Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9980648378137127030 162 DaddyWalrus the Conjurer (level 5, -9/28 HPs) Began as a Deep Elf Conjurer on June 5, 2025. Mangled by an ice beast (14 damage) ... on level 6 of the Dungeon. The game lasted 00:12:34 (3327 turns). DaddyWalrus the Conjurer (Deep Elf Conjurer) Turns: 3327, Time: 00:12:34 Health: -9/28 AC: 8 Str: 6 XL: 5 Next: 19% Magic: 7/11 EV: 6 Int: 23 God: Gold: 241 SH: 0 Dex: 16 Spells: 3/10 levels left rFire . . . i - +2 dagger "Harchoram" {drain, rN+ Will- Dex+3 Stlth+} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . c - +2 cloak rCorr . n - +0 pair of gloves SInv . f - +1 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: weak-willed, vertiginous A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 241 gold pieces. Inventory: Hand Weapons i - the +2 dagger "Harchoram" (weapon) {drain, rN+ Will- Dex+3 Stlth+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Missiles k - 2 javelins l - a throwing net Armour a - a +0 robe (worn) c - a +2 cloak (worn) f - a +1 pair of boots (worn) n - a +0 pair of gloves (worn) Magical Staves s - a staff of death Jewellery t - an amulet of magic regeneration Scrolls e - a scroll of amnesia {unknown} g - a scroll of noise {unknown} j - 4 scrolls of identify {unknown} m - a scroll of vulnerability p - a scroll of teleportation {unknown} q - a scroll of fog {unknown} Potions b - a potion of magic d - 2 potions of moonshine h - a potion of curing {unknown} o - a potion of cancellation {unknown} r - a potion of lignification {unknown} u - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 7.0 Conjurations + Level 0.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 70% 2d7 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 30% 2 Launch Clockwork Bee Frge 3% N/A 50% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 41% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Dithmenos Qazlal Yredelemnul The Shining One Shops: D:3 = Annotations: D:2 Sigmund D:4 Duvessa Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. The ice beast hits you but does no damage. Okay, then. As you read the scroll labelled GISENO MALY, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The ice beast hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (weak-willed, 73% to hit) You focus your ray upon the phantom. The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the phantom. The phantom is lightly damaged. (Press . to maintain the ray.) The ice beast hits you but does no damage. The searing ray hits the ice beast! The ice beast is moderately wounded. The searing ray hits the phantom. The phantom is moderately damaged. The ice beast hits you but does no damage. The searing ray hits the ice beast! The ice beast is severely wounded. The searing ray hits the phantom! The phantom is heavily damaged. The ice beast hits you but does no damage. The searing ray hits the ice beast! The ice beast is almost dead. The searing ray hits the phantom! The phantom is almost destroyed. You finish channelling your searing ray. The ice beast hits you but does no damage. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! Ouch! That really hurt! You die... #..# ##.... #..##....# .. ###..#....# ...#........# ...........## ..........## ####....<.#### ###.......######.># ##..##.WY@.....# #..#######...## #.## .## #.# # #.# .. . You could see an ice beast (weak-willed) and a phantom (weak-willed). Vanquished Creatures A howler monkey (D:3) A bombardier beetle (D:4) 3 adders 2 ribbon worms (D:3) 5 orcs (D:3) 5 giant cockroaches 4 hobgoblins 2 quokkas 3 ball pythons 7 bats 6 endoplasms 3 frilled lizards 11 goblins 6 kobolds 8 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DaddyWalrus the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 482 | D:1 | Found a faded altar of an unknown god. 908 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 911 | D:1 | Learned a level 2 spell: Searing Ray 1072 | D:2 | Reached skill level 5 in Conjurations 1198 | D:2 | Found a glowing golden altar of the Shining One. 1292 | D:2 | Identified the +2 dagger "Harchoram" {drain, rN+ Will- | Dex+3 Stlth+} 1316 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1791 | D:2 | Noticed Sigmund 1923 | D:3 | Found a stormy altar of Qazlal. 1997 | D:3 | Reached skill level 6 in Conjurations 1997 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/10 2095 | D:3 | Learned a level 4 spell: Fulminant Prism 2106 | D:3 | Found a basalt altar of Yredelemnul. 2226 | D:3 | Found Ulyrgh's One-of-a-Kind Rings. 2316 | D:3 | Found a shadowy altar of Dithmenos. 2944 | D:4 | Reached skill level 7 in Conjurations 2944 | D:4 | Reached XP level 5. HP: 28/28 MP: 6/11 3257 | D:4 | Noticed Duvessa 3292 | D:4 | You fall into a shaft and drop 2 floors! 3303 | D:6 | Noticed an ice beast 3312 | D:5 | Entered Level 5 of the Dungeon 3327 | D:6 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, angelslayer_ecumenical_altar_muddy, minmay_gold_behind_fungi D:2: layout_basic, basic_altar, kennysheep_donut, minmay_misc_feat_roman, uniq_sigmund D:3: minmay_octagon_keep, layout_loops_ring, grunt_qazlal_sundering, overflow_temple_1_default, yredelemnul_altar_generic, nicolae_shop_unique_rings D:4: layout_layer_cave, trog_book, kennysheep_mini, uniq_duvessa D:5: layout_basic D:6: layout_layer_cave, mainiacjoe_overflow_alcove_4, minmay_temple_entry_statues_pillars, kennysheep_generic_room_4, uniq_edmund, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Conjurations | 5 6 7 | 7.0 Dodging | | 2.4 Spellcasting | | 3.0 Alchemy | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | | 6 || 6 Cast: Magic Dart | 64 | 51 || 115 Searing Ray | 1 | 8 || 9 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Robe | 2 | 18 || 20 Dodge: Dodged | 3 | 7 || 10