Dungeon Crawl Stone Soup version 0.30-a0-916-g9813417 (webtiles) character file. Game seed: 16477577947884565691 0 CumLord the Vexing (level 1, 16/16 HPs) Began as a Formicid Wanderer on Mar 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (19 turns). CumLord the Vexing (Formicid Wanderer) Turns: 19, Time: 00:00:21 Health: 16/16 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 quarterstaff rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 quarterstaff (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of summoning d - a scroll of amnesia {unknown} Skills: + Level 2.1 Fighting + Level 2.0 Staves + Level 1.0 Throwing + Level 1.2 Stealth + Level 2.1 Spellcasting + Level 2.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 24% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 6% N/A 38% 3 Fulminant Prism Conj/Hex 1% 3d5 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, CumLord the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a dagger, a hand axe and a short sword. Found a staircase leading out of the dungeon. You begin with the following items: a +1 quarterstaff, a scroll of summoning, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance, Fulminant Prism. You open the door. Key pressed, stopping explore. d - a scroll labelled CINAKK JOEHITH Found a stone staircase leading down. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. .# .# .# .# #######># #.....#.# #.###.@.# ##.####...# ##...###.#.# ##...).#+..... ###.......###.##.# #'...).....##.# # ##...........##. #.............### #.............# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CumLord the Formicid Wanderer began the quest for the Orb. 0 | D:1 | CumLord set off with the following items: a +1 | quarterstaff, a scroll of summoning, a +0 leather armour; | and the following spell memorised: Slow; and the following | spells available to memorise: Tukima's Dance, Fulminant | Prism. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 19 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_cross Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 17 | 1 | 19.0 | Dungeon | 19 | 19 | 0 | 0 | 17 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 19 daAuts