Dungeon Crawl Stone Soup version 0.19-a0-936-gcfeccc4 (webtiles) character file. 0 Cuckatoo the Digger (level 1, 15/15 HPs) Began as a Deep Dwarf Wanderer on July 7, 2016. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Cuckatoo the Digger (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:06 Health: 15/15 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 0 memorised, 5 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Wands f - a wand of heal wounds (5/9) Potions b - a potion of curing Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 c - the Grimoire of the Rocks Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 Comestibles g - a bread ration Skills: + Level 2.6 Spellcasting Level 1.1 Necromancy Level 1.1 Translocations Level 4.0 Earth Magic + Level 2.6 Evocations You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Cuckatoo the Deep Dwarf Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a leather armour. Found a staircase leading out of the dungeon. No target in view! Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ≈ ≈ ≈ ≈ ≈ ≈ * + ≈ * , ≈ , , ,* , ≈ ≈ + ##### ≈ ,, #...# ≈≈ #[@.+,⌠ + ≈ ≈ ≈ , #...+ ≈ ≈ #...# , ##### ,,+,, + * , ≈ ≈≈≈ * ≈≈ ≈ ≈ ≈ ≈ ≈≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuckatoo the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a book of Minor Magic, a potion of curing, the Grimoire of the Rocks, a +0 robe, a +0 club, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_castle