Crash caused by signal #15: Terminated Version: Dungeon Crawl Stone Soup 0.22.0 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss -name CyclopB -rc /var/dcss/gamedata/dcss-0.22/rc-files/CyclopB.rc -macro /var/dcss/gamedata/dcss-0.22/rc-files/CyclopB.macro -morgue /var/dcss/gamedata/dcss/morgue/CyclopB/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.22/save/ -webtiles-socket /tmp/dcss-sockets/CyclopB:2019-01-24.01:46:01.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 15 stack frames. /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x38) [0x688ee8]: write_stack_trace(_IO_FILE*, int) /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss(_Z13do_crash_dumpv+0x49d) [0x69105d]: do_crash_dump() /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss(_Z20crash_signal_handleri+0x9c) [0x68920c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f1d2539a4b0]: /lib/x86_64-linux-gnu/libc.so.6(__select+0x13) [0x7f1d254625b3]: /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss(_ZN14TilesFramework11await_inputERjb+0x6c) [0xbf5f0c]: TilesFramework::await_input(unsigned int&, bool) /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss(_Z6getchkv+0x6b) [0xbf939b]: getchk() /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss(_Z7m_getchv+0x1d) [0xbf940d]: m_getch() /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss() [0x8abd82] /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss(_Z25getch_with_command_macrosv+0x141) [0x8af1e1]: getch_with_command_macros() /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss() [0xc041df] /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss() [0xc04e05] /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss(main+0x125) [0x5f0a75]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f1d25385830]: /var/dcss/builds/dcss-0.22/0.22.0/bin/dcss(_start+0x29) [0x5f1149]: Trying to run gdb. GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.5) 7.11.1 Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f1d2573ff2a in __waitpid (pid=15239, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f1d2573ff2a in __waitpid (pid=15239, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x000000000068960b in call_gdb (file=0x7f1d2572a540 <_IO_2_1_stderr_>, file@entry=0xffffffff00000000) at crash.cc:435 gdb = attach_cmd = "attach 14069\000\000\000\000\000\000\000" #2 0x0000000000691080 in do_crash_dump () at dbg-asrt.cc:677 t = 140728502967840 dir = "/var/dcss/gamedata/dcss/morgue/CyclopB/" name = "/var/dcss/gamedata/dcss/morgue/CyclopB/crash-CyclopB-20190124-023401.txt", '\000' signal_info = "Crash caused by signal #15: Terminated" cause_msg = "Crash caused by signal #15: Terminated" file = 0xffffffff00000000 #3 0x000000000068920c in crash_signal_handler (sig_num=15) at crash.cc:196 No locals. #4 No locals. #5 0x00007f1d254625b3 in __select_nocancel () at ../sysdeps/unix/syscall-template.S:84 No locals. #6 0x0000000000bf5f0c in TilesFramework::await_input (this=0x100edc0 , c=@0x7ffde86dea14: 32765, block=block@entry=true) at tileweb.cc:462 timeout = {tv_sec = 0, tv_usec = 0} result = fds = {fds_bits = {9, 0 }} #7 0x0000000000bf939b in getchk () at libunix.cc:493 c = 32765 #8 0x0000000000bf940d in m_getch () at libunix.cc:536 c = #9 0x00000000008abd82 in _getch_mul (rgetch=0xbf93f0 , rgetch@entry=0x0) at macro.cc:729 keys = std::deque with 0 elements a = 0 #10 0x00000000008af1e1 in getch_with_command_macros () at macro.cc:794 keys = std::deque with 0 elements #11 0x0000000000c041df in _get_next_keycode () at main.cc:2380 keyin = mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_COMMAND} #12 _get_next_cmd () at main.cc:2340 keyin = 52500224 #13 _input () at main.cc:1110 cmd = player_disabled = {was_disabled = false} #14 0x0000000000c04e05 in _launch_game () at main.cc:476 game_start = false #15 0x00000000005f0a75 in _launch_game_loop () at main.cc:382 game_ended = false #16 main (argc=18, argv=0x7ffde86deee8) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 5.4.0 20160609 on Aug 10 2018 at 02:00:24 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/opt/dgl-chroot/var/gamedata/dcss-0.22" -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 2 Level id: Lair:2 Level build method = [any], level layout type = city, absdepth0 = 11 Level vaults: layout_chaotic_city swamp_mist guppyfry_snake_entry_garden grunt_megastairs_4 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The death yak is severely wounded. The death yak gores you!! You pummel the death yak!! You freeze the death yak! You kill the death yak! You now have 1704 gold pieces (gained 21). Found a stone staircase leading down. Found a robe. Found a stone staircase leading down. Your transformation is almost over. A black bear comes into view. The black bear growls angrily. You warm up again. The black bear completely misses you. The black bear closely misses you. x2 Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. The