Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5 (webtiles) character file. Game seed: 602668353049479866 26 DANddo the Conjurer (level 2, -2/23 HPs) Began as a Draconian Conjurer on Apr 28, 2024. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:03 (1016 turns). DANddo the Conjurer (Draconian Conjurer) Turns: 1016, Time: 00:02:04 Health: -2/23 AC: 4 Str: 9 XL: 2 Next: 89% Magic: 5/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . j - +0 club rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons j - a +0 club (weapon) Jewellery d - a ring of ice Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} g - a scroll of blinking {unknown} i - a scroll of identify Potions b - a potion of cancellation f - a potion of mutation {unknown} h - a potion of might {unknown} Skills: + Level 1.3 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 36% 2x1d5 8% 1 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled HAPOSA AD JUSIAMN, it crumbles to dust. It is a scroll of identify. b - a potion of cancellation Found a stone staircase leading down. Terence the Incautious comes into view. He is wielding a +0 mace. Terence shouts! Terence is nearby! Terence is nearby! Terence is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence but does no damage. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is lightly wounded. You finish channelling your searing ray. Terence misses you. Unknown command. You hit Terence but do no damage. Terence is lightly wounded. Terence closely misses you. Terence barely misses you. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is lightly wounded. Terence hits you with a +0 mace! Terence attacks as he pursues you! Terence hits you with a +0 mace. Terence attacks as he pursues you! Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +0 mace! You die... Terence says, "Rest in peace." ######## #......# #.####.# #.# #.# #.# #.# # #<# #@# #.### #@# .. #.# #.####.# #......# .....>###### .#### You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 4 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins (D:1) A quokka (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DANddo the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 183 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/5 238 | D:1 | Learned a level 2 spell: Searing Ray 255 | D:1 | Got the Spellbook of Combustion and Correspondence 406 | D:1 | Reached skill level 1 in Fighting 1003 | D:2 | Noticed Terence 1016 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_rooms D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 | 1.3 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 40 Tailslap || 4 Club || 2 Cast: Magic Dart || 31 Searing Ray || 4 Use: Scroll || 1 Potion || 1 Armour: Skin || 25 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1015 | 948 | 67 | 47 | 739 | 2 | 507.5 | Dungeon | 1015 | 948 | 67 | 47 | 739 | 2 | 507.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 981 daAuts D:2: 34 daAuts