DUSTMIGHTY the Dungeon [Shop] Cuykehuj's Antique Weapon Boutique a cursed +0 dagger (2 gold) a +0 war axe of draining (232 gold) a cursed +0 club (2 gold) a +0 shortbow of freezing (207 gold) a +0 club (28 gold) a +0 glaive of protection (274 gold) a +0 hand axe of chopping (182 gold) a +0 club (28 gold) a +0 mace (84 gold) a +0 hand axe (84 gold) [Shop] Kog Guve's Book Boutique a book of Maledictions (350 gold) a book of Beasts (770 gold) a book of Maledictions (350 gold) a book of Cantrips (280 gold) Sif Muna's Grimoire of Ashen Stolen Souls (1050 gold) Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Shatter Earth 9 Trog disapproves of the use of such an item. a book of Minor Magic (280 gold) the Collected Works on Creative Transmutation (886 gold) Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Irradiate Conjuration/Transmutation 5 e - Summon Demon Summoning 5 f - Hydra Form Transmutation 6 Trog disapproves of the use of such an item. a book of Frost (490 gold) a book of Changes (350 gold) a book of Cantrips (280 gold) [Shop] Gias's Weapon Shop a +0 spear (42 gold) the cursed +1 hand axe "Vuarch" {freeze, rF++ Int-4} (329 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It greatly protects you from fire. It has a curse placed upon it. a +2 scythe of flaming (243 gold) a +0 club (14 gold) 21 stones (29 gold) 27 arrows (75 gold) a +0 spear (42 gold) a +0 spear (42 gold) a +0 club (14 gold) a +0 scimitar (56 gold) 17 stones (23 gold) the +7 pair of quick blades "Gyre" and "Gimble" {protect} (840 gold) It grants its wielder temporary protection when it strikes (+7 to AC). a +0 dagger (28 gold) the +8 whip "Snakebite" {curare, rPois} (758 gold) It poisons the flesh of those it strikes. It protects you from poison. (0, 0, D) the +4 quarterstaff of Wefoq {freeze, *Rage rElec rN+++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It renders you almost immune to negative energy. It may make you go berserk in combat. a +0 spear a +0 animal skin (0, 1, D) a +0 cloak (0, 2, D) a +0 cloak (0, 3, D) a +2 scimitar of flaming a +2 morningstar of protection a +1 broad axe of distortion a +2 rapier of distortion (0, 42, D) a +0 club (4, -10, D) a +0 pair of boots (4, -4, D) a +0 quarterstaff (4, 33, D) 8 bolts (4, 35, D) 16 stones (6, -17, D) a curare-tipped dart (6, -16, D) a +1 short sword of distortion a curare-tipped dart (6, -12, D) a +3 halberd 6 javelins a +0 scale mail (6, -2, D) a curare-tipped dart (6, -1, D) 2 curare-tipped darts (6, 3, D) a curare-tipped dart (6, 22, D) a +0 rapier a +0 leather armour (8, -3, D) a +0 scimitar a +0 chain mail (8, -2, D) a cursed -3 hand axe a +0 plate armour (8, -1, D) a +0 halberd a +0 plate armour (8, 0, D) a +0 long sword a +0 chain mail (8, 6, D) a +0 battleaxe a +0 chain mail a +1 great sword of electrocution a +0 arbalest 10 bolts a cursed +0 chain mail (8, 7, D) a bolt (8, 8, D) a +0 great sword a +0 chain mail a +0 mace a cursed +0 chain mail a +0 battleaxe a +0 plate armour a +0 halberd a +0 chain mail a +0 great sword a +0 plate armour a +3 great sword a +0 plate armour a +1 great sword a +2 chain mail of fire resistance (8, 9, D) a bolt (8, 17, D) a +0 halberd a +0 plate armour (8, 18, D) a +0 long sword a +2 plate armour of cold resistance a +0 broad axe a +0 plate armour a +0 long sword a +0 chain mail a +0 dire flail a +0 plate armour a +0 war axe a +0 chain mail (8, 19, D) 5 atropa-tipped darts a +0 great sword a +0 arbalest 13 bolts a +0 plate armour a +0 dire flail a +0 plate armour a cursed -1 dagger a +0 robe (8, 20, D) a +7 antimagic halberd a +0 mace a +0 plate armour a +0 trident a cursed +0 chain mail (8, 21, D) a +0 long sword a +0 plate armour (8, 27, D) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (8, 28, D) a +0 halberd a +0 plate armour (8, 29, D) 4 boomerangs of dispersal