ASSERT(queue.size() == (unsigned)EXERCISE_QUEUE_SIZE) in 'skills.cc' at line 438 failed. Version: Dungeon Crawl Stone Soup 0.20-a0-1122-gb7cbeb9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss -name Cuckatoo -rc /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/Cuckatoo.rc -macro /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/Cuckatoo.macro -morgue /opt/dgl-chroot/var/gamedata/dcss/morgue/Cuckatoo/ -extra-opt-first travel_delay=10 -extra-opt-first rest_delay=0 -dir /opt/dgl-chroot/var/gamedata/dcss-trunk/save/ -webtiles-socket /opt/dgl-chroot/tmp/dcss-sockets/Cuckatoo:2017-05-10.10:44:42.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x38) [0x670208]: write_stack_trace(_IO_FILE*, int) /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss(_Z13do_crash_dumpv+0x355) [0x678415]: do_crash_dump() /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss(_Z20crash_signal_handleri+0x9c) [0x67052c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7fe43350e4b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7fe4338b3269]: /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss() [0x677bb9] /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss() [0x677e3b] /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss() [0xa5fa74] /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss(_Z13init_trainingv+0x84) [0xa61034]: init_training() /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss(_Z10setup_gameRK11newgame_def+0x62a) [0x9c9bfa]: setup_game(newgame_def const&) /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss(_Z12startup_stepv+0x11d1) [0xac0771]: startup_step() /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss() [0xbbf418] /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss(main+0x304) [0x5ddda4]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fe4334f9830]: /opt/dgl-chroot/usr/lib/dcss-trunk/0.20-a0-1122-gb7cbeb9/bin/dcss(_start+0x29) [0x5de249]: Trying to run gdb. GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.04) 7.11.1 Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fe4338b2f2a in __waitpid (pid=31535, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fe4338b2f2a in __waitpid (pid=31535, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x000000000067092b in call_gdb (file=0x7fe43389d540 <_IO_2_1_stderr_>, file@entry=0x7fe434edec44 ) at crash.cc:432 gdb = attach_cmd = "attach 31534\000\000\000\000\000\000\000" #2 0x0000000000678431 in do_crash_dump () at dbg-asrt.cc:670 t = 140731114449952 dir = "/opt/dgl-chroot/var/gamedata/dcss/morgue/Cuckatoo/" name = "/opt/dgl-chroot/var/gamedata/dcss/morgue/Cuckatoo/crash-Cuckatoo-20170510-104443.txt", '\000' file = 0x7fe434edec44 #3 0x000000000067052c in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No locals. #5 0x00007fe4338b3269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000677bb9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe8415f6c0 "ASSERT(queue.size() == (unsigned)EXERCISE_QUEUE_SIZE) in 'skills.cc' at line 438 failed.", assert=assert@entry=true) at dbg-asrt.cc:794 No locals. #7 0x0000000000677e3b in AssertFailed (expr=expr@entry=0xc62528 "queue.size() == (unsigned)EXERCISE_QUEUE_SIZE", file=file@entry=0xbf0afd "skills.cc", line=line@entry=438, text=text@entry=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(queue.size() == (unsigned)EXERCISE_QUEUE_SIZE) in 'skills.cc' at line 438 failed.\000\316^\000\000\000\000\000\060\367\025\204\376\177\000\000\230\001\032\001\000\000\000\000@xom_nam ˉ3\344\177\000\000\037\000\000\000\000\000\000\000\260\370\025\204\376\177\000\000\020\375\025\204\376\177\000\000\200Z\244\002\000\000\000\000@\001\032\001\000\000\000\000\324\305U3\344\177\000\000@\371\025\204\376\177\000\000\037\000\000\000\000\000\000\000\026\000\000\000\000\000\000\000x"... args = fileName = #8 0x0000000000a5fa74 in _init_queue (queue=..., array=...) at skills.cc:438 No locals. #9 0x0000000000a61034 in init_training () at skills.cc:702 skills = {mData = {0 }} #10 0x00000000009c9bfa in _setup_generic (ng=...) at ng-setup.cc:541 No locals. #11 setup_game (ng=...) at ng-setup.cc:410 No locals. #12 0x0000000000ac0771 in startup_step () at startup.cc:1034 choice = {name = "Cuckatoo", type = GAME_TYPE_NORMAL, filename = "", map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 1, capacity 1 = {SP_FORMICID}, allowed_jobs = std::vector of length 1, capacity 1 = {JOB_WANDERER}, allowed_weapons = std::vector of length 0, capacity 0, species = SP_FORMICID, job = JOB_WANDERER, weapon = WPN_UNKNOWN, fully_random = false} defaults = {name = "", type = GAME_TYPE_NORMAL, filename = "", map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 1, capacity 1 = {SP_FORMICID}, allowed_jobs = std::vector of length 1, capacity 1 = {JOB_WANDERER}, allowed_weapons = std::vector of length 0, capacity 0, species = SP_FORMICID, job = JOB_WANDERER, weapon = WPN_UNKNOWN, fully_random = false} newchar = false ng = {name = "Cuckatoo", type = GAME_TYPE_NORMAL, filename = "", map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 0, capacity 0, allowed_jobs = std::vector of length 0, capacity 0, allowed_weapons = std::vector of length 0, capacity 0, species = SP_FORMICID, job = JOB_WANDERER, weapon = WPN_UNKNOWN, fully_random = false} #13 0x0000000000bbf418 in _launch_game () at main.cc:403 game_start = #14 0x00000000005ddda4 in _launch_game_loop () at main.cc:376 game_ended = false #15 main (argc=18, argv=0x7ffe84160c78) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 5.4.0 20160609 on May 10 2017 at 04:15:12 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = ABSENT, level layout type = ABSENT, absdepth0 = 0 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Cuckatoo] Species: Formicid Job: Wanderer HP: 0/0; mods: 0/0 MP: 0/0; mod: 0 Stats: 14 (14) 13 (13) 10 (10) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 0 | 0 | 0 | 0/42 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/42 Bows | | 1 | 0 | 0 | 0 | 0/70 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 0 | 0 | 0/42 Dodging | X | 1 | 0 | 0 | 0 | 0/59 Stealth | X | 1 | 0 | 0 | 0 | 0/29 Shields | | 1 | 0 | 0 | 0 | 0/35 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/50 Conjurations | | 1 | 0 | 0 | 0 | 0/59 Hexes | | 1 | 0 | 0 | 0 | 0/35 Charms | | 1 | 0 | 5 | 751 | 1/300 Summonings | | 1 | 0 | 1 | 51 | 1/100 Necromancy | | 1 | 0 | 2 | 151 | 1/150 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/35 Poison Magic | | 1 | 0 | 0 | 0 | 0/29 Invocations | | 1 | 0 | 0 | 0 | 0/35 Evocations | | 1 | 0 | 2 | 151 | 25/126 Spell bugs: Durations: Attributes: #59: 1 Mutations: antennae: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #4: +0 club eq slot #6, inv slot #3: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: @ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>