CyclopB Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, -13, D:1) a +0 club a cursed +0 dagger (23, -6, D:1) a +0 leather armour (32, -21, D:1) a +0 dagger (35, -4, D:1) a +0 dagger (43, -51, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, 26, D:2) a +0 club (4, 27, D:2) a +0 robe (5, 9, D:2) a +0 club (14, 7, D:2) a cursed -1 club (16, 38, D:2) a +0 short sword (20, -2, D:2) 8 curare-tipped needles (22, 13, D:2) a +0 leather armour (44, 32, D:2) 9 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -11, D:3) a +0 club a +0 scale mail a +0 mace (9, -20, D:3) an uncursed staff of cold (9, -7, D:3) a +0 spear (16, -9, D:3) a +0 ring mail (17, -12, D:3) a +0 club (18, -10, D:3) a +0 club (20, 20, D:3) a +0 club (29, 0, D:3) a +0 trident (37, 0, D:3) a +0 dagger (45, -8, D:3) a +0 dagger a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 whip a cursed +0 scale mail a +0 club (0, 1, D:4) a +0 mace a +0 robe a +0 dagger (14, -2, D:4) a +4 quarterstaff of chaos (14, 13, D:4) a +0 ring mail (41, 17, D:4) a +0 scythe of flaming a +0 robe a potion of degeneration (44, 31, D:4) a +0 arbalest (47, 34, D:4) a +1 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (4, 3, D:5) a +0 leather armour (4, 7, D:5) a +0 dagger a +0 robe (7, 14, D:5) a scroll of amnesia (8, 14, D:5) the cursed +1 quarterstaff "Garut" {venom, *Noise +Fly Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It lets you fly. It may make noises in combat. It has a curse placed upon it. (9, 14, D:5) 3 potions of curing (10, 14, D:5) a scroll of amnesia (11, -13, D:5) a +0 club a +0 short sword (11, 14, D:5) 20 arrows (13, -5, D:5) a +0 flail a +0 whip (17, -9, D:5) a +0 dagger (42, 14, D:5) a +0 mace (49, -16, D:5) 21 bolts Level 6 of the Dungeon (0, 0, D:6) a +2 falchion a +0 robe a +0 dagger a +0 robe (2, -5, D:6) a +0 robe (2, -4, D:6) a +0 scimitar a +0 robe (4, -4, D:6) a +0 trident a cursed +0 robe (21, -9, D:6) a +0 leather armour (22, -3, D:6) a +0 leather armour (25, 8, D:6) a +0 hunting sling (25, 15, D:6) a +0 long sword of electrocution a +0 shortbow 27 arrows (26, -19, D:6) a +0 flail (26, -14, D:6) a +0 antimagic long sword (34, 9, D:6) a +0 short sword (36, 4, D:6) a +0 animal skin a cursed -3 hand axe (47, 5, D:6) the +11 hand axe of Anger {flame, rC+ Str+6 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your dexterity (+3). It protects you from cold. (52, -23, D:6) 25 arrows a +0 shortbow (52, -21, D:6) an arrow (52, -19, D:6) an arrow (52, -16, D:6) an arrow (53, -18, D:6) an arrow (61, -5, D:6) 18 bolts Level 7 of the Dungeon (0, 0, D:7) 15 poisoned needles (3, -31, D:7) 18 gold pieces (12, -16, D:7) a +0 long sword (13, -26, D:7) an uncursed ring of flight a +0 whip a +4 mace a +0 flail (19, -39, D:7) a +4 war axe (37, -38, D:7) a +0 dagger (38, -17, D:7) 8 poisoned javelins (39, -25, D:7) a +0 flail a +0 leather armour a +0 flail (40, -25, D:7) a +0 falchion a +0 robe a +0 hand axe (42, -25, D:7) a +0 mace (50, -21, D:7) a +0 dagger (56, -32, D:7) a +0 hunting sling (60, -7, D:7) 9 poisoned needles (63, -3, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 mace (1, 0, D:8) a +0 leather armour a +0 trident of freezing a +0 falchion (7, -22, D:8) a cursed -1 short sword (12, -18, D:8) 14 poisoned needles (13, -37, D:8) a +0 robe a +4 hand axe (14, -37, D:8) a cursed +1 falchion of slicing a +0 robe (15, -37, D:8) a +3 dagger of freezing a +0 robe (21, -37, D:8) a +0 short sword a +0 robe a cursed +0 falchion a +0 robe (36, 5, D:8) a +0 club (37, 16, D:8) a +0 ring mail (39, 5, D:8) a cursed ring of resist corrosion (43, 14, D:8) a +2 dagger of electrocution (44, -7, D:8) a +0 giant club a +0 short sword a +0 plate armour of cold resistance (44, -6, D:8) a +0 mace a +2 leather armour of cold resistance (50, -19, D:8) a +0 pair of gloves Level 9 of the Dungeon (0, 5, D:9) a -1 whip (0, 6, D:9) a bolt (1, -26, D:9) 25 sling bullets (1, 6, D:9) 13 poisoned needles a +0 blowgun (1, 26, D:9) a book of Misfortune (2, 4, D:9) 14 bolts a cursed -3 hand crossbow (3, 6, D:9) a +0 short sword (4, 25, D:9) a +0 dagger a +0 chain mail (5, 25, D:9) a +0 trident a +0 plate armour (6, 25, D:9) a +0 mace a +1 leather armour of cold resistance (23, 4, D:9) a stone (28, 1, D:9) a stone (30, -2, D:9) a stone (39, -2, D:9) a stone (40, -4, D:9) a stone (41, -2, D:9) a stone (42, 0, D:9) a stone (42, 2, D:9) a potion of ambrosia (43, 1, D:9) a stone (44, 3, D:9) a black bear corpse (skeletalised by now) (45, -25, D:9) a +0 quarterstaff (46, 1, D:9) 21 stones (52, -9, D:9) a +0 leather armour (52, 8, D:9) a +0 giant club the Ecumenical Temple