Dungeon Crawl Stone Soup version 0.19-a0-936-gcfeccc4 (webtiles) character file. 0 Cuckatoo the Conjurer (level 1, 15/15 HPs) Began as a Deep Dwarf Wanderer on July 7, 2016. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Cuckatoo the Conjurer (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:04 Health: 15/15 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Wands f - a wand of heal wounds (5/9) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 b - the Collected Works on Unholy Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - the Almanac of Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 Comestibles g - a bread ration Skills: + Level 1.2 Stealth Level 1.1 Shields + Level 1.7 Spellcasting Level 2.6 Conjurations Level 2.1 Translocations Level 1.0 Transmutations You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Cuckatoo the Deep Dwarf Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , , * , , * , ,, * , * #######, ,* , #.....#,, * +.....# , * * *, #.....# ,* , #.@P..# , * ,#.....# * ####+## ** , , , * * , * * * * * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuckatoo the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a book of Minor Magic, the Collected Works on Unholy Rituals, the Almanac of Conjuration, a +0 robe, a +0 club, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: saegor_arrival_under_anarchy, minmay_newt_pond