Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 815749239540495617 618 DaddyWalrus the Conjurer (level 7, -1/54 HPs) Began as a Deep Elf Conjurer on June 5, 2025. Was an Initiate of Vehumet. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:13:25 (3825 turns). DaddyWalrus the Conjurer (Deep Elf Conjurer) Turns: 3825, Time: 00:13:26 Health: -1/54 AC: 23 Str: 6 XL: 7 Next: 21% Magic: 3/13 EV: 2 Int: 23 God: Vehumet [......] Gold: 341 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . i - +1 falchion (flame) rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + m - melded +0 helmet rElec . (cloak unavailable) rCorr . j - melded +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -25), tree-form, hasted, very quick A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were a tree. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 341 gold pieces. Inventory: Hand Weapons i - a +1 falchion of flaming (weapon) Missiles d - 2 javelins Armour a - a +0 robe (melded) j - a +0 pair of gloves (melded) m - a +0 helmet (melded) Jewellery r - an amulet of the acrobat Wands c - a wand of roots (5) q - a wand of mindburst (13) Scrolls g - a scroll of amnesia h - a scroll of vulnerability k - a scroll of revelation {unknown} l - a scroll of enchant armour {unknown} o - a scroll of identify Potions b - a potion of magic e - a potion of resistance f - 2 potions of invisibility p - a potion of haste Skills: - Level 2.4 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 7.0 Conjurations + Level 1.1 Translocations - Level 6.0 Alchemy - Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 16% 3d11 8% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% N/A 17% 2 Yara's Violent Unravell Hex/Alch 8% 3d5 67% 5 Enfeeble Hex 1% N/A 100% 7 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Dithmenos Trog Uskayaw Vehumet Xom Zin Annotations: D:4 exclusion: wyvern Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The water moccasin closely misses you. The water moccasin misses you. The searing ray misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin barely misses you. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 68% to hit) Okay, then. It was a potion of haste. You feel yourself speed up. You stop channelling your searing ray. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin barely misses you. It was a potion of lignification. You turn into a tree. Your +0 robe, +0 helmet and +0 pair of gloves meld into your body. Your roots penetrate the ground. You die... ######### #.......# #.#####.# # #.......## ######..#..(..# ##...#..#..)..####### ##..............♣S..# .....##.#......##.#.# ##..###.......)##.# # ........######.#..# ......#.# #)#)## .#....#.. #.#. ......#.. #... .#....... ###. ....#.## You could see a water moccasin. Vanquished Creatures A dream sheep (D:5) Eustachio (D:4) A scorpion (D:5) 2 bombardier beetles (D:5) A hound (D:4) An orc priest (D:5) Ijyb (D:4) Natasha (thrice) (D:3) Terence (D:2) An orc wizard (D:5) Robin (D:2) 4 adders A shadow imp (D:4) 2 ribbon worms A dart slug (D:5) An endoplasm (D:3) 7 giant cockroaches 6 hobgoblins 8 jackals 7 orcs 6 quokkas 4 ball pythons 4 bats 3 frilled lizards 17 goblins 10 kobolds 3 rats 98 creatures vanquished. Vanquished Creatures (others) 4 dream sheep (D:5) 4 creatures vanquished. Grand Total: 102 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DaddyWalrus the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 184 | D:1 | Learned a level 2 spell: Searing Ray 277 | D:1 | Reached skill level 5 in Conjurations 600 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 633 | D:2 | Found a shadowy altar of Dithmenos. 674 | D:2 | Noticed Robin 678 | D:2 | Killed Robin 774 | D:2 | Noticed Terence 802 | D:2 | Reached skill level 6 in Conjurations 853 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/10 858 | D:2 | Learned a level 4 spell: Fulminant Prism 968 | D:2 | Killed Terence 1230 | D:3 | Noticed Natasha 1238 | D:3 | Killed Natasha 1522 | D:3 | Noticed Natasha 1525 | D:3 | Killed Natasha 1526 | D:3 | Reached skill level 7 in Conjurations 1526 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/11 1651 | D:3 | Found a snail-covered altar of Cheibriados. 1739 | D:3 | Reached skill level 1 in Alchemy 1793 | D:3 | Noticed Natasha 1797 | D:3 | Killed Natasha 2181 | D:4 | Noticed Ijyb 2267 | D:4 | Found a bloodstained altar of Trog. 2271 | D:4 | Found a radiant altar of Vehumet. 2279 | D:4 | Became a worshipper of Vehumet 2284 | D:4 | Found a glowing silver altar of Zin. 2389 | D:4 | Noticed Eustachio 2535 | D:4 | Killed Ijyb 2715 | D:4 | Killed Eustachio 2716 | D:4 | Reached XP level 6. HP: 12/32 MP: 4/12 2858 | D:4 | Noticed a wyvern 2988 | D:4 | Found a hide-covered altar of Uskayaw. 3132 | D:5 | Entered Level 5 of the Dungeon 3155 | D:5 | Reached skill level 5 in Alchemy 3185 | D:5 | Noticed a dream sheep 3185 | D:5 | Noticed a dream sheep 3185 | D:5 | Noticed a dream sheep 3185 | D:5 | Noticed a dream sheep 3185 | D:5 | Noticed a dream sheep 3185 | D:5 | Found a shimmering altar of Xom. 3188 | D:5 | Killed a dream sheep 3188 | D:5 | Killed a dream sheep 3188 | D:5 | Killed a dream sheep 3188 | D:5 | Killed a dream sheep 3189 | D:5 | Killed a dream sheep 3355 | D:5 | Reached XP level 7. HP: 29/36 MP: 7/13 3620 | D:5 | Reached skill level 1 in Evocations 3771 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 3817 | D:5 | Reached skill level 1 in Translocations 3824 | D:5 | HP: 1/36 [water moccasin (8)] 3825 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms D:2: layout_rooms, basic_altar, uniq_robin, uniq_terence D:3: layout_basic, overflow_temple_1_default, uniq_natasha D:4: layout_cave_pools, mainiacjoe_overflow_alcove_1, minmay_overflow_temple_star_quad, uniq_eustachio, uniq_ijyb D:5: layout_loops_cross, kb_xom_exploding_sheep, st_stairs_8, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Conjurations | 5 6 7 | 7.0 Alchemy | 4 5 6 | 6.0 Evocations | 1 | 1.0 Translocations | 1 | 1.1 Dodging | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Dagger | 1 | | || 1 Spear | | 2 | || 2 Cast: Magic Dart | 65 | 71 | 17 || 153 Searing Ray | 4 | 20 | 6 || 30 Fulminant Prism | | 1 | || 1 Use: Scroll | | 8 | || 8 Potion | | | 2 || 2 Armour: Robe | 12 | 17 | 6 || 35 Dodge: Dodged | 13 | 11 | 4 || 28