Dungeon Crawl Stone Soup version 0.19-a0-936-gcfeccc4 (webtiles) character file. 0 Cuckatoo the Skirmisher (level 1, 20/20 HPs) Began as a Deep Dwarf Wanderer on July 7, 2016. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Cuckatoo the Skirmisher (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:09 Health: 20/20 AC: 5 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . e - +0 ring mail rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 hand crossbow Missiles d - 22 bolts Armour e - a +0 ring mail (worn) Wands f - a wand of heal wounds (5/9) Potions b - a potion of haste Comestibles g - a bread ration Skills: + Level 2.6 Fighting Level 1.0 Bows + Level 1.0 Throwing + Level 1.1 Armour + Level 2.4 Stealth + Level 1.7 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Cuckatoo the Deep Dwarf Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 15 gold pieces and a hunting sling. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , , #.#......#,###* * . ........#.... , ..,.......#.... , * ... ..........# * .#.. ≈≈≈≈≈≈...# ...≈≈,....≈≈..#* *, ..≈≈..♣....≈≈.$ .≈≈..8.@..♣ , .≈........8..≈.* .≈....)♣.....≈.,* .≈≈.♣.. ....≈≈. ..≈ ..8,...≈≈.. * .. ≈≈.. ..≈≈... , . ..≈≈≈ ≈≈≈...# * ...... .....## * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuckatoo the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a +2 dagger, a potion of haste, a +0 hand crossbow, 22 bolts, a +0 ring mail, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: moated_graveyard_arrival