Dungeon Crawl Stone Soup version 0.34-a0-43-g6640704bf3 (webtiles) character file. Game seed: 16512450465222648708 25 Cunctator the Tinkerer (level 3, -1/25 HPs) Began as a Gnoll Forgewright on May 14, 2025. Hit by a stone thrown by Terence (3 damage) ... on level 2 of the Dungeon. The game lasted 00:09:31 (992 turns). Cunctator the Tinkerer (Gnoll Forgewright) Turns: 992, Time: 00:09:32 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 6% Magic: 3/9 EV: 11 Int: 14 God: Gold: 135 SH: 3 Dex: 12 Spells: 9/12 levels left rFire . . . a - +0 hammer rCold . . . l - +0 buckler rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 135 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 5.0 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 7.1 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level X - Kinetic Grapnel Frge 92% 1d7 1% 1 Y - Construct Spike Laun Frge 46% 2d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 23% N/A 4% 3 Forge Blazeheart Golem Fire/Frge 14% N/A 50% 4 Forge Lightning Spire Air/Frge 14% 3d4 50% 4 Inventory: Hand Weapons a - a +0 hammer (weapon) i - a +0 trident Armour b - a +0 robe (worn) j - a +0 ring mail l - a +0 buckler (worn) Magical Staves k - a staff of air {!a} Jewellery C - a ring of protection from cold Scrolls d - a scroll of teleportation {unknown} e - 6 scrolls of identify {unknown} h - a scroll of brand weapon {unknown} Potions c - a potion of magic f - a potion of mutation {unknown} g - a potion of ambrosia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence ......###..# #### #........ ......##..## ......... ########.## #........ #.# #........ #####.#### #........ #........# #...$.... #.)......# #........ #........#############........ #............@...@.†.......... #........##############...$... #........# ##.....# #........# ###### #........# ########## You could see Terence. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +4 chain mail of willpower and quivering stones (heavily wounded, 82% to hit) The kinetic grapnel hits Terence but does no damage. Terence is heavily wounded. The rocky spike skewers Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. A jackal comes into view. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The jackal moves out of view. Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Terence looks irritated. The rocky spike skewers Terence but does no damage. Terence is heavily wounded. Terence throws a stone. The stone closely misses you. Your spike launcher falls apart as you grow too distant to maintain it. Terence throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * Terence throws a stone. The stone hits you. You die... Terence says, "And stay out!" Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.0 Fighting | | 0.6 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 0.6 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.6 Unarmed Combat | | 0.6 Conjurations | | 0.4 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 7.1 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Mace || 65 Bite || 6 Staff || 11 Throw: Stone || 7 Cast: Kinetic Grapnel || 13 Construct Spike L || 3 Stab: Sleeping || 1 Armour: Robe || 63 Dodge: Dodged || 75 Block: Buckler || 1 Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_rooms, minmay_liquid_box D:2: layout_rooms, uniq_jessica, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cunctator the Gnoll Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 168 | D:1 | Reached XP level 2. HP: 18/19 MP: 7/7 951 | D:2 | Reached skill level 5 in Spellcasting 951 | D:2 | Reached XP level 3. HP: 25/25 MP: 7/9 959 | D:2 | Learned a level 2 spell: Construct Spike Launcher 975 | D:2 | Noticed Terence 991 | D:2 | HP: 2/25 [Terence/stone (2)] 992 | D:2 | Hit by a stone thrown by Terence Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins A jackal (D:2) 5 ball pythons A bat (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 rats 22 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1023 | 970 | 53 | 158 | 412 | 2 | 511.5 | Dungeon | 1023 | 970 | 53 | 158 | 412 | 2 | 511.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 715 daAuts D:2: 308 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 37 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 10 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------