DangYo the Dungeon (0, 51, D) a Fen Folio (0, 52, D) a +1 scale mail of magic resistance (1, 32, D) a lightning rod (4/4) (1, 34, D) a phantom mirror (1, 38, D) a +0 great mace (unseen) (1, 50, D) a +0 demon whip of venom (1, 51, D) an uncursed amulet of guardian spirit (1, 52, D) an uncursed staff of poison (2, 14, D) a book of Necromancy (2, 15, D) an uncursed staff of wizardry (2, 32, D) a book of Debilitation (2, 34, D) an uncursed staff of wizardry (2, 44, D) a +0 robe (2, 50, D) an uncursed staff of conjuration (2, 51, D) a +0 scythe of protection (2, 52, D) the Reference Book on the Torrid Frostbite Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Ice Form Ice/Transmutation 4 e - Freezing Cloud Conjuration/Ice/Air 6 f - Bolt of Fire Conjuration/Fire 6 (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a book of Geomancy (3, 15, D) a book of Enchantments (3, 16, D) a lamp of fire (3, 32, D) a +0 pair of gloves of archery (3, 33, D) a phial of floods (3, 34, D) the Papyrus of Fire and Clay Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Bolt of Fire Conjuration/Fire 6 (3, 36, D) a +3 demon whip of freezing (unseen) (3, 37, D) a +0 short sword (3, 50, D) a +4 great mace of crushing (3, 51, D) an uncursed staff of cold (3, 52, D) the +7 short sword of Expedience {pierce, rF+++ rC- rN+} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from negative energy. a +3 chain mail of poison resistance the cursed +0 demon whip of Vodka {pain, rPois Str-4 Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It affects your dexterity (+4). It protects you from poison. It lets you see invisible. It has a curse placed upon it. a +0 scythe of venom a lightning rod (4/4) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 lajatang a +5 battleaxe (4, 7, D) a +3 shield a +0 war axe a +0 shield a +3 large shield a +3 buckler (4, 14, D) a +2 shortbow of flaming (4, 15, D) the +3 ring mail of Misanthropy {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. (4, 16, D) a +2 scythe of flaming a +1 robe (4, 17, D) a +6 scythe of venom (4, 18, D) a +1 scythe of flaming (4, 32, D) a book of Minor Magic (4, 33, D) the +2 helmet of the Orb {-Cast rF++ Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It prevents spellcasting. (4, 34, D) a +1 broad axe (4, 36, D) a +0 robe (unseen) (4, 50, D) an uncursed amulet of faith (5, 15, D) a +0 flail of protection a +4 triple crossbow of velocity (5, 16, D) a +2 mace of venom (5, 33, D) a +0 spear (5, 34, D) an uncursed ring of see invisible a +3 ring mail of poison resistance (5, 49, D) the cursed +1 flail of Mandamus {crush, *Slow rC++ rN+ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It may slow you when you take damage. It has a curse placed upon it. (unseen) (6, 14, D) an uncursed staff of earth (6, 15, D) the cursed +0 rapier of Quantum Leap {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (6, 16, D) an uncursed staff of air (6, 17, D) a +0 giant spiked club (6, 32, D) the Compendium of Ensnaring Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Portal Projectile Hexes/Translocation 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (6, 34, D) a cursed +0 robe (6, 55, D) the Reference Book on the Warped Escort Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Portal Projectile Hexes/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Demon Summoning 5 e - Summon Forest Summoning/Translocation 5 (unseen) (7, 14, D) an uncursed staff of wizardry (7, 15, D) a +6 blowgun a +3 leather armour of poison resistance a +2 shortbow of freezing (7, 32, D) a +2 dagger of protection (7, 33, D) the Compendium of Companions and Arcane Weapons Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Sticky Flame Conjuration/Fire 4 e - Summon Lightning Spire Summoning/Air 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (7, 34, D) a +0 quarterstaff of protection an uncursed staff of air a +0 chain mail (7, 49, D) an uncursed staff of earth (8, 15, D) a book of Misfortune (8, 16, D) a +1 vampiric glaive (8, 17, D) a +0 scythe of freezing (8, 33, D) a +0 robe the +1 plate armour of a ziggurat {Str+2} It affects your strength (+2). (8, 34, D) a +0 robe a +1 great sword a +6 arbalest an uncursed staff of earth (8, 50, D) an uncursed staff of fire (8, 52, D) a +0 robe of fire resistance a +5 eveningstar of draining a +0 war axe of flaming (9, 14, D) the Volume of the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Lightning Spire Summoning/Air 4 e - Dragon's Call Summoning 9 (9, 15, D) a +0 short sword of