Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-708-g9ec0c11 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 3219304889676414228, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name CumLord -rc /var/dcss/gamedata/dcss-trunk/rc-files/CumLord.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/CumLord.macro -morgue /var/dcss/gamedata/dcss/morgue/CumLord/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/CumLord:2024-03-14.22:05:41.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 16 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7afc78]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7b996e]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7b00e0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7fc0191804c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK7monster8friendlyEv+0x4) [0xb7db24]: monster::friendly() const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12god_protectsPK5actorRK7monsterb+0x1a0) [0xc51fb0]: god_protects(actor const*, monster const&, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11place_cloud10cloud_typeRK9coord_defiPK5actoriib+0xa5) [0x7920a5]: place_cloud(cloud_type, coord_def const&, int, actor const*, int, int, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16scroll_of_poisonb+0x1f2) [0xca2372]: scroll_of_poison(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z4readP8item_defP4dist+0x1ae6) [0x99cec6]: read(item_def*, dist*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11use_an_item15operation_typesP8item_def+0x19c) [0x99dcdc]: use_an_item(operation_types, item_def*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15process_command12command_typeS_+0x163f) [0xe32c3f]: process_command(command_type, command_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2ef4a] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2fa9d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x70375c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fc01916b840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x704249]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fc019525f2a in __waitpid (pid=28492, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fc019525f2a in __waitpid (pid=28492, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007afaf5 in call_gdb (file=file@entry=0x7fc019510540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 28491\000\000\000\000\000\000\000" #2 0x00000000007b998a in do_crash_dump () at dbg-asrt.cc:692 t = 1710453960 dir = "/var/dcss/gamedata/dcss/morgue/CumLord/" name = "/var/dcss/gamedata/dcss/morgue/CumLord/crash-CumLord-20240314-220600.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7fc019510540 <_IO_2_1_stderr_> #3 0x00000000007b00e0 in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000000000b7db24 in monster::friendly (this=this@entry=0x0) at monster.cc:2989 No locals. #6 0x0000000000c51fb0 in god_protects (agent=agent@entry=0x132d420 , target=..., quiet=quiet@entry=true) at religion.cc:2706 aligned = #7 0x00000000007920a5 in place_cloud (cl_type=cl_type@entry=CLOUD_POISON, ctarget=..., cl_range=cl_range@entry=13, agent=0x132d420 , spread_rate=spread_rate@entry=-1, excl_rad=excl_rad@entry=-1, do_conducts=true) at cloud.cc:775 mons = 0x0 conducts = {{conduct = 33504960, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x800000000}, did_sanctuary = 114}, {conduct = 4294967288, pgain = 8, known = 8, victim = std::unique_ptr = {get() = 0xb0}, did_sanctuary = false}, {conduct = DID_NOTHING, pgain = 0, known = 92, victim = std::unique_ptr = {get() = 0x11d326f }, did_sanctuary = 90}} whose = killer = source = cloud = old = #8 0x0000000000ca2372 in scroll_of_poison (scroll_unknown=) at spl-clouds.cc:273 act = ri = {> = {}, x = 1, y = 0, cost_x = 1, cost_y = 1, credit = 7, credit_x = 6, credit_y = 7, base_cost = 1, inc_cost = 0, is_square = true, state = radius_iterator::RI_SW, center = {x = 13, y = 17}, los = LOS_NO_TRANS, current = {x = 12, y = 17}} created = 0 unknown_unseen = false #9 0x000000000099cec6 in read (scroll=0x132ea10 , target=0x0) at item-use.cc:4309 result = done = aborted = failure_reason = "" which_scroll = nearby_mons = false prev_quantity = 1 link = 4 alreadyknown = false pre_succ_msg = "As you read the scroll labelled MEKKID ZOHUK, it crumbles to dust." dangerous = false cancel_scroll = false bad_effect = false scroll_name = "" #10 0x000000000099dcdc in use_an_item (oper=, oper@entry=OPER_READ, target=, target@entry=0x0) at item-use.cc:1150 No locals. #11 0x0000000000e32c3f in process_command (cmd=CMD_READ, prev_cmd=CMD_EXPLORE) at main.cc:2172 No locals. #12 0x0000000000e2ef4a in _input () at main.cc:1258 cmd = CMD_READ real_prev_cmd = CMD_EXPLORE player_disabled = {was_disabled = false} #13 0x0000000000e2fa9d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #14 0x000000000070375c in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #15 main (argc=, argv=0x7ffca9f14718) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 28491) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: minmay_arrival_up_and_down layout_loops_ring serial_forest infiniplex_forest_end_2 infiniplex_forest_end_2 infiniplex_forest_3_way infiniplex_forest_pool infiniplex_forest_lined_room_2 infiniplex_forest_lined_3 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (33, 38): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, CumLord the Coglin Fighter. