Dungeon Crawl Stone Soup version 0.19-a0-936-gcfeccc4 (webtiles) character file. 0 Cuckatoo the Skirmisher (level 1, 21/21 HPs) Began as a Deep Dwarf Wanderer on July 7, 2016. Got out of the dungeon alive. The game lasted 00:00:21 (1 turns). Cuckatoo the Skirmisher (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:21 Health: 21/21 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . f - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 shortbow Missiles d - 31 arrows Armour f - a +0 robe (worn) Wands g - a wand of heal wounds (5/9) Potions b - a potion of berserk rage Books e - the Collected Works on Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 Comestibles h - a bread ration Skills: + Level 3.6 Fighting + Level 1.0 Bows + Level 2.4 Stealth + Level 1.0 Spellcasting Level 1.7 Fire Magic You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Cuckatoo the Deep Dwarf Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found five items. Found a staircase leading out of the dungeon. Press: ? - help, v - describe, . - travel A translucent rock wall. Unknown command. Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * #####.....##### , #...#.....#...# , , #.8.#.....#!8.# #...#.....#..=# , *#####.....##### * *..........$.... * .............$. , ...%...@....... ............... * ............... * #####.....##### *#...#.....#...# #.8.#)....#.8.# , #...#.....#...# #####.....##### * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuckatoo the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a +2 dagger, a potion of berserk rage, a +0 shortbow, 31 arrows, the Collected Works on Heat, a +0 robe, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_glassed_features