Dungeon Crawl Stone Soup version 0.19.0 (webtiles) character file. 0 Danakh the Magician (level 1, -1/13 HPs) Began as a Mummy Wizard on Nov 5, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (47 turns). Danakh the Magician (Mummy Wizard) Turns: 47, Time: 00:00:54 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting * Level 0.7 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal splashes around in the water. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. The jackal splashes around in the water. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You die... ##.######### ...........## ...###.##..# #.###'###+## #h##...#...# ..hh.....#...#≈.≈# ....h.####...#≈.≈# ≈# ###### #...#≈.≈# ≈≈# #...#h@≈#≈≈.# #..h#hh≈#≈..# #...#...#...# #...........# #...........# #...........# #...........# #.....<.....# #...........# You could see 3 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Danakh the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 47 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 3 Armor: Robe || 2 Dodge: Dodged || 13