a +6 scimitar a +2 chain mail of magic resistance a +0 dagger a +0 robe (8, 30, D) a cursed -2 flail a +0 leather armour (8, 31, D) a +0 hand axe a +0 chain mail a +0 chain mail (8, 32, D) a +0 dagger a +0 leather armour a +0 hand axe (8, 33, D) a +0 dagger a +0 robe (8, 34, D) a +0 dagger (8, 35, D) the +10 glaive "Picafapu" {flame, rF+ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It protects you from fire. a +1 antimagic halberd a +0 flail (10, 13, D) a +2 dagger of venom a +0 robe (10, 22, D) a +2 antimagic glaive a +1 halberd of protection (10, 33, D) a +0 giant club a cursed +0 robe (12, -5, D) a +2 battleaxe of freezing (12, -4, D) a +0 arbalest 5 bolts (12, -3, D) a +0 arbalest 15 bolts (12, -2, D) a bolt (12, -1, D) a bolt 5 large rocks (12, 0, D) a +1 bardiche of flaming (12, 1, D) 4 large rocks (12, 2, D) 5 large rocks (12, 3, D) a bolt (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) (12, 4, D) 8 silver javelins a +0 battleaxe a +0 chain mail (12, 5, D) a +0 battleaxe a +0 arbalest 16 bolts a +0 ring mail (12, 7, D) a bolt (12, 12, D) a +0 plate armour (12, 17, D) a +3 chain mail (12, 18, D) a +3 chain mail (12, 19, D) a +3 chain mail (12, 20, D) a +3 scale mail (12, 22, D) +1 ice dragon scales (12, 23, D) +1 ice dragon scales (12, 24, D) a +2 plate armour (12, 26, D) a +3 dire flail (12, 28, D) a +1 lajatang (12, 29, D) a +1 war axe of draining (12, 30, D) a +3 broad axe (12, 31, D) a +3 broad axe (12, 32, D) a +1 giant spiked club (12, 33, D) a +1 battleaxe of chopping (14, 6, D) a +3 spear of piercing (14, 11, D) a +0 scimitar of flaming (16, -1, D) a +0 arbalest a +0 short sword 14 bolts a +0 robe (16, 0, D) 2 bolts a cursed +0 club (16, 1, D) a +0 spear (16, 2, D) the +5 glaive of Exquisite Death {flame, +Inv rPois rC- Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. 2 bolts (16, 3, D) a bolt a +0 scimitar a +0 robe a +0 large shield (16, 6, D) a bolt (16, 7, D) a +0 trident (16, 9, D) a +0 trident (16, 10, D) a +3 antimagic spear 14 silver javelins a +0 leather armour (16, 11, D) a +3 antimagic halberd (16, 12, D) a +0 trident (16, 17, D) a silver javelin (16, 22, D) a +4 antimagic trident (16, 30, D) a +1 lajatang of venom (16, 33, D) a +7 trident of flaming (still there?) a +7 trident of flaming (still there?) (18, 24, D) an arrow (18, 28, D) an arrow (18, 30, D) a +1 longbow of flaming a +0 centaur barding of stealth 19 arrows (18, 39, D) a +0 flail a +0 leather armour (20, 3, D) a +0 dagger a +0 longbow 16 arrows a +0 leather armour (20, 4, D) a +0 war axe a +0 scale mail a cursed -1 scimitar a +0 leather armour (20, 5, D) a +0 mace a +0 ring mail (20, 6, D) a +0 broad axe a +0 chain mail a +0 arbalest 18 bolts (20, 7, D) a +2 quarterstaff of protection a +0 flail a +0 leather armour (20, 8, D) a +0 flail a +0 robe (20, 9, D) a +0 short sword a +0 buckler a +0 glaive a +0 plate armour (20, 10, D) a +0 dire flail a +0 plate armour a +0 long sword a +0 scale mail (20, 11, D) a +3 antimagic bardiche a +0 arbalest a +0 long sword a +0 arbalest 27 bolts a +0 ring mail (20, 12, D) 2 bolts (20, 13, D) a +3 short sword of speed (20, 20, D) 2 arrows (20, 21, D) an arrow (20, 22, D) an arrow (20, 23, D) 2 arrows (20, 24, D) 2 arrows (20, 30, D) a +0 dagger a +0 dire flail a +0 great mace an arrow a +1 battleaxe of freezing a +0 dire flail a +0 dire flail a +0 arbalest 10 bolts (20, 32, D) a cursed +0 robe a +0 club a +0 robe a +0 great sword of flaming +0 ice dragon scales 5 large rocks 2 bolts (20, 33, D) a +0 long sword a +0 robe a +0 arbalest 19 bolts a +4 antimagic glaive a +2 antimagic halberd (20, 34, D) a +8 antimagic halberd (still there?) a +8 antimagic halberd (still there?) a +0 robe (still there?) a +0 shortbow (still there?) a bolt (still there?) (20, 35, D) a bolt (20, 38, D) 4 arrows (22, 10, D) a +1 lajatang