Dungeon Crawl Stone Soup version 0.19-a0-936-gcfeccc4 (webtiles) character file. 0 Cuckatoo the Skirmisher (level 1, 20/20 HPs) Began as a Deep Dwarf Wanderer on July 7, 2016. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Cuckatoo the Skirmisher (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:01 Health: 20/20 AC: 5 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . b - +0 ring mail rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour b - a +0 ring mail (worn) Wands e - a wand of heal wounds (5/9) Scrolls c - a scroll of teleportation Books a - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 Comestibles f - a bread ration Skills: + Level 2.6 Fighting Level 1.0 Bows + Level 1.0 Throwing + Level 1.1 Armour + Level 1.0 Spellcasting Level 1.7 Transmutations + Level 1.3 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, Cuckatoo the Deep Dwarf Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. No target in view! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , * * * , , , , , ** , ,, , ,,, ,,, ##### ** , #...# * +.@.# * , , ,#...# * * ,#####, ,, , * * ,* ,, * , , , , , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuckatoo the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Cuckatoo set off with: a book of Changes, a +0 ring mail, a scroll of teleportation, a +0 club, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_four_houses