Dungeon Crawl Stone Soup version 0.19-a0-936-gcfeccc4 (webtiles) character file. 0 Cuckatoo the Sneak (level 1, 18/18 HPs) Began as a Deep Dwarf Wanderer on July 7, 2016. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). Cuckatoo the Sneak (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:12 Health: 18/18 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 short sword (weapon) e - a +0 dagger Armour d - a +0 robe (worn) Wands f - a wand of heal wounds (5/9) Books a - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 b - the Compendium of Dark Rituals Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 Comestibles g - a bread ration Skills: + Level 1.0 Fighting + Level 1.0 Short Blades + Level 2.4 Stealth Level 1.1 Shields + Level 1.7 Spellcasting Level 1.7 Summonings Level 1.3 Earth Magic You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Cuckatoo the Deep Dwarf Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , * , * .###. #######. .. * ** ≈≈≈≈≈≈≈≈≈# * * , 8≈≈≈≈≈ 8≈# *,* , 8≈≈≈≈8≈≈# ####§≈≈# , ≈ +..#≈≈§# ≈+.@#§≈§# * , ≈ ####≈≈≈# , * ≈≈8≈≈≈≈ ≈≈# , * ≈8≈≈≈≈≈≈8≈# * #≈≈≈≈≈≈≈≈≈ # ###########* There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuckatoo the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a book of Geomancy, the Compendium of Dark Rituals, a +0 short sword, a +0 robe, a +0 dagger, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lightli_arrival_boilingwater, serial_corexii_hall, corexii_hall_statues_l, corexii_hall_statues_deadend, minmay_misc_feat_encased