Dungeon Crawl Stone Soup version 0.19-a0-936-gcfeccc4 (webtiles) character file. 0 Cuckatoo the Bolt Thrower (level 1, 20/20 HPs) Began as a Deep Dwarf Wanderer on July 7, 2016. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Cuckatoo the Bolt Thrower (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:06 Health: 20/20 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 hand crossbow rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand crossbow (weapon) f - a +0 dagger Missiles b - 23 bolts (quivered) Armour e - a +0 robe (worn) Wands g - a wand of heal wounds (5/9) Scrolls c - a scroll of teleportation Potions d - a potion of curing Comestibles h - a bread ration Skills: + Level 2.6 Fighting Level 1.0 Long Blades + Level 3.2 Crossbows + Level 1.1 Dodging + Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Cuckatoo the Deep Dwarf Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a brown potion. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ** , ,.. ,.. .. . .. . .. . * #. .# , #... .# ,, #. .# .#. .# , #. .# ..*.# . , ,. ,#.#.#.,.#... ....#...#...# * , #...@.# , , * , , #.....#.# * ...#!..#. .#, . ##.. ..*# ,, ,* , .#. .#. , , * ,* ...# #... * ..,. . .., .....* .. .. * , , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuckatoo the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a +2 hand crossbow, 23 bolts, a scroll of teleportation, a potion of curing, a +0 robe, a +0 dagger, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: matt_arrival_diagonals