holy wrath (9, 16, D) a lightning rod (4/4) (9, 32, D) a book of Frost (9, 49, D) an uncursed staff of air (9, 52, D) +0 shadow dragon scales a +3 dagger of venom (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (10, 14, D) an uncursed amulet of the acrobat (10, 15, D) a +1 short sword of venom the Catalogue of Enchanting Poison Spells Type Level a - Slow Hexes 2 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Confuse Hexes 3 e - Silence Hexes/Air 5 f - Alistair's Intoxication Transmutation/Poison 5 (10, 16, D) an uncursed staff of conjuration (10, 32, D) a +1 scale mail of fire resistance (10, 33, D) a +0 dire flail (unseen) (10, 34, D) an uncursed ring of see invisible (unseen) (10, 37, D) a +1 flail of freezing (unseen) (10, 39, D) a +0 robe (10, 50, D) a phantom mirror (10, 51, D) a +2 spear of freezing (still there?) a +2 spear of freezing (still there?) (10, 52, D) a book of Conjurations (11, 1, D) +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 gold dragon scales +5 fire dragon scales a +0 scale mail a +5 crystal plate armour the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the cursed +0 great mace of Ididamo {crush, rElec MR+ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 short sword of electrocution (11, 16, D) an uncursed staff of wizardry a +1 shortbow of velocity (11, 32, D) a +0 war axe of freezing (11, 33, D) a book of Annihilations (11, 36, D) a +0 trident (unseen) (11, 37, D) a +0 robe (11, 51, D) the +6 whip "Leviticus" {flame, +Rage Str-3 Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+4). It lets you go berserk. (11, 52, D) +1 fire dragon scales an uncursed staff of wizardry (12, 14, D) an uncursed staff of cold (12, 15, D) Kogipi's Compendium of Lethal Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Throw Frost Conjuration/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (12, 32, D) a lamp of fire (12, 33, D) a book of Party Tricks (12, 34, D) a +0 robe (12, 35, D) a book of Clouds (12, 37, D) a +0 robe (13, 32, D) a +0 spear of flaming (13, 33, D) a +0 dagger (13, 50, D) the +3 hand axe of Jiche {flame, rElec rN++ Str+4 Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (-5). It insulates you from electricity. It greatly protects you from negative energy. the +3 plate armour of Nusacs {rElec rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. a book of Necromancy (13, 51, D) a +1 pair of boots of running (13, 52, D) an uncursed amulet of the gourmand (14, 51, D) a +2 mace of protection (14, 52, D) a cursed staff of power (18, 32, D) the +8 shortbow "Odevao Doosm" {flame, rN+ Str+2 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+2). It protects you from negative energy. (18, 34, D) the +5 ring mail of Qoisag {Dex+4} It affects your dexterity (+4). (18, 48, D) the cursed +3 triple crossbow "Beuriu" {flame, rC+ Str-2 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (18, 50, D) a +1 flail of distortion (18, 51, D) a scarf of resistance (19, 0, D) a +1 rapier of venom a +0 robe a +2 dagger of electrocution (19, 1, D) an uncursed staff of energy (19, 16, D) a +4 quarterstaff of crushing (19, 17, D) an uncursed staff of cold (19, 19, D) a +0 spear (19, 32, D) a +2 demon whip of draining a +9 blowgun (19, 49, D) a +4 ring mail of fire resistance (20, 0, D) a cursed staff of cold (20, 1, D) a +5 hand axe of chopping (20, 16, D) a lightning rod (4/4) (20, 17, D) a +1 spear of venom (20, 32, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (20, 33, D) a +0 chain mail (20, 48, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (20, 49, D) a book of Party Tricks (20, 51, D) a +2 robe of magic resistance (21, 0, D) a Necronomicon (21, 1, D) the cursed +1 hand axe of Hatred {chop, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (21, 3, D) a +2 demon whip of venom (21, 16, D) an uncursed staff of energy (21, 32, D) an uncursed staff of wizardry (21, 33, D) the cursed +1 robe of Sel Zip {rF+} It protects you from fire. It has a curse placed upon it. an uncursed staff of wizardry (21, 34, D) Eveiptuh's Guide on Hexes and Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Slow Hexes 2 c - Regeneration Charms/Necromancy 3 d - Tukima's Dance Hexes 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Death Channel Necromancy 6 (21, 48, D) the Compendium of Flamy Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (21, 49, D) a +0 battleaxe (21, 50, D) a +4 great mace of protection (22, 0, D) a book of Death (22, 1, D) an uncursed staff of energy (22, 17, D) a +1 long sword of