of venom a +0 robe of magic resistance (24, -7, D) an uncursed amulet of rage an uncursed ring of poison resistance a +3 ring of strength an uncursed amulet of rage a +0 cloak a +0 helmet of see invisible a +2 halberd of flaming a +4 trident of protection a +2 antimagic glaive (24, 14, D) +3 ice dragon scales (24, 15, D) a +0 cloak of magic resistance (24, 16, D) a +0 helmet of see invisible (24, 17, D) a +5 plate armour (24, 21, D) a +1 vampiric demon whip (24, 22, D) a +2 triple sword (24, 23, D) a +2 executioner's axe (24, 24, D) a +1 demon blade of draining (24, 25, D) the +0 bardiche of Dytsirgh {freeze, rF- Int+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It makes you vulnerable to fire. (24, 26, D) a +1 demon blade of electrocution (28, -3, D) a +2 antimagic halberd a +0 battleaxe a cursed +0 robe (28, -2, D) a +0 whip a +2 whip of electrocution a cursed +0 robe a +0 trident a +3 spear a +0 robe (28, -1, D) a +2 halberd of protection (still there?) a +2 halberd of protection (still there?) a cursed -1 flail (still there?) a +0 robe (still there?) a +0 spear (still there?) a +0 war axe (still there?) (28, 0, D) the +7 halberd of Hospitality {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). (28, 1, D) a +0 club (unseen) (28, 14, D) a +4 antimagic short sword (still there?) a +4 antimagic short sword (still there?) (28, 15, D) the +4 glaive "Ytwufry" {flame, Str+6} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). the +4 glaive "Ytwufry" {flame, Str+6} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). (28, 27, D) +0 swamp dragon scales (28, 28, D) +0 swamp dragon scales (28, 30, D) +0 swamp dragon scales (28, 31, D) a +3 great mace of protection a +3 vampiric halberd (28, 34, D) a +2 demon trident of electrocution a +0 robe a +0 trident a +0 leather armour a +0 spear 10 javelins a cursed +0 leather armour (28, 35, D) a +0 spear 14 silver javelins a +1 leather armour of cold resistance (28, 36, D) a +0 rapier a +0 robe (28, 37, D) a +1 halberd of venom a +4 spear of freezing 10 javelins a +0 leather armour (28, 38, D) 4 atropa-tipped darts a +2 rapier of protection a cursed +0 robe a +2 trident of protection a +0 leather armour (28, 39, D) a +0 rapier a +0 robe a +2 trident of freezing a +0 robe a potion of might a +3 antimagic spear 16 javelins a +0 leather armour (28, 40, D) a +1 glaive of protection a +2 antimagic spear 14 javelins a +0 leather armour (28, 41, D) 2 javelins (still there?) a +0 rapier (still there?) a +0 robe (still there?) (28, 42, D) a silver javelin (still there?) a +4 trident of venom (still there?) (28, 43, D) 3 silver javelins (28, 44, D) 2 javelins (28, 45, D) 4 javelins (28, 46, D) a javelin (28, 47, D) a javelin (30, 39, D) a +0 vampiric battleaxe a cursed +0 chain mail (32, -15, D) a +0 dagger (32, -11, D) a fan of gales (32, -10, D) a +4 antimagic spear (32, -9, D) a +0 robe (32, -8, D) a cursed +0 long sword a +0 scale mail a +0 halberd a +0 robe a +0 dagger of protection the +2 leather armour of the First Deaths {*Slow rN+++ rCorr Str-4 Dex+2} It affects your strength (-4). It affects your dexterity (+2). It renders you almost immune to negative energy. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (32, -7, D) a +2 halberd of protection an uncursed staff of energy a +0 robe +0 shadow dragon scales +0 shadow dragon scales 3 large rocks (32, -6, D) a +6 glaive of freezing 2 large rocks (32, -4, D) a +0 scale mail (32, 0, D) a +0 war axe a +0 scale mail (32, 1, D) a +2 glaive of freezing (still there?) a +2 glaive of freezing (still there?) a +0 arbalest (still there?) 19 bolts (still there?) a scroll of remove curse (still there?) (32, 2, D) a +0 long sword a +0 ring mail (32, 3, D) 4 datura-tipped darts (still there?) 4 datura-tipped darts (still there?) 