Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 15428619369224971827 28 Cyclone1070 the Cudgeller (level 3, -1/26 HPs) Began as an Octopode Cinder Acolyte on Aug 17, 2024. Was a High Priest of Ignis. Slain by a gnoll ... wielding a +3 halberd (13 damage) ... on level 1 of the Dungeon. The game lasted 00:03:39 (907 turns). Cyclone1070 the Cudgeller (Octopode Cinder Acolyte) Turns: 907, Time: 00:03:40 Health: -1/26 AC: 1 Str: 13 XL: 3 Next: 14% Magic: 1/5 EV: 12 Int: 18 God: Ignis [*****.] Gold: 36 SH: 0 Dex: 7 Spells: 1/5 levels left rFire . . . l - +0 halberd rCold + . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of ice rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a -1 mace of flaming l - a +0 halberd (weapon) Missiles i - a throwing net (quivered) Jewellery c - a ring of ice (left tentacle) Scrolls b - a scroll of amnesia {unknown} g - a scroll of identify {unknown} j - a scroll of torment {unknown} k - a scroll of fear {unknown} Potions d - 3 potions of curing {unknown} e - a potion of brilliance {unknown} f - 2 potions of haste {unknown} h - a potion of might {unknown} Skills: + Level 3.3 Fighting + Level 3.3 Maces & Flails + Level 1.5 Spellcasting + Level 3.3 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 26% 2d6 8% 2 b - Call Imp Summ 2% N/A 28% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 1% N/A 28% 2 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you from afar with a +3 halberd. The gnoll hits you from afar with a +3 halberd! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Casting: Call Imp (quite dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. There is a stone staircase leading down here. You climb downwards. Your summoned ally is left behind. The gnoll hits you with a +3 halberd! Ouch! That really hurt! There is a stone staircase leading up, spattered with blood here. The gnoll closely misses you. x2 You climb upwards. Your cerulean imp disappears in a puff of smoke! There is a stone staircase leading down here. Casting: Call Imp (quite dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The gnoll barely misses you. You closely miss the gnoll. Your grab misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +3 halberd! Ouch! That really hurt! You die... ###### #....# ######## #....###......#### #....'...####....# #....###†# #.##.# #....# #.# #.##.#### #..g.###.####.##.##.. ####@.............+.. ##.....######.##.. #####...##....#.. ###..#.##.... ##......... ###....##. #######. ####+ #.... You could see a gnoll (combustible). Vanquished Creatures A gnoll (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A quokka (D:1) A ball python (D:1) 5 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cyclone1070 the Octopode Cinder Acolyte began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 124 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/3 128 | D:1 | Learned a level 2 spell: Scorch 672 | D:1 | Reached XP level 3. HP: 8/26 MP: 0/5 753 | D:1 | Learned a level 2 spell: Call Imp 907 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, hangedman_feature_mirror, hex_medium D:2: layout_basic, patterned_corridor, uniq_natasha Action || total ---------------------------++------- Melee: Mace || 30 Constrict || 6 Tentacles || 3 Halberd || 1 Cast: Scorch || 11 Call Imp || 1 Stab: Sleeping || 3 Armour: Skin || 26 Dodge: Dodged || 34