Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 16879929856639542103 144 DaddyWalrus the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on June 5, 2025. Incinerated by a bombardier beetle (9 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:05:35 (2303 turns). DaddyWalrus the Conjurer (Deep Elf Conjurer) Turns: 2303, Time: 00:05:36 Health: -2/28 AC: 3 Str: 6 XL: 5 Next: 5% Magic: 8/11 EV: 11 Int: 23 God: Gold: 93 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . p - +2 flail (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons p - a +2 flail of venom (weapon) Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) n - a +0 leather armour of fire resistance Wands l - a wand of digging (13) m - a wand of quicksilver (9) Scrolls c - 2 scrolls of fear d - 2 scrolls of identify {unknown} k - 2 scrolls of amnesia {unknown} o - 2 scrolls of revelation {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} h - a potion of invisibility {unknown} i - a potion of resistance {unknown} j - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 6.0 Conjurations + Level 3.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ( Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A bombardier beetle comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (asleep, 100% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is lightly wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. You climb upwards. The liquid fire burns you! You die... ####.................# ..##########.........# #..# #.........# ##.## #........## #..## #####.........# ###..###...#...<.....# ...###..##...........# ####..######.........# .#..#######.....@....# .+.##....##.........## .#..####..#..#.....## ####..###....#####.# ####..###..# #.# ###.####.....# #.# #...#..###...# #.# ..###.......## #.# #####.......# #.# There were no monsters in sight! Vanquished Creatures 2 bombardier beetles (D:3) 2 adders (D:2) 3 dart slugs 5 orcs (D:3) A ribbon worm (D:2) 7 endoplasms 5 giant cockroaches 4 hobgoblins 2 quokkas 3 ball pythons 5 bats 4 frilled lizards (D:1) 5 goblins 4 kobolds (D:1) 5 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DaddyWalrus the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 198 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 201 | D:1 | Learned a level 2 spell: Searing Ray 336 | D:1 | Reached skill level 5 in Conjurations 691 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 915 | D:2 | Found Levabrui's Weapon Emporium. 1349 | D:2 | Found a faded altar of an unknown god. 1581 | D:3 | Reached skill level 6 in Conjurations 1581 | D:3 | Reached XP level 4. HP: 24/24 MP: 1/10 1633 | D:3 | Learned a level 4 spell: Fulminant Prism 1645 | D:3 | Reached skill level 1 in Alchemy 2047 | D:3 | Reached XP level 5. HP: 25/28 MP: 1/11 2285 | D:4 | Noticed Grinder 2303 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_ring D:2: serial_bayou_shore_a, layout_rooms, serial_shops, shop, chequers_ecumenical_altar_island D:3: layout_rooms, grunt_decor_clamped D:4: layout_layer_cave, fedhas_altar_decomposition, minmay_temple_entry_large_hall, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Conjurations | 5 6 | 6.0 Alchemy | 2 3 | 3.0 Dodging | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 23 || 99 Searing Ray | 4 | 3 || 7 Use: Scroll | | 1 || 1 Armour: Robe | 1 | || 1 Dodge: Dodged | 2 | 1 || 3