Danakh Level 1 of the Dungeon (0, 0, D:1) a +0 robe (14, -25, D:1) a +0 dagger (22, -3, D:1) a +0 whip (26, 2, D:1) a +0 club (26, 3, D:1) a +0 club (38, -38, D:1) 19 arrows (38, -37, D:1) a +0 leather armour (41, 10, D:1) a +0 dagger (41, 11, D:1) 19 arrows (47, 16, D:1) a +0 ring mail (54, 9, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a cursed +0 spear (2, -1, D:2) a +0 club (12, -12, D:2) 14 sling bullets (15, -49, D:2) 17 sling bullets (17, -41, D:2) a +0 club (19, -46, D:2) a +0 dagger (34, -36, D:2) 22 stones (40, -6, D:2) a +0 leather armour (42, -13, D:2) a +0 leather armour (46, -25, D:2) 13 bolts Level 3 of the Dungeon (0, 0, D:3) 8 bolts (9, 2, D:3) a +0 club (12, 6, D:3) a +0 leather armour (17, -17, D:3) 15 stones (20, -26, D:3) a +0 short sword (23, -27, D:3) a +0 dagger (26, 9, D:3) a +0 whip a +0 flail (27, -9, D:3) a +0 club (27, 0, D:3) a +0 flail a +0 scale mail (27, 6, D:3) a +0 flail (27, 15, D:3) 15 stones (28, -21, D:3) a +0 scale mail (31, -19, D:3) 15 stones (37, 11, D:3) 2 needles of sleeping (38, 5, D:3) a +0 short sword a +0 leather armour (39, -13, D:3) a +0 club (39, 5, D:3) a +0 mace a +0 mace a +0 dagger a cursed +0 robe (48, -7, D:3) 24 stones Level 4 of the Dungeon [Shop] Xaoteoh's Antique Weapon Shop a +0 hand axe (90 gold) a +4 quarterstaff of protection (804 gold) a +0 bardiche (270 gold) a +0 flail (105 gold) the +11 dagger of Dismay {pain, *Corrode MR+ Int+3 Dex-2} (2073 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +0 battleaxe (195 gold) a +0 flail (105 gold) a +0 mace (90 gold) a +0 club (30 gold) a +0 hunting sling (45 gold) (0, 0, D:4) a +0 flail (1, 23, D:4) a quokka corpse (skeletalised by now) (5, 2, D:4) 7 arrows (13, 16, D:4) 6 needles of paralysis (27, 12, D:4) a +0 club (27, 14, D:4) a +0 whip (28, 39, D:4) 22 sling bullets (29, 14, D:4) a +0 dagger a +0 robe (30, 16, D:4) 20 stones (32, 7, D:4) a +0 club (33, 7, D:4) a +0 flail (40, 12, D:4) a +0 spear (41, 43, D:4) a +0 hand axe a cursed -1 dagger a +0 robe (42, 43, D:4) a +0 short sword a +0 leather armour (49, 19, D:4) a +0 whip (50, 40, D:4) the +5 robe of the Realm of Zot {*Drain +Inv rF+ rC+++} It protects you from fire. It renders you almost immune to cold. It lets you turn invisible. It causes draining when unequipped. Level 5 of the Dungeon (0, 0, D:5) a scroll of amnesia (6, -9, D:5) a +0 plate armour a +0 scale mail (11, 6, D:5) a jackal corpse (17, 6, D:5) 16 poisoned needles (32, 16, D:5) a +0 ring mail