Dungeon Crawl Stone Soup version 0.19-a0-936-gcfeccc4 (webtiles) character file. 0 Cuckatoo the Skirmisher (level 1, 20/20 HPs) Began as a Deep Dwarf Wanderer on July 7, 2016. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Cuckatoo the Skirmisher (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:05 Health: 20/20 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . f - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 hand crossbow Missiles d - 23 bolts Armour f - a +0 robe (worn) Wands g - a wand of heal wounds (5/9) Scrolls b - a scroll of fear Books e - the Volume of Enchantment Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 Comestibles h - a bread ration Skills: + Level 2.6 Fighting + Level 1.1 Crossbows + Level 1.1 Armour + Level 1.2 Stealth Level 1.1 Shields + Level 1.7 Spellcasting Level 1.3 Earth Magic You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Cuckatoo the Deep Dwarf Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 42 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , * ,, , , , ., , * *#####.. ≈≈≈≈≈.. ####≈≈≈≈≈≈≈ , ####.......≈≈≈ ≈ #≈≈...@....... ≈ #≈≈≈≈.........., ≈ ,, #≈≈≈≈≈≈........ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #.≈≈≈≈≈≈≈≈≈≈≈≈≈ #.(....≈≈≈≈≈≈≈≈≈ ≈ #.(............ #>............., There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuckatoo the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a +2 dagger, a scroll of fear, a +0 hand crossbow, 23 bolts, the Volume of Enchantment, a +0 robe, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_chase, minmay_tall_x