black bear closely misses you. The black bear misses you. x2 You maul the black bear!! The black bear is severely wounded. You maul the black bear!! You kill the black bear! You now have 1711 gold pieces (gained 7). Your transformation is almost over. Your transformation has ended. The yak is too close now for your liking. Throwing (i - inventory. (/) - cycle) e - 293 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (hasn't noticed you) You throw a stone. The yak bellows! The stone hits the yak but does no damage. Throwing (i - inventory. (/) - cycle) e - 292 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak You throw a stone. The stone hits the yak. The yak is lightly wounded. Throwing (i - inventory. (/) - cycle) e - 291 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You throw a stone. The stone hits the yak but does no damage. The yak is lightly wounded. Throwing (i - inventory. (/) - cycle) e - 290 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You throw a stone. The stone closely misses the yak. Casting: Spider Form (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Spider Form. You are very lightly contaminated with residual magic. Nothing appears to happen. The yak snorts and paws the ground. You bludgeon the yak! You tentacle-slap the yak! The yak is heavily wounded. The yak closely misses you. You bludgeon the yak! The yak is almost dead. A yak comes into view. You bludgeon the yak! You kill the yak! Throwing (i - inventory. (/) - cycle) e - 289 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You throw a stone. The stone hits the yak. The yak is lightly wounded. The yak is distracted by the nearby gold. Throwing (i - inventory. (/) - cycle) e - 288 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded, hasn't noticed you) You throw a stone. The stone closely misses the yak. Throwing (i - inventory. (/) - cycle) e - 287 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You throw a stone. The stone hits the yak but does no damage. The yak is no longer distracted by gold. The yak is lightly wounded. Throwing (i - inventory. (/) - cycle) e - 286 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You throw a stone. The stone hits the yak but does no damage. The yak is lightly wounded. Throwing (i - inventory. (/) - cycle) e - 285 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You throw a stone. The stone hits the yak but does no damage. The yak is lightly wounded. Casting: Spider Form (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. The death yak bellows! You hit the yak. The yak is poisoned. The yak is lightly wounded. The yak barely misses you. You hit the yak. The yak is lightly wounded. The yak misses you. You barely miss the yak. The yak is lightly wounded. The death yak snorts and paws the ground. You bite the yak! The yak looks as sick as possible! The yak is heavily wounded. The yak gores you but does no damage. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak completely misses you. Your magical contamination has completely faded away. The yak is distracted by your gold. The yak bellows! You feel a bit more experienced. There is a stone staircase leading up, spattered with blood here. Casting: Spider Form (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Your transformation has ended. Casting: Spider Form (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ice Form. You are very lightly contaminated with residual magic. You feel a strange surge of energy! Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. The death yak barely misses you. You hit the death yak but do no damage. The death yak gores you! You punch the death yak! You freeze the death yak. The death yak is moderately wounded. You hit the death yak but do no damage. The death yak is moderately wounded. The death yak gores you!! You pummel the death yak!! You freeze the death yak! The death yak is severely wounded. The death yak gores you!! You pummel the death yak!! You freeze the death yak. You kill the death yak! You now have 1736 gold pieces (gained 25). There is a stone staircase leading up, spattered with blood here. You start resting. You are feeling hungry. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. Your transformation is almost over. You start resting. You warm up again. You start resting. You are feeling very hungry. HP restored. a - 301 arrows (gained 8) You now have 1748 gold pieces (gained 12). Found an escape hatch in the ceiling. L - 2 scrolls labeled GUXOM ITAA (gained 1) e - 285 stones (gained 1) e - 286 stones (gained 1) e - 287 stones (gained 1) e - 288 stones (gained 1) e - 289 stones (gained 1) You now have 1765 gold pieces (gained 17). e - 290 stones (gained 1) e - 291 stones (gained 1) e - 292 stones (gained 1) Found an escape hatch in the floor. You are near starving! e - 293 stones (gained 1) You now have 1776 gold pieces (gained 11). You are starving! You eat one of the 18 rations. That ration really hit the spot! Unknown command. Key pressed, stopping explore. Unknown command. Done exploring. Unknown command. Unknown command. There is a stone staircase leading down here. You climb downwards. Found a scroll labeled GUXOM ITAA and a falchion. There is a stone staircase leading up here. L - 3 scrolls labeled GUXOM ITAA (gained 1) A polar bear comes into view. Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. You maul the polar bear!! The polar bear looks as sick as possible! The polar bear is heavily wounded. You hit the polar bear. The polar bear looks as sick as possible! The polar bear is heavily wounded. A wolf comes into view. The polar bear completely misses you. The polar bear claws you but does no damage. x2 The wolf howls! You maul the polar bear!! The polar bear is almost dead. You hear a howl! x2 You kill the polar bear! A wolf comes into view. x2 The wolf bites you but does no damage. You bite the wolf! The wolf is poisoned. The wolf is moderately wounded. The wolf misses you. You bite the wolf! The wolf looks as sick as possible! The wolf is almost dead. The wolf bites you! The wolf completely misses you. You closely miss the wolf. The wolf misses you. The wolf bites you! The wolf completely misses you. x2 You bite the wolf! The wolf is poisoned. The wolf is heavily wounded. The wolf completely misses you. The wolf bites you but does no damage. You hit the wolf but do no damage. The wolf looks even sicker. The wolf is heavily wounded. You kill the wolf! The wolf completely misses you. You barely miss the wolf. The wolf is heavily wounded. The wolf completely misses you. You bite the wolf! You kill the wolf! You now have 1784 gold pieces (gained 8). You now have 1788 gold pieces (gained 4). There is a stone staircase leading up here. You start resting. Your transformation is almost over. You start resting. Your transformation has ended. You start resting. HP restored. An elephant comes into view. An elephant comes into view. The elephant trumpets! An elephant comes into view. There is a stone staircase leading up here. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant The elephant resists with almost no effort. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant The elephant flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An elephant comes into view. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Found a potion of curing, a dagger and a glowing golden potion. There is a stone staircase leading up here. You see here a potion of curing. g - 8 potions of curing (gained 1) Autopickup is now on. A water moccasin comes into view. A water moccasin comes into view. Casting: Spider Form (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. The water moccasin hisses angrily. x2 You pummel the water moccasin!! The water moccasin seems to slow down. You freeze the water moccasin! The water moccasin is almost dead. The water moccasin closely misses you. You pummel the water moccasin!! The water moccasin seems to slow down. You freeze the water moccasin. You kill the water moccasin! The water moccasin is distracted by the nearby gold. You see here 9 gold pieces. The water moccasin hisses angrily. You punch the water moccasin! You freeze the water moccasin. The water moccasin is no longer distracted by gold. The water moccasin is heavily wounded. The water moccasin closely misses you. You punch the water moccasin! The water moccasin seems to slow down. You freeze the water moccasin. You kill the water moccasin! You now have 1797 gold pieces (gained 9). You now have 1803 gold pieces (gained 6). Q - a glowing golden potion A yak comes into view. x2 The yak moves out of view. Found a war axe. A yak comes into view. The yak bellows! You hear a bellow! A yak comes into view. You hit the yak. You freeze the yak. The yak is lightly wounded. You punch the yak! You freeze the yak. The yak is moderately wounded. A yak comes into view. The yak misses you. You completely miss the yak. The yak is moderately wounded. The yak bellows! You hear an angry hiss. The yak misses you. You pummel the yak!! You freeze the yak! You kill the yak! You hear a bellow! A yak comes into view. You see here 14 gold pieces. You hit the yak. You freeze the yak. The yak is lightly wounded. The yak bellows! You punch the yak! You freeze the yak. The yak is heavily wounded. You hear a bellow! The yak completely misses you. You punch the yak! You freeze the yak. The yak is almost dead. The yak barely misses you. A wyvern comes into view. The yak is distracted by the nearby gold. The yak is no longer distracted by gold. The wyvern hisses angrily. You hit the yak but do no damage. You punch the yak! You freeze the yak. The yak is moderately wounded. The yak is distracted by the nearby gold. The yak gores you but does no damage. You barely miss the yak. The yak is moderately wounded. The yak closely misses you. The yak bellows! You