DCMalleus Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (-20, 3, D:1) 14 stones (-28, 11, D:1) a stone (-20, 11, D:1) a +0 leather armour (-14, 11, D:1) a +0 dagger (14, 14, D:1) 24 stones (-2, 15, D:1) a +0 robe (0, 15, D:1) a +0 chain mail (-26, 17, D:1) 21 bolts (-26, 18, D:1) a +0 club 3 stones (-24, 19, D:1) a +0 chain mail (-39, 21, D:1) a +0 pair of boots (9, 24, D:1) a stone (12, 24, D:1) a cursed -1 club (1, 25, D:1) a +0 short sword (7, 25, D:1) a stone (18, 25, D:1) a stone (19, 25, D:1) a stone (20, 25, D:1) a stone (22, 25, D:1) a +0 club (6, 26, D:1) a stone (6, 27, D:1) a stone (-18, 31, D:1) a +0 hunting sling (-5, 31, D:1) a +0 robe (-8, 33, D:1) 20 stones (1, 44, D:1) a +0 spear a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 spear (22, 10, D:2) a +0 dagger (56, 11, D:2) a +1 whip of venom (35, 15, D:2) a +0 club a stone (37, 15, D:2) a stone (42, 15, D:2) a stone (45, 16, D:2) a +0 short sword (32, 17, D:2) a +0 ring mail (30, 28, D:2) a +0 robe (45, 30, D:2) a +0 short sword (71, 30, D:2) 24 bolts (12, 35, D:2) a +0 club (53, 41, D:2) 19 silver sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (-1, 9, D:3) a +0 ring mail a cursed -2 short sword (3, 9, D:3) a +0 robe a +0 scythe (-3, 10, D:3) a +0 leather armour a +0 flail (1, 10, D:3) a +0 flail (-25, 11, D:3) a +0 club (-12, 12, D:3) a +0 dagger (-6, 12, D:3) a +0 leather armour a +0 dagger (9, 15, D:3) a +0 club (-29, 19, D:3) an uncursed ring of loudness (-20, 21, D:3) a cursed -1 club (-34, 24, D:3) a +0 club (-21, 30, D:3) a +0 hunting sling (4, 32, D:3) a +0 dagger (3, 33, D:3) a +0 club (-20, 37, D:3) a +0 spear (2, 37, D:3) 2 stones (-23, 38, D:3) a +0 whip (-9, 38, D:3) a +0 spear (1, 38, D:3) 18 stones (-1, 39, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 20 stones (27, 5, D:4) a +0 mace of crushing a +0 dagger of venom (-20, 6, D:4) a +0 spear (-17, 6, D:4) a +0 giant club (-16, 13, D:4) 18 stones (36, 13, D:4) a +0 dagger a +0 robe (36, 14, D:4) a +0 ring mail (23, 15, D:4) 17 stones (26, 15, D:4) a +0 dagger a +0 leather armour (1, 18, D:4) 18 sling bullets (23, 18, D:4) a cursed -3 dagger a +0 robe (29, 20, D:4) a +0 flail (-7, 23, D:4) a +0 quarterstaff (-4, 23, D:4) a +0 whip (15, 40, D:4) a +0 ring mail (34, 44, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Jaorumnu's Book Shoppe a book of Death (980 gold) a book of Annihilations (1545 gold) a book of the Sky (910 gold) a Grand Grimoire (1545 gold) a book of Ice (910 gold) a book of Clouds (630 gold) a book of Enchantments (700 gold) a book of Power (630 gold) a Grand Grimoire (1545 gold) a book of Alchemy (1050 gold) a book of Conjurations (420 gold) (0, 0, D:5) a +0 spear (-23, 1, D:5) a +0 giant spiked club (-7, 4, D:5) a +0 dagger (0, 6, D:5) a +0 club (-22, 8, D:5) a +0 shortbow (-20, 8, D:5) a +0 shortbow (-18, 8, D:5) a +0 scale mail a +0 spear (-4, 9, D:5) a +0 whip (-25, 11, D:5) a +0 hand axe a +0 dagger (-2, 12, D:5) a +0 leather armour (-2, 13, D:5) a +0 robe a +0 dagger of venom (-2, 14, D:5) a +0 robe a +0 dagger (-4, 17, D:5) a +0 shortbow (-32, 18, D:5) a +0 short sword a +0 leather armour (-28, 18, D:5) a +0 robe a +0 dagger (-13, 18, D:5) a +0 ring mail (0, 21, D:5) a +0 leather armour (3, 25, D:5) a +0 spear (-26, 34, D:5) a +0 rapier (2, 43, D:5) a potion of degeneration Level 6 of the Dungeon [Shop] Guus's Jewellery Boutique the ring of the Madman {Fire Str-2 Int+2 Stlth+} (382 gold) [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-2). