Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 15518306646415269178 30 DOG1 the Conjurer (level 3, -6/24 HPs) Began as a Mummy Conjurer on May 28, 2024. Mangled by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:56 (1363 turns). DOG1 the Conjurer (Mummy Conjurer) Turns: 1363, Time: 00:06:57 Health: -6/24 AC: 2 Str: 10 XL: 3 Next: 5% Magic: 0/7 EV: 12 Int: 17 God: Gold: 45 SH: 0 Dex: 12 Spells: 7/8 levels left rFire x . . e - +0 mace rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: very slightly contaminated, studying Translocations A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons e - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} d - 2 scrolls of identify {unknown} Potions c - a potion of lignification {unknown} Skills: + Level 1.6 Dodging + Level 1.6 Stealth + Level 0.1 Unarmed Combat + Level 3.1 Spellcasting + Level 3.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 5% 2 Sting Conj/Alch 36% 1d5 8% 1 Mercury Vapours Alch/Air 4% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Olgreb's Toxic Radiance Alch 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is heavily wounded. Sigmund misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Sigmund gestures at you while chanting. The puff of flame hits you!! The fire burns you terribly! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is severely wounded. Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ..# ###.# . ..#.#.# ##.#.#.### #. . ........ #.##. #.#.#.##### #.#.. #.#@....... #.#.# ####..@#†##.## ##...# #.).....$..... #..#.# #.###$......#. #..#.### #.# ###..#### .......# #.# ..# .....#.####.# #.# ..####......# .. ..# #.###### .## ..# #.# .. You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:1) 2 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins A hobgoblin (D:2) A kobold (D:1) 2 frilled lizards (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DOG1 the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 672 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 1247 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1353 | D:2 | Noticed Sigmund 1363 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, hangedman_decor_push, kennysheep_flooded_box D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs, uniq_sigmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 1.6 Stealth | | 1.6 Unarmed Combat | | 0.1 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 20 Mace || 3 Dagger || 2 Cast: Magic Dart || 45 Armour: Robe || 24 Dodge: Dodged || 21