Crys Level 1 of the Dungeon [Shop] Honnu's Antique Weapon Shop a +0 hand axe (60 gold) a +0 sling (30 gold) the +1 flail "Hapoff" {flame, *Corrode Will- Str+5 SInv} (464 gold) *Corrode: It may corrode you when you take damage. Will-: It decreases your willpower. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. a +0 arbalest (150 gold) a +2 longbow of flaming (636 gold) a +2 sling of flaming (294 gold) the +10 trident of the Warrior-Mage {flame, Will+ Dex+3 SInv} (1588 gold) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +3 quarterstaff of rebuke (440 gold) (0, 0, D:1) a +0 dagger (1, -29, D:1) a frilled lizard corpse (skeletalised by now) (3, -2, D:1) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (14, -31, D:1) a +0 club (17, 9, D:1) a staff of fire (21, -3, D:1) a hobgoblin corpse (skeletalised by now) (22, -20, D:1) a hobgoblin corpse (skeletalised by now) (23, 13, D:1) a parchment of Maxwell's Portable Piledriver (25, 9, D:1) a parchment of Iskenderun's Battlesphere (30, -10, D:1) a +0 trident (31, -20, D:1) a +0 dagger (39, -13, D:1) a frilled lizard corpse (skeletalised by now) (40, -2, D:1) a +0 dagger (41, -10, D:1) a quokka skeleton (41, -3, D:1) a bat skeleton (43, -2, D:1) a rat skeleton (44, -11, D:1) a book of Maladies (47, 9, D:1) a +0 club (53, -21, D:1) a +0 sling (55, 11, D:1) a +0 club (56, 8, D:1) a rat corpse (skeletalised by now) (61, 9, D:1) a +0 animal skin Level 2 of the Dungeon (5, 29, D:2) a +0 robe (11, 12, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (17, -4, D:2) a parchment of Apportation (17, 5, D:2) a +0 falchion (17, 9, D:2) a parchment of Magic Dart (19, 18, D:2) a bat skeleton (20, 22, D:2) 2 poisoned darts (26, 5, D:2) a +0 club 3 stones a kobold skeleton (35, 22, D:2) a +0 sling (38, 22, D:2) a frilled lizard corpse (skeletalised by now) (41, -1, D:2) a +0 flail (42, 9, D:2) a +0 club a goblin skeleton (43, 1, D:2) a quill talisman (45, 9, D:2) a +0 orcbow (45, 28, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (16, 43, D:3) a +0 mace (20, 9, D:3) a frilled lizard skeleton (30, 10, D:3) a +0 dagger (34, 30, D:3) a +0 mace (34, 40, D:3) a +0 hand axe (40, 5, D:3) a +0 club a +0 chain mail (41, 26, D:3) a +0 flail (47, 13, D:3) a +0 club a goblin skeleton (49, 11, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip (3, 1, D:4) a +0 mace (3, 18, D:4) a +0 leather armour (4, -22, D:4) a +0 trident a +0 scale mail an orc skeleton (4, 2, D:4) a +0 club a boomerang a +0 ring mail an orc skeleton (4, 3, D:4) a +0 club an orc skeleton (4, 5, D:4) the +10 spear "Seunn" {venom, rC++ rN+ Stlth-} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. (11, -3, D:4) a +0 ring mail (27, -23, D:4) a +0 hand axe (27, -12, D:4) an adder skeleton (28, -1, D:4) a ball python corpse (skeletalised by now) (34, -14, D:4) a +0 club (35, 2, D:4) a +0 short sword (36, -8, D:4) a +0 ring mail (39, -4, D:4) a +0 short sword a stone a kobold skeleton (59, -14, D:4) a +0 spear Level 5 of the Dungeon (1, -3, D:5) a +0 club (2, -1, D:5) a +3 flail a +0 leather armour an orc corpse (6, -3, D:5) a potion of curing