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. a cursed ring of teleportation (159 gold) the ring "Voph" {Wiz rC+ rN++ MR+ Str-3} (591 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Nemelex Xobeh's Pride {*Corrode rElec rPois Str+3} (381 gold) [ring of poison resistance] It affects your strength (+3). It insulates you from electricity. It protects you from poison. It may corrode your equipment when you take damage. an uncursed ring of invisibility (330 gold) the ring "Biashel" {+Blink Int+4 Dex+3} (520 gold) [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+3). It lets you blink. the ring of Yredelemnul's Whim {*Corrode rC+ Str-4 Dex+4 Slay+5} (521 gold) [ring of protection from cold] It affects your strength (-4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It may corrode your equipment when you take damage. the ring of Mirudup {AC+6 Int+7 Slay-3} (958 gold) [ring of protection] It affects your AC (+6). It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-3). an uncursed ring of fire (275 gold) (0, 0, D:6) 20 stones (26, 0, D:6) 25 bolts (4, 1, D:6) 29 stones (6, 3, D:6) 17 stones (14, 6, D:6) a +0 war axe (32, 7, D:6) a +0 buckler (46, 9, D:6) a +0 pair of boots (53, 25, D:6) a +0 mace (45, 26, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (1, 0, D:7) a +0 flail a +0 scale mail (-2, 3, D:7) a +0 dagger a cursed +0 robe (-2, 4, D:7) a +0 hand axe a +0 plate armour a +0 mace (36, 9, D:7) an uncursed ring of stealth (45, 15, D:7) a +0 ring mail (13, 25, D:7) a +0 whip of flaming a +0 robe (46, 33, D:7) a +0 robe (37, 34, D:7) a +0 morningstar a +2 scale mail of poison resistance (43, 43, D:7) a stone (44, 43, D:7) a stone (41, 45, D:7) a +0 short sword 10 stones a +0 robe (25, 46, D:7) a +0 hand axe (20, 47, D:7) a +0 giant spiked club (21, 48, D:7) a +0 giant spiked club (12, 50, D:7) a potion of poison 7 arrows of flame 4 tomahawks a +0 shortbow a book of Annihilations 7 arrows of frost 116 arrows an uncursed staff of summoning (21, 54, D:7) a +0 club a +0 scale mail a +0 leather armour a +0 short sword a +0 hand axe a +0 chain mail (19, 55, D:7) a +0 dagger a +0 dagger a +0 leather armour (21, 55, D:7) a cursed +0 ring mail (still there?) a +0 trident (still there?) a +0 trident (still there?) a +0 robe (still there?) a +0 dagger (still there?) Level 8 of the Dungeon (0, 0, D:8) a +0 club (-1, 3, D:8) 9 stones (6, 17, D:8) a +0 scale mail a +0 whip (18, 27, D:8) a +0 ring mail (1, 28, D:8) a +0 chain mail a +0 scimitar (12, 29, D:8) a +0 robe (14, 29, D:8) a +0 club (-3, 30, D:8) a +0 dagger a +0 robe (-1, 30, D:8) a +0 short sword a +0 hand axe a +0 club (0, 30, D:8) a +0 giant club a +0 robe (3, 30, D:8) a +0 leather armour a +0 falchion (4, 30, D:8) a +0 hand axe (13, 30, D:8) a +0 ring mail a +0 whip (18, 30, D:8) a +0 short sword a +0 chain mail a +0 dire flail (19, 30, D:8) a +0 whip (0, 31, D:8) a +0 hand axe a +0 robe (21, 32, D:8) a tomahawk (-3, 33, D:8) a +0 dagger a +0 robe (21, 33, D:8) a tomahawk (-21, 37, D:8) a +0 whip a +0 robe a +1 vampiric dagger (-9, 37, D:8) a +0 falchion (-8, 37, D:8) a +0 dagger a +0 robe a +0 hand axe a +0 dire flail a +0 chain mail (-6, 38, D:8) a +0 leather armour (-3, 38, D:8) a +0 hand axe (8, 38, D:8) a +2 short sword a +0 robe (9, 38, D:8) a +0 short sword a +0 robe (-12, 39, D:8) a +0 dagger of flaming a +0 robe (13, 39, D:8) a +1 great sword a +0 robe a cursed +1 great sword a +0 robe a +0 long sword a cursed +0 robe (-3, 41, D:8) a +0 giant club (19, 46, D:8) a +0 long sword (-11, 52, D:8) a +0 dagger (4, 60, D:8) a +0 dagger a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 club (52, 17, D:9) a +0 giant