Dungeon Crawl Stone Soup version 0.32-a0-1928-g73a98bb (webtiles) character file. Game seed: 55114750308424067 2 CumLord the Apothecary (level 1, 2/15 HPs) Began as a Djinni Summoner on July 30, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (52 turns). CumLord the Apothecary(Djinni Summoner) Turns: 52, Time: 00:00:46 Health: 2/15 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 war axe Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 b - Call Imp Summ 28% N/A 6% 2 c - Call Canine Familiar Summ 14% N/A 12% 3 d - Summon Blazeheart Go Fire/Summ 14% N/A 38% 4 e - Summon Lightning Spi Summ/Air 14% N/A 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a war axe. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Summon Small Mammal, Call Imp, Call Canine Familiar, Summon Blazeheart Golem, Summon Lightning Spire. You need no library to learn spells. You need no library to learn spells. You see here a +0 war axe. Key pressed, stopping explore. You reach down and open the large door. There is a large open door here. 2 hobgoblins come into view. The hobgoblin shouts! You hear a shout! There is a large open door here. You see here a +0 war axe. b - a +0 war axe A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! Your quokka bites the hobgoblin. Your quokka closely misses the hobgoblin. The hobgoblin hits you. Okay, then. Your quokka misses the hobgoblin. The hobgoblin closely misses you. Your quokka barely misses the hobgoblin. The hobgoblin barely misses you. Your quokka closely misses the hobgoblin. The hobgoblin hits you. Your quokka barely misses the hobgoblin. The hobgoblin hits you. Your quokka bites the hobgoblin. The hobgoblin dies! The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your quokka barely misses the kobold. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your quokka misses the kobold. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your quokka bites the kobold. The kobold dies! You swap places. You see here a hobgoblin corpse. You can't go down here! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## ###≈§§≈§≈### ##§§§≈§≈≈≈§≈## #≈§§§§#§§≈≈≈≈# ##≈§§≈≈≈≈≈≈#≈≈## #≈≈#§≈≈≈≈≈≈≈§§≈# ###≈§≈§@####§≈≈≈≈# #.'....r§.<#≈≈≈§§# #.'..§§§..>#≈≈§≈≈# ........#≈≈§§§####§≈§≈§# .######.#§≈#§§≈≈§≈§≈§≈≈# #.##§≈≈§§≈§§§#§≈## #.##≈≈≈≈§#≈≈§§≈§# #.###§≈≈§≈≈≈§≈§## #.# ###≈≈≈§§≈### You could see a friendly quokka (summoned). Vanquished Creatures (collateral kills) A hobgoblin (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CumLord the Djinni Summoner began the quest for the Orb. 0 | D:1 | CumLord set off with the following spells memorised: Summon | Small Mammal, Call Imp, Call Canine Familiar, Summon | Blazeheart Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic Action || total ---------------------------++------- Cast: Summon Small Mamm || 1 Armour: Robe || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 52 | 52 | 0 | 0 | 27 | 1 | 52.0 | Dungeon | 52 | 52 | 0 | 0 | 27 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 52 daAuts