22 stones (still there?) (32, 4, D) a +0 flail a +0 ring mail a scroll of remove curse 18 stones (32, 5, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 arbalest 19 bolts 12 arrows (32, 6, D) +2 fire dragon scales (32, 9, D) a bolt a scroll of identify (32, 10, D) a +0 trident (32, 11, D) a bolt +0 shadow dragon scales a +0 leather armour (32, 12, D) a +2 long sword a cursed +0 plate armour a +0 flail a +0 scale mail a +0 mace a +0 ring mail (32, 16, D) a +0 long sword a +0 plate armour a +2 battleaxe a +0 chain mail (32, 17, D) a +3 halberd of venom a +0 plate armour (32, 22, D) a +0 war axe a +0 plate armour (32, 23, D) a +2 antimagic bardiche (32, 28, D) a +0 great sword a +0 chain mail a +0 great mace a +0 plate armour (32, 29, D) a +3 great sword a +0 chain mail a cursed +0 long sword a +0 plate armour a +0 great mace of protection a +0 plate armour a +3 war axe a +0 chain mail a cursed -2 long sword a +0 plate armour a +0 battleaxe a +0 plate armour (32, 30, D) a +6 antimagic glaive a +0 long sword a +0 chain mail a +0 shield (32, 32, D) a +1 dire flail a +0 plate armour (32, 37, D) a +0 great sword a +1 chain mail of positive energy a +0 war axe a +0 plate armour a +0 shield a +2 bardiche a cursed +0 chain mail a +3 long sword a cursed +0 plate armour a +0 shield a +0 battleaxe of freezing a +0 plate armour a +0 halberd a +0 chain mail (32, 38, D) a +0 long sword a cursed +0 chain mail a +0 great mace a +0 chain mail a +0 great sword a +1 plate armour of fire resistance a +0 battleaxe a +1 chain mail of positive energy (32, 39, D) a +3 battleaxe of electrocution a +0 chain mail (32, 40, D) a +5 triple crossbow of flaming (34, 16, D) a +3 antimagic halberd (34, 26, D) a +5 arbalest of flaming (34, 27, D) a +0 great sword of electrocution a +1 scale mail of poison resistance a +1 great mace of venom a +0 ring mail a +0 battleaxe a +0 scale mail (36, -11, D) a crystal ball of energy (36, 13, D) a +4 centaur barding (36, 14, D) +4 swamp dragon scales (36, 15, D) +6 ice dragon scales (36, 16, D) a +0 helmet of intelligence (36, 17, D) a +6 chain mail (36, 22, D) a +5 bardiche of chopping (36, 23, D) the +5 great mace of Triumph {venom, +Blink Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you blink. (36, 24, D) the +5 demon whip "Eviscerator" {elec, Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). (36, 25, D) the +5 giant spiked club "Ywnunese" {venom, *Corrode rC+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from cold. It may corrode you when you take damage. (36, 26, D) a +5 giant spiked club (36, 27, D) a +5 giant spiked club (36, 28, D) a +5 lajatang (38, 19, D) a +4 rapier of electrocution a +0 cloak a +0 pair of gloves (38, 21, D) a +2 halberd of freezing (38, 48, D) 2 large rocks (unseen) (40, -8, D) a +0 battleaxe (40, -7, D) a +2 glaive of venom (40, -6, D) a +1 flail of draining (40, -5, D) a +0 long sword a +0 cloak (40, -4, D) a +4 arbalest of velocity (40, 9, D) a +0 whip a +0 cloak (40, 15, D) a +3 great sword of holy wrath a +0 cloak +0 gold dragon scales +0 gold dragon scales (40, 16, D) a +1 trident of freezing a +0 short sword +0 storm dragon scales +0 gold dragon scales (40, 17, D) a +7 antimagic halberd (40, 19, D) a +1 halberd of freezing (40, 20, D) a +0 halberd (40, 23, D) a +0 cloak a +2 antimagic halberd (40, 30, D) a +0 glaive (40, 31, D) a +0 glaive (40, 32, D) a +0 battleaxe a +0 mace a +0 mace a +0 mace (40, 33, D) a +3 halberd of protection a +1 short sword of venom (40, 34, D) +0 storm dragon scales a +2 halberd of venom a +0 halberd (40, 35, D) a +0 dire flail (40, 44, D) a +0 animal skin a +0 war axe (40, 45, D) a +0 rapier a +0 cloak (40, 46, D) +0 ice dragon scales 2 large rocks (40, 47, D) 10 large rocks (44, 14, D) 2 silver javelins (44, 20, D) a +4 antimagic spear (44, 30, D) a +4 halberd of venom (44, 37, D) 19 arrows