club (18, 25, D:9) a cursed +0 pair of boots (-2, 30, D:9) a +0 giant club a +0 giant club (25, 31, D:9) a +3 scimitar of flaming a +0 robe (38, 31, D:9) a +0 scale mail (47, 39, D:9) a +0 leather armour (36, 40, D:9) a +0 giant club a +0 giant spiked club (54, 41, D:9) a +0 pair of gloves (49, 44, D:9) a +0 long sword Level 10 of the Dungeon (0, 0, D:10) an arrow (-3, 1, D:10) a +0 shortbow 15 arrows (-2, 1, D:10) 3 arrows (-1, 1, D:10) an arrow (0, 1, D:10) an arrow (36, 5, D:10) a +0 rapier (38, 7, D:10) a +0 morningstar (-14, 13, D:10) a +0 short sword a +0 ring mail (16, 14, D:10) a cursed +0 battleaxe a cursed -1 robe (21, 15, D:10) a +0 robe a +0 short sword (-14, 17, D:10) a +0 giant club (4, 17, D:10) 15 arrows (36, 18, D:10) a potion of mutation (12, 19, D:10) a +3 hand axe of freezing a +0 robe a cursed +0 dire flail a +0 robe a +0 battleaxe of venom a +0 robe (35, 20, D:10) a +0 giant club (36, 24, D:10) a potion of poison (23, 25, D:10) 23 exploding sling bullets (35, 27, D:10) a +0 scimitar (1, 28, D:10) a +0 short sword (19, 28, D:10) 16 stones (1, 31, D:10) a +0 dagger (1, 32, D:10) 2 stones a +0 short sword (40, 32, D:10) a potion of ambrosia (2, 33, D:10) a stone (1, 35, D:10) a +0 dagger (3, 37, D:10) a +0 giant spiked club (8, 38, D:10) 24 sling bullets (-16, 39, D:10) 19 sling bullets (18, 48, D:10) a +0 giant club (9, 49, D:10) a +0 giant club Level 11 of the Dungeon [Shop] Jeqasah's General Store a +0 leather armour (20 gold) a potion of poison (10 gold) a potion of lignification (30 gold) 18 sling bullets of frost (216 gold) a scroll of vulnerability (75 gold) a scroll of magic mapping (35 gold) a +4 blowgun (245 gold) a potion of agility (40 gold) a meat ration (50 gold) a scroll of teleportation (30 gold) 19 stones (19 gold) (0, 0, D:11) the +6 battleaxe of Cowardice {elec, -Tele rC+ Str+5 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your dexterity (+4). It protects you from cold. It prevents most forms of teleportation. (-33, 15, D:11) a wand of magic darts (25) (-30, 15, D:11) 17 arrows (-31, 16, D:11) a +0 club a +0 scale mail (-25, 19, D:11) a +0 rapier (-28, 21, D:11) a +0 hand axe (-28, 22, D:11) a +0 short sword a +0 plate armour (11, 23, D:11) a +0 hand axe (-28, 25, D:11) a +0 dagger a +0 robe (-42, 30, D:11) a +3 dagger of venom (-20, 31, D:11) a wand of random effects (30) (-28, 34, D:11) a +0 giant club 25 stones (0, 35, D:11) a +0 long sword (-28, 42, D:11) a +0 giant club a +0 giant club (-12, 42, D:11) 16 stones (-35, 46, D:11) 23 arrows (-39, 47, D:11) a +1 robe of magic resistance a +0 halberd a +1 hand axe of venom Level 12 of the Dungeon (-1, 12, D:12) a +0 dagger (-41, 19, D:12) 20 stones (-35, 22, D:12) a +0 dagger a +0 robe a cursed +0 spear a +0 robe (-36, 23, D:12) a +0 spear a +0 robe (-33, 23, D:12) a cursed +3 trident a +0 robe (-32, 24, D:12) a +0 glaive a +0 chain mail (-31, 24, D:12) a +0 dagger (-30, 25, D:12) a +0 hand axe (-26, 28, D:12) a +0 robe (-25, 29, D:12) 25 sling bullets the Ecumenical Temple an ice cave (0, 0, IceCv) an uncursed staff of conjuration (1, 0, IceCv) 7 gold pieces (19, 1, IceCv) a wand of paralysis (2) (9, 4, IceCv) a polar bear corpse (19, 9, IceCv) a wolf corpse (skeletalised by now) (11, 12, IceCv) a wolf corpse (19, 12, IceCv) a polar bear corpse (skeletalised by now) a yak corpse (skeletalised by now) (7, 15, IceCv) a wolf skeleton (19, 29, IceCv) 15 bolts of flame (20, 30, IceCv) a +2 hand axe of freezing (19, 31, IceCv) a +2 dagger of venom (9, 45, IceCv) a wand of polymorph (17) (11, 47, IceCv) 2 poisoned tomahawks