Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10662179132479167145 25 Cyclone1070 the Vexing (level 3, -1/23 HPs) Began as a Poltergeist Hexslinger on Nov 13, 2025. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 3 of the Dungeon. The game lasted 00:07:56 (1677 turns). Cyclone1070 the Vexing (Poltergeist Hexslinger) Turns: 1677, Time: 00:07:56 Health: -1/23 AC: 8 Str: 4 XL: 3 Next: 4% Magic: 4/4 EV: 12 Int: 15 God: Gold: 125 SH: 0 Dex: 18 Spells: 4/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ g - +0 pair of boots rElec . o - +0 pair of boots rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ m - amulet of magic regeneration HPRegen 0.23/turn d - +4 ring of protection MPRegen 0.49/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) g - a +0 pair of boots (haunted) o - a +0 pair of boots (haunted) Jewellery d - a +4 ring of protection (worn) m - an amulet of magic regeneration (worn) Scrolls e - a scroll of noise {unknown} h - a scroll of brand weapon {unknown} j - 4 scrolls of identify {unknown} p - a scroll of teleportation {unknown} q - a scroll of enchant armour {unknown} Potions f - a potion of lignification {unknown} i - a potion of cancellation {unknown} k - a potion of curing {unknown} l - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} Skills: + Level 1.2 Fighting + Level 2.2 Ranged Weapons + Level 2.5 Dodging + Level 0.3 Stealth + Level 1.0 Spellcasting + Level 4.6 Hexes + Level 0.8 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 5% 2 Confusing Touch Hex 14% N/A 11% 3 Sigil of Binding Hex 14% N/A 11% 3 Kiss of Death Conj/Necr 0% 2d5 24% 1 Summon Small Mammal Summ 0% N/A 24% 1 Inner Flame Hex/Fire 8% N/A 24% 3 Call Imp Summ 0% N/A 36% 2 Cause Fear Hex 7% N/A 36% 4 Call Canine Familiar Summ 0% N/A 58% 3 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dispel Undead Necr 0% 3d6 94% 4 Eringya's Surprising Cr Summ 0% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Terence barely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence completely misses you. You shoot a sling bullet. The sling bullet hits Terence! Terence is severely wounded. Terence hits you with a +0 flail. Terence completely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence closely misses you. You fly downwards. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence barely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence looks scornfully at you. Terence closely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." #######.# #@@.....# ######### You could see Terence. Vanquished Creatures A ribbon worm (D:2) An orc (D:2) 3 hobgoblins (D:2) 3 jackals (D:2) 3 ball pythons (D:2) 4 bats (D:2) An endoplasm (D:2) 3 goblins 4 kobolds 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cyclone1070 the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 630 | D:1 | Reached skill level 1 in Fighting 1107 | D:2 | Reached XP level 2. HP: 18/18 MP: 3/3 1410 | D:2 | Reached XP level 3. HP: 12/23 MP: 4/4 1597 | D:2 | Noticed Terence 1677 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_lyre, layout_basic, minmay_misc_feat_doors, chequers_mini_garden D:2: layout_basic, minmay_unequal, uniq_terence D:3: layout_basic, marbit_many_paths, slow_altar_1, columned_hall_lemuel, minmay_goblin_outpost, uniq_jessica, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Ranged Weapons | 2 | 2.2 Dodging | | 2.5 Stealth | | 0.3 Spellcasting | | 1.0 Hexes | | 4.6 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 82 Use: Scroll || 1 Armour: Skin || 31 Dodge: Dodged || 33