hit the yak. You freeze the yak. The yak is moderately wounded. You hit the yak. You freeze the yak. The yak is heavily wounded. The yak closely misses you. You hit the yak but do no damage. The yak is heavily wounded. The yak gores you! The yak is no longer distracted by gold. The yak is distracted by the nearby gold. The yak is no longer distracted by gold. The wyvern misses you. The yak gores you but does no damage. The wyvern bites you but does no damage. The yak gores you but does no damage. There is a stone staircase leading up here. The wyvern is distracted by the nearby gold. You climb upwards. There is a stone staircase leading down here. You catch the helpless wyvern completely off-guard! You hit the wyvern. You freeze the wyvern. The wyvern is no longer distracted by gold. The wyvern is lightly wounded. The wyvern bites you but does no damage. You completely miss the wyvern. The wyvern is lightly wounded. The wyvern bites you! The yak misses you. You punch the wyvern! You freeze the wyvern. The wyvern is heavily wounded. The wyvern closely misses you. The yak misses you. You hit the wyvern. You freeze the wyvern. The wyvern is severely wounded. The wyvern bites you. You pummel the wyvern!! You freeze the wyvern. You kill the wyvern! The yak barely misses you. You hit the yak. You freeze the yak. The yak is lightly wounded. The yak is distracted by the nearby gold. The yak bellows! You hit the yak but do no damage. The yak is no longer distracted by gold. The yak is lightly wounded. You pummel the yak!! You freeze the yak! You kill the yak! Your transformation is almost over. You now have 1818 gold pieces (gained 15). There is a stone staircase leading down here. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You start resting. You warm up again. You start resting. HP restored. Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. You climb downwards. The yak barely misses you. The yak gores you! The yak closely misses you. The yak gores you. The yak snorts and paws the ground. The yak gores you. There is a stone staircase leading up here. Unknown command. Unknown command. Unknown command. The yak misses you. The yak gores you! The yak gores you but does no damage. The yak gores you. You climb upwards. There is a stone staircase leading down here. The yak gores you. The yak barely misses you. You pummel the yak!! You freeze the yak. The yak is severely wounded. You pummel the yak!! You freeze the yak! The yak is almost dead. You punch the yak! You freeze the yak. You kill the yak! You pummel the yak!! You freeze the yak. You kill the yak! You pummel the yak!! You freeze the yak! You kill the yak! You pummel the yak!! You freeze the yak! You kill the yak! You now have 1878 gold pieces (gained 60). You now have 1891 gold pieces (gained 13). There is a stone staircase leading down here. Unknown command. Unknown command. Unknown command. Unknown command. You start resting. Your transformation is almost over. You start resting. You warm up again. You climb downwards. There is a stone staircase leading up here. You now have 1905 gold pieces (gained 14). Found 12 poisoned needles. You start resting. HP restored. The wolf is too close now for your liking. Throwing (i - inventory. (/) - cycle) e - 293 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (hasn't noticed you) You throw a stone. The wolf howls! The stone hits the wolf but does no damage. You hear a howl! Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. The wolf completely misses you. You hit the wolf but do no damage. The wolf is poisoned. The wolf completely misses you. You hit the wolf but do no damage. The wolf looks as sick as possible! The wolf completely misses you. You barely miss the wolf. The wolf is lightly wounded. The wolf closely misses you. You bite the wolf! The wolf looks as sick as possible! The wolf is moderately wounded. The wolf misses you. The wolf closely misses you. You bite the wolf! You kill the wolf! You now have 1913 gold pieces (gained 8). The wolf is too close now for your liking. What are your orders? t - Hiss! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You hiss for attention! A wolf comes into view. The wolf howls! You hit the wolf. The wolf is lightly wounded. The wolf barely misses you. A water moccasin comes into view. You are feeling hungry. The water moccasin hisses angrily. You hit the wolf. The wolf is poisoned. The wolf is moderately wounded. The wolf completely misses you. x2 You barely miss the wolf. The wolf is moderately wounded. The wolf is distracted by the nearby gold. The wolf bites you but does no damage. Casting: Spider Form (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your transformation has ended. You turn into a creature of crystalline ice. The wolf howls! The wolf closely misses you. The wolf misses you. You pummel the wolf!! You freeze the wolf. You kill the wolf! The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin seems to slow down. You freeze the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin seems to slow down. You freeze the water moccasin. The water moccasin is moderately wounded. The wolf is no longer distracted by gold. The wolf is distracted by the nearby gold. