Dungeon Crawl Stone Soup version 0.19-a0-936-gcfeccc4 (webtiles) character file. 0 Cuckatoo the Ducker (level 1, 18/18 HPs) Began as a Deep Dwarf Wanderer on July 7, 2016. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). Cuckatoo the Ducker (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:10 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . a - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) f - a +0 dagger Missiles b - 3 throwing nets (quivered) Armour a - a +0 leather armour (worn) Wands g - a wand of heal wounds (5/9) Potions d - a potion of lignification Books c - the Collected Works on Malediction Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 Comestibles h - a bread ration Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 3.2 Dodging + Level 2.4 Stealth + Level 1.0 Spellcasting Level 1.7 Fire Magic You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Cuckatoo the Deep Dwarf Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 27 gold pieces. Found a staircase leading out of the dungeon. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , .# *## * .# . , ..,, .. #. #. .# , * * #..##8###8# ** , ........#, * , , ,#.....# , , , , #..@..# , , #.....# , , #....$$.. , , #8###8##..# * #. , .# ,.# * , *, .., .., # ** , , * .., ,,..,, , ... , ... * * * , * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuckatoo the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a +0 leather armour, 3 throwing nets, the Collected Works on Malediction, a potion of lignification, a +0 club, a +0 dagger, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: scummos_arrival_simple_crosswalls