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found two stairs. You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 whip. The kobold shouts! The kobold moves out of view. The kobold completely misses you. You block the kobold's attack. You hit the kobold. The kobold is severely wounded. You block the kobold's attack. You closely miss the kobold. The kobold is severely wounded. The kobold hits you with a +0 whip. You hit the kobold but do no damage. The kobold is severely wounded. The kobold closely misses you. The kobold hits you but does no damage. You miss the kobold. The kobold is severely wounded. The kobold hits you with a +0 whip. You slash the kobold! You kill the kobold! Things that are here: a +0 whip; 4 stones HP restored. A ball python comes into view. Found 12 gold pieces. The ball python hisses angrily. A ball python is nearby! You see here 13 gold pieces. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You slash the ball python! You kill the ball python! An endoplasm comes into view. The endoplasm quivers. There are monsters nearby! You hit the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. A hobgoblin comes into view. The kobold hits you with a +0 dagger. The hobgoblin shouts! The kobold barely misses you. You slash the endoplasm! You kill the endoplasm! You closely miss the kobold. You block the kobold's attack. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. The kobold completely misses you. You slash the kobold! You kill the kobold! You closely miss the hobgoblin. You block the hobgoblin's attack. The hobgoblin barely misses you. Things that are here: a +0 dagger; a kobold corpse You closely miss the hobgoblin. The hobgoblin hits you but does no damage. You slash the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. You now have 12 gold pieces. You now have 25 gold pieces (gained 13). e - a scroll labelled MEKKID ZOHUK A frilled lizard and a bat come into view. Found a ring mail. The frilled lizard hisses angrily. There are monsters nearby! You closely miss the bat. The bat closely misses you. The bat hits you but does no damage. The frilled lizard hisses. The bat hits you but does no damage. You slash the frilled lizard! You kill the frilled lizard! You closely miss the bat. The bat completely misses you. The bat closely misses you. The bat hits you but does no damage. You have reached level 2! The bat hits you. You barely miss the bat. The bat closely misses you. The bat hits you but does no damage. The bat barely misses you. You slash the bat! You kill the bat! There is a shaft here. You enter the shallow water. Moving in this stuff is going to be slow. f - a ruby potion Found a robe. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-708-g9ec0c11 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_READ repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CumLord] Species: Coglin Job: Fighter HP: 24/24; mods: 0/0 MP: 2/2; mod: 0 Stats: 16 (16) 7 (7) 13 (13) Position: (13, 17), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 28 | 3 | 352 | 52/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 10 | 2 | 154 | 4/150 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 30 | 2 | 330 | 152/178 Dodging | X | 1 | 2 | 0 | 0 | 0/59 Stealth | X | 1 | 0 | 0 | 0 | 0/59 Shields | X | 1 | 30 | 2 | 328 | 76/252 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 0 | 0 | 0 | 0/70 Conjurations | X | 1 | 0 | 0 | 0 | 0/59 Hexes | X | 1 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/59 Ice Magic | X | 1 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 0 | 0 | 0 | 0/59 Earth Magic | X | 1 | 0 | 0 | 0 | 0/59 Alchemy | X | 1 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 0 | 0 | 0 | 0/70 Evocations | X | 1 | 0 | 0 | 0 | 0/29 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 25 #49: 36 Mutations: off-hand wielding: 1 (innate) slow wielding: 1 (innate) warmup strikes: 1 (innate) no jewellery: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 war axe {Paloma} eq slot #5, inv slot #2: +0 buckler eq slot #6, inv slot #1: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.# ###.# .# ##########.#.###. ###.............##. #...♣♣♣♣..#####.##. #[ .P♣♣♣.# #.##. #.#♣♣♣~P.♣# #.... ♣.♣.♣~~~.♣ #.... ♣.@♣.~~~.♣#####^... ♣.P...~P♣♣......##. #♣.♣P.P♣♣♣...#####. #♣♣♣♣♣♣♣.#..#####. ##........... ######......####.. ........†......... #####..)...####.# ##.....####.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>