Dungeon Crawl Stone Soup version 0.19-a0-169-g15dfbc9 (webtiles) character file. 0 Cuckatoo the Skirmisher (level 1, 18/18 (19) HPs) Began as a Ghoul Wanderer on May 21, 2016. Safely got out of the dungeon. The game lasted 00:00:23 (24 turns). Cuckatoo the Skirmisher (Ghoul Wanderer) Turns: 24, Time: 00:00:23 HP: 18/18 (19) AC: 2 Str: 15 XL: 1 Next: 0% MP: 0/0 EV: 11 Int: 6 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 spear rCold + . . Gourm . d - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: rotting, not resistant to hostile enchantments, very unstealthy A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, slow regeneration 1, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) b - a +0 short sword c - a +0 hand axe Armour d - a +0 robe (worn) Comestibles f - a meat ration Skills: + Level 3.2 Fighting + Level 1.7(2.5) Axes + Level 2.6(3.0) Polearms + Level 1.1 Stealth Level 1.0 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. You are immune to negative energy. You regenerate slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You open the door. You open the door. You open the door. You feel your flesh rotting away. A bat comes into view. You open the door. You open the door. The bat barely misses you. You open the door. The bat completely misses you. The bat hits you but does no damage. x2 You open the door. The bat barely misses you. You open the door. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! The bat hits you but does no damage. You have escaped! ###.#### ....... ###....### #........### #........# +'''''.# .#### +....'.# ......+.b..'.# #..'.@..'.# #..+....'.# ##.+++'''.# # ......# #...#.## ##.##.# #. .# ## .# .# You could see a bat. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Cuckatoo the Ghoul Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a +2 spear, a +0 short sword, a +0 hand axe, a +0 robe, a meat ration 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 24 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: lightli_arrival_maybe_door_vault Action || total -------------------------++------- Armor: Robe || 5 Dodge: Dodged || 4