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The wolf howls! You pummel the water moccasin!! The water moccasin seems to slow down. You freeze the water moccasin! You kill the water moccasin! The wolf is no longer distracted by gold. The wolf is distracted by the nearby gold. You see here 7 gold pieces. The wolf howls! You punch the wolf! You freeze the wolf. The wolf is no longer distracted by gold. The wolf is almost dead. The wolf is distracted by the nearby gold. The wolf howls! You punch the wolf! You freeze the wolf. You kill the wolf! You now have 1920 gold pieces (gained 7). You now have 1927 gold pieces (gained 7). You now have 1934 gold pieces (gained 7). Magic restored. Your transformation is almost over. You now have 1957 gold pieces (gained 23). You warm up again. f - 4 scrolls of identify (gained 1) A wolf comes into view. x2 The wolf moves out of view. Throwing (i - inventory. (/) - cycle) e - 292 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (hasn't noticed you) You throw a stone. The stone closely misses the wolf. The wolf howls! A wolf comes into view. The wolf howls! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The wolf bites you! The wolf howls! The wolf bites you but does no damage. Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ice Form. You are very lightly contaminated with residual magic. The air around you crackles with energy! The wolf barely misses you. The wolf closely misses you. x2 The wolf closely misses you. Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. The wolf misses you. The wolf bites you! The wolf bites you but does no damage. The wolf barely misses you. The wolf bites you. The wolf bites something but does no damage. You barely miss the wolf. The wolf bites something. The wolf bites you! The wolf bites something but does no damage. You hit the wolf. You freeze the wolf. The wolf is heavily wounded. The wolf closely misses you. The wolf bites something. The wolf pauses to sniff the ground. The wolf bites you. You punch the wolf! You freeze the wolf. You kill the wolf! The wolf misses you. You pummel the wolf!! You freeze the wolf. You kill the wolf! The wolf bites you but does no damage. You miss the wolf. The wolf misses you. The wolf bites you! You hit the wolf. You freeze the wolf. The wolf is lightly wounded. The wolf misses you. You punch the wolf! You freeze the wolf. The wolf is heavily wounded. You are feeling very hungry. The wolf bites you. You pummel the wolf!! You freeze the wolf. You kill the wolf! You now have 1971 gold pieces (gained 14). Found a ration. Your transformation is almost over. Your magical contamination has completely faded away. You start resting. You warm up again. You start resting. Magic restored. You start resting. HP restored. c - 18 rations (gained 1) You now have 1978 gold pieces (gained 7). You are near starving! You eat one of the 18 rations. That ration really hit the spot! e - 292 stones (gained 1) e - 293 stones (gained 1) Found a hunting sling. q - 2 scrolls of magic mapping (gained 1) You see here a hunting sling. i - 2 scrolls of fear (gained 1) D - 2 scrolls labeled WOANOA BEOF (gained 1) Found a blossoming altar of Fedhas. R - a potion of brilliance Found a short sword. e - 321 stones (gained 28) Found a stone staircase leading up. r - 2 scrolls labeled JESTIO IGHODIXOW (gained 1) You now have 1995 gold pieces (gained 17). You open the gate. There is an open gate here. Key pressed, stopping explore. Unknown command. Unknown command. Unknown command. Unknown command. A spiny frog comes into view. The spiny frog croaks. Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. You punch the spiny frog! You freeze the spiny frog. The spiny frog is moderately wounded. The spiny frog barely misses you. You punch the spiny frog! The spiny frog seems to slow down. You freeze the spiny frog. The spiny frog is severely wounded. You barely miss the spiny frog. The spiny frog is severely wounded. The spiny frog stings you! You are poisoned. The spiny frog poisons you! You pummel the spiny frog!! You freeze the spiny frog. You kill the spiny frog! You feel sick. You feel sick. You now have 2001 gold pieces (gained 6). You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. g - 9 potions of curing (gained 1) You feel sick. You feel sick. Magic restored. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. Your transformation is almost over. You feel sick. You feel sick. You are no longer poisoned. You warm up again. Found a war axe. c - 18 rations (gained 1) The elephant is too close now for your liking. H - a wand of flame (41) (gained 26 charges) You start resting. The elephant is too close now for your liking. You start resting. The elephant is too close now for your liking. Unknown command. Unknown command. You start resting. An elephant comes into view. You start resting. HP restored. An eight-headed hydra comes into view. