Dungeon Crawl Stone Soup version 0.32-a0-931-g5a2cda0 (webtiles) character file. Game seed: 2970787150927684652 25 DANddo the Chiller (level 3, -2/26 HPs) Began as a Merfolk Ice Elementalist on Apr 13, 2024. Slain by a gnoll ... wielding a +0 halberd (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1260 turns). DANddo the Chiller (Merfolk Ice Elementalist) Turns: 1260, Time: 00:02:31 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 6% Magic: 4/6 EV: 12 Int: 16 God: Gold: 82 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . d - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ f - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of willpower (left hand) Scrolls c - a scroll of identify {unknown} e - a scroll of silence {unknown} Skills: + Level 1.4 Fighting - Level 3.0 Dodging + Level 2.8 Stealth - Level 2.0 Spellcasting + Level 4.7 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Frozen Ramparts Ice 32% 1d5 9% 3 b - Freeze Ice 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 16% N/A 9% 3 Summon Ice Beast Ice/Summ 9% N/A 24% 3 Inner Flame Hex/Fire 1% N/A 52% 3 Flame Wave Conj/Fire 1% 2d4 90% 4 Sticky Flame Fire/Alch 1% 2d4 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Unknown command. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded) You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Unknown command. Okay, then. Magic courses through your body. The gnoll barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded) You freeze the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 halberd. You die... ......+ .. ......# #. ......# # ## ..##♣♣♣♣## #.....## .♣♣.♣...♣PP♣... #...)..♣ ..♣♣.♣P...♣.P♣ ####♣♣.♣♣♣P♣P♣.♣...... #.♣.♣♣.♣.....$.# ..♣♣♣.♣...# #=..+ . P.♣♣ ♣P.....# +@..###.. .. .♣.♣.....###g..P.... . ♣.................P.. ...♣...♣...........$. ♣....P♣§♣.♣.†...#...... ♣.♣.♣♣.♣P♣♣.♣....#...## .♣♣...♣§♣♣.♣.♣.P..#..+ .♣♣§♣ ♣P.PP......P# ♣. ♣P♣PP..P♣...... You could see a gnoll. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) A bat (D:1) 2 endoplasms A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) A frilled lizard (D:2) A goblin (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DANddo the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 73 | D:1 | Found Tajuyl's Book Boutique. 423 | D:1 | Reached XP level 2. HP: 18/20 MP: 3/5 509 | D:1 | Reached skill level 1 in Fighting 1054 | D:1 | Found a faded altar of an unknown god. 1234 | D:2 | Reached XP level 3. HP: 25/26 MP: 3/6 1238 | D:2 | Learned a level 3 spell: Frozen Ramparts 1257 | D:2 | HP: 1/26 [gnoll/+0 halberd (9)] 1260 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, serial_shops, shop, shapermc_ecumenical_altar_hornbeckon, chequers_serial_rivers_micro_b, solitary_fountain D:2: wad_woods_settlement, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | 1 | 1.4 Stealth | | 2.8 Spellcasting | | 2.0 Ice Magic | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 21 Club || 5 Cast: Freeze || 24 Frozen Ramparts || 1 Use: Potion || 1 Armour: Robe || 27 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1253 | 1196 | 57 | 35 | 1029 | 2 | 626.5 | Dungeon | 1253 | 1196 | 57 | 35 | 1029 | 2 | 626.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1180 daAuts D:2: 73 daAuts