vhi's Electric Charge (44, -2, D:5) a +0 falchion (44, 37, D:5) a +0 short sword an orc corpse (skeletalised by now) (50, -1, D:5) a parchment of Lesser Beckoning Level 6 of the Dungeon (0, 0, D:6) a +0 short sword an orc corpse (skeletalised by now) (0, 2, D:6) a +0 dagger an orc corpse (skeletalised by now) (0, 3, D:6) a +0 dagger of venom (1, 3, D:6) a +0 dagger a +0 robe (2, -10, D:6) 2 large rocks (3, -11, D:6) 3 large rocks (5, -17, D:6) a +0 dagger (6, -37, D:6) a +0 dagger a goblin corpse (skeletalised by now) (9, -26, D:6) a +0 club a +0 sling a goblin corpse (skeletalised by now) (11, -7, D:6) a +0 dagger a goblin corpse (skeletalised by now) (11, -5, D:6) a +0 club a goblin corpse (skeletalised by now) (12, -7, D:6) a +2 heavy mace (13, -5, D:6) a +0 dagger a goblin corpse (skeletalised by now) (27, -55, D:6) a +0 halberd (27, -47, D:6) a +0 club a +0 robe a +0 flail a gnoll corpse (skeletalised by now) (27, -46, D:6) a +0 club a gnoll corpse (skeletalised by now) (30, -48, D:6) a +0 flail (37, -48, D:6) a +0 hand axe (38, -15, D:6) a +0 giant spiked club (39, -8, D:6) a +0 club a goblin corpse (skeletalised by now) (45, -37, D:6) a ring of magical power (53, -31, D:6) a hound skeleton Level 7 of the Dungeon (4, 6, D:7) a +0 whip (5, 7, D:7) a +0 mace of protection a +0 hand axe a +0 leather armour Sprozz's Cyclopedia of the Spellforge Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Launch Clockwork Bee Forgecraft 3 c - Spellspark Servitor Conjuration/Forgecraft 7 (5, 39, D:7) a +0 chain mail (6, 8, D:7) a +0 whip a kobold skeleton (7, 3, D:7) a +0 club 4 stones a kobold skeleton (7, 4, D:7) a +0 short sword 4 poisoned darts a kobold skeleton (9, 2, D:7) a +0 club a kobold skeleton (10, 1, D:7) a +0 short sword 5 stones (11, 2, D:7) a +0 dagger a kobold skeleton (21, -6, D:7) 2 large rocks (22, 0, D:7) a +0 morningstar a +0 leather armour (23, -1, D:7) a +0 flail a +2 plate armour of cold resistance (23, 1, D:7) a +0 short sword (23, 2, D:7) a +0 club 3 boomerangs an orc skeleton (25, 6, D:7) a +0 robe a +0 dagger (26, 4, D:7) an orc skeleton (27, -4, D:7) a +0 flail (27, 5, D:7) a +0 flail an orc skeleton (29, 8, D:7) a +0 dagger a +0 whip an orc skeleton (30, 25, D:7) a parchment of Teleport Other (32, 3, D:7) a +0 dagger a +0 robe an orc skeleton (32, 5, D:7) a +0 robe (42, 30, D:7) a +0 flail (43, 30, D:7) a +0 short sword a +0 ring mail the elf skeleton of Duvessa (44, 23, D:7) a +0 scale mail (44, 30, D:7) a +0 robe the elf skeleton of Dowan (44, 31, D:7) a +0 dagger a +0 leather armour a +0 trident an orc skeleton an orc skeleton (44, 33, D:7) a +0 trident an orc skeleton (44, 35, D:7) a +0 dagger a +0 leather armour (47, -4, D:7) a +0 spear a +0 robe (49, -2, D:7) a +2 battleaxe of freezing a +0 robe (49, 1, D:7) a +0 mace a +0 robe (50, 14, D:7) a +0 robe Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the cold staff of Jioloeb {rElec rF+ rC+ Int+3 Ice Alch} (5790 gold) [staff of cold] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the amulet "Syrep" {Dissipate Regen+ Str+4 Dex-3} (3910 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). the +1 ring mail "Goosuneu" {Harm Regen+ Dex+3} (2230 gold) Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +5 whip of Fate {venom, Str+6 Int+3} (5390 gold) Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the earth staff of Ylatsani {Str+3 Stlth+ Earth} (4110 gold) [staff of earth] Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the ring "Azitwaxi" {rN+++ Str+2 Int-3 Slay+4 Stlth-} (6050 gold) [ring of slaying] rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. the earth staff of Hotus Zirph {Str-5 Int+3 Summ Air Earth} (3900 gold) [staff of earth] Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the earth staff of the Abhorred {Int+3 Summ Earth} (4390 gold) [staff of earth] Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. the +1 leather armour of the Armoured One {^Drain rN+ Dex+2 SInv} (2100 gold) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +0 ring mail "Neydghunn" {Fly rPois Int+6 Dex-5} (1940 gold) Fly: It grants you flight. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +0 helmet of the Unbroken {^Drain Regen+ Int+3} (1220 gold) ^Drain: It drains your maximum health when unequipped. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the wellspring talisman of Indemnity {rElec Dex+3} (4730 gold) [wellspring talisman] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). a +1 longbow of electrocution (3450 gold) the +3 leather armour of Articulation {rC+} (3100 gold) rC+: It protects you from cold. It cannot be enchanted further. the amulet of Light {Acrobat Will- Str+3 Slay+5 Stlth+} (6290 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. the +7 hand axe of the Skink {flame, rC+ Will+ Stlth+} (6280 gold) rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Dixtec {MP+9 Str+8 Slay-5} (2280 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+8: It affects your strength (+8). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). the ring "Siwureot" {rF- Will+ rCorr Slay+3} (4320 gold) [ring of willpower] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +1 ring mail "Terazoat" {Harm rC- Int+3} (1530 gold) Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +5 short sword "Niorel" {venom, rF- Int+7 Dex+2} (4750 gold) rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (2, -3, D:8) a +0 hand axe a +0 chain mail of cold resistance (3, 1, D:8) a +0 flail a +0 leather armour a +0 dagger a +0 robe an orc corpse an orc corpse (4, 1, D:8) a +0 battleaxe a +0 chain mail an orc corpse (26, -6, D:8) the human corpse of Prince Ribbit (29, -6, D:8) a +0 whip a +0 scale mail the Ecumenical Temple