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. Unknown command. Unknown command. You found an alarm trap! An eight-headed hydra comes into view. Press: ? - help, v - describe, . - travel Here: an eight-headed hydra (resting) The floor. Placed new exclusion. Unknown command. Unknown command. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (O) Orcish Mines Where to? (Enter - Lair:6 @ (x,y), ? - help) What level of the Lair of Beasts? (default 1, ? - help) The elephant is too close now for your liking. An elephant comes into view. The elephant trumpets! You hear a trumpeting! x2 There is a stone staircase leading up here. Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. You hit the elephant. You freeze the elephant. The elephant is lightly wounded. You punch the elephant! You freeze the elephant. The elephant is lightly wounded. The elephant closely misses you. The elephant trunk-slaps you. You hit the elephant but do no damage. The elephant is lightly wounded. The elephant tramples you but does no damage. The elephant misses you. You completely miss the elephant. The elephant is lightly wounded. The elephant tramples you but does no damage. The elephant trunk-slaps you. You completely miss the elephant. The elephant is lightly wounded. The elephant misses you. x2 You pummel the elephant!! You freeze the elephant! The elephant is almost dead. The elephant barely misses you. The elephant trunk-slaps you but does no damage. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You pummel the elephant!! You freeze the elephant. You kill the elephant! The elephant completely misses you. The elephant trunk-slaps you but does no damage. You pummel the elephant!! You freeze the elephant. The elephant is moderately wounded. You pummel the elephant!! You freeze the elephant! The elephant is severely wounded. The elephant closely misses you. The elephant barely misses you. You pummel the elephant!! You freeze the elephant! You kill the elephant! You now have 2031 gold pieces (gained 30). You now have 2048 gold pieces (gained 17). Found 2 scrolls labeled GUXOM ITAA. L - 5 scrolls labeled GUXOM ITAA (gained 2) Your transformation is almost over. You warm up again. You open the door. Found a viscous altar of Jiyva. Unknown command. Found a staircase to the Slime Pits. There is an open door here. You are splashed with acid! The wall burns you! You resist. There is an open door here. Unknown command. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines Where to? (Enter - Lair:6 @ (x,y), ? - help) Key pressed, stopping travel. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines Where to? (Enter - Lair:4, ? - help) There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a bellow! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. There is a stone staircase leading down here. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (hasn't noticed you) The death yak bellows! The death yak flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You climb downwards. There is a stone staircase leading up, spattered with blood here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You are feeling hungry. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a bellow! Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (hasn't noticed you) The puff of flame hits the death yak. The death yak appears unharmed. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak The death yak resists with almost no effort. There is a stone staircase leading down here. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak The fireball explodes! The fireball engulfs the death yak. The death yak is lightly wounded. Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering j - 5 tomahawks for throwing. Throwing (i - inventory. (/) - cycle) j - 5 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded) You throw a tomahawk. The tomahawk hits the death yak. The death yak is moderately wounded. Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. You pummel the death yak!! You freeze the death yak. The death yak is heavily wounded. You punch the death yak! You freeze the death yak. The death yak is severely wounded. The death yak gores you!! You hit the death yak but do no damage. The death yak is heavily wounded. The death yak gores you! You hit the death yak. You freeze the death yak. The death yak is severely wounded. You barely miss the death yak. The death yak is severely wounded. The death yak gores you. You punch the death yak! You freeze the death yak. The death yak is severely wounded. The death yak completely misses you. You punch the death yak! You freeze the death yak. The death yak is almost dead. You pummel the death yak!! You freeze the death yak. You kill the death yak! You see here 18 gold pieces. Autopickup is now on. j - 5 tomahawks (gained 1) You now have 2066 gold pieces (gained 18). Done exploring. Magic restored. There is a stone staircase leading up here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You climb upwards. Level annotation: 3 runed doors, exclusion: 2 hydras, Xyifusitz's ghost, journeyman VSFi There is a stone staircase leading down here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Unknown command. You start resting. Your transformation is almost over. You start resting. You warm up again. Unknown command. Unknown command. Unknown command. You start resting. You are feeling very hungry. You start resting. HP restored. v - a wand of random effects (23) (gained 12 charges) You now have 2081 gold pieces (gained 15). Partly explored, can't reach some items and places. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Partly explored, can't reach some items and places. There is a stone staircase leading up here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You climb upwards. There is a stone staircase leading down here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Unknown command. Unknown command. Unknown command. There is a staircase to the Swamp here. You climb downwards. Welcome to the Swamp! This branch contains the decaying rune of Zot. Found a spear. There is a staircase back to the Lair here. Casting: Ice Form (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You see here a spear. You see here a spear. A tyrant leech comes into view. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering e - 321 stones for throwing. Throwing (i - inventory. (/) - cycle) e - 321 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech (water, resting) You throw a stone. The stone hits the tyrant leech but does no damage. You hear a splash. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. Throwing (i - inventory. (/) - cycle) e - 320 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tyrant leech Aim: a tyrant leech You throw a stone. The stone hits the tyrant leech. The tyrant leech is lightly wounded. Press: ? - help, v - describe, . - travel Here: a tyrant leech The floor. Unknown command. Press: ? - help, v - describe, . - travel Here: a tyrant leech The floor. Unknown command. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Swamp here. Sorry, I don't know how to traverse that place. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.22.0 Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 2, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_MAP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [CyclopB] Species: Octopode Job: Transmuter HP: 86/86; mods: 0/0 MP: 22/22; mod: 0 Stats: 12 (12) 24 (24) 17 (17) Position: (34, 27), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase to the Swamp Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 10 | 7 | 1600 | 200/400 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 6 | 1054 | 4/350 Stealth | X | 0 | 0 | 0 | 0 | 0/25 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 90 | 15 | 8106 | 1056/1150 Spellcasting | X | 0 | 0 | 6 | 1353 | 105/416 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 11 | 3947 | 497/750 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 1 | 76 | 26/100 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 1 | 53 | 18/71 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 3851 #13: 216 #23: 23367 #24: -1280832870 #27: 47385 #49: 1227 #51: 2 #52: 2 #57: 1554 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #10, inv slot #1: +3 ring of strength eq slot #11, inv slot #19: ring of protection from cold eq slot #12, inv slot #18: ring of Dopri {rN++ MR+ Int+4 Dex+4} eq slot #13, inv slot #20: +5 ring of protection eq slot #14, inv slot #15: +1 ring of slaying eq slot #15, inv slot #27: ring of positive energy eq slot #16, inv slot #35: ring of resist corrosion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..#..P..# #....P.......... #..#.....## ##.............. .#.#......# #....#####P.... ##........## #.............. #..#.#...P# #.............. ##........#########.............. P..........##...#.#..#P#P##.###.. .................§.§.######## ##. .#####..........@§§§.# #P. ## ##..........§§§.# ##. ##..............## #.. #.........#....#.# #.. ##........#.....#### #####.. #....#.<......##.P###.P.##. ##....#...#................. #......#.............>...... #.....'....#........+.#..... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (34, 27): {{{{ CLASS: FogMachine pow_min: 8 spread_buildup_time: 1 listeners: spread_rate: 33 size_min: 2 size_max: 2 pow_max: 12 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: tick delay_min: 25 listener_only: true delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 1 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>