protection (still there?) an uncursed staff of earth (still there?) (22, 19, D) a +0 leather armour (unseen) (22, 32, D) a +3 scythe of venom (22, 33, D) a +1 ring mail of positive energy (22, 48, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (22, 49, D) a book of Unlife a +0 lajatang of speed (23, 1, D) a phial of floods (23, 17, D) a +0 trident (23, 18, D) a +0 trident 4 silver tomahawks a +0 spear (23, 19, D) a +2 spear of venom (unseen) (23, 32, D) the +13 crystal plate armour of Unreason {MR+ Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (23, 33, D) a phial of floods (23, 34, D) a +3 halberd of venom (23, 48, D) a cursed -3 ring of protection (23, 49, D) an uncursed staff of summoning (23, 52, D) a +0 halberd (24, -1, D) an uncursed ring of positive energy a +4 ring of intelligence the ring "Jeikhuoss" {rCorr *Slow rElec rN++} [ring of resist corrosion] It insulates you from electricity. It greatly protects you from negative energy. It may slow you when you take damage. a +2 ring of slaying the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (24, 1, D) the Incunabulum of Assistive Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ozocubu's Armour Charms/Ice 3 c - Spider Form Transmutation/Poison 3 d - Hydra Form Transmutation 6 e - Statue Form Transmutation/Earth 6 (24, 16, D) a +2 antimagic spear (24, 17, D) a +2 rapier of speed a +0 robe a cursed -5 ring of strength (24, 18, D) a +0 trident a throwing net a +0 trident 4 tomahawks (24, 20, D) a +4 war axe of chopping 17 steel javelins a +0 leather armour the +2 lajatang of Crusades {holy, rPois rN+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from poison. It protects you from negative energy. a +0 robe (24, 26, D) a throwing net a javelin (24, 32, D) a +3 whip of distortion (24, 33, D) a book of Geomancy (24, 34, D) a book of Misfortune (24, 48, D) the +11 short sword "Tarirev" {vamp, +Rage MP-9 Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your magic capacity (-9). It lets you go berserk. (24, 49, D) the +1 plate armour of the Armadillo {MR+ Str+5} It affects your strength (+5). It affects your resistance to hostile enchantments. an uncursed ring of resist corrosion (25, 0, D) Dofiodd's Volume of Transmigration and the Glacier Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Alistair's Intoxication Transmutation/Poison 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Statue Form Transmutation/Earth 6 (25, 1, D) a +0 scimitar a +0 robe a +0 vampiric broad axe (25, 3, D) a +0 robe (25, 16, D) a +0 trident (25, 17, D) a phial of floods (25, 18, D) a +4 great sword of holy wrath 17 javelins the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. a +6 hand axe of freezing a +0 leather armour a +2 trident of distortion (25, 20, D) a +1 trident of venom (25, 32, D) a phantom mirror (25, 34, D) a +2 great sword of slicing (25, 48, D) an uncursed staff of air (25, 49, D) a +2 scythe of venom +0 ice dragon scales (25, 50, D) a book of Maledictions (26, 1, D) a +3 blowgun a crystal ball of energy (26, 17, D) a +0 trident (26, 18, D) a +2 lajatang of speed a +0 robe (26, 32, D) a fan of gales the +4 trident of Nofat {pierce, Fragile rPois rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from poison. It will be destroyed if unequipped. (26, 33, D) the +3 great sword "Worm" {holy, Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). an uncursed staff of conjuration (26, 35, D) a +0 robe (26, 49, D) an uncursed staff of poison the Catalogue of Fiery Creation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Small Mammal Summoning 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Summon Demon Summoning 5 e - Malign Gateway Summoning/Translocation 7 (26, 50, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) the amulet "Ettusul" {rElec Regen+ Int-5 Dex+3 Slay+4} [amulet of regeneration] It affects your intelligence (-5). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It increases your rate of regeneration. the amulet of Gunoikkon {rF+ Regen+} [amulet of regeneration] It protects you from fire. It increases your rate of regeneration. an uncursed ring of fire the ring "Ditaxet" {+Blink Str+6} [ring of strength] It affects your strength (+6). It lets you blink. a +6 ring of protection the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). an uncursed ring of protection from cold a +3 ring of dexterity the ring "Doaroni" {Ice Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. an uncursed ring of magical power the ring of Ydappufi {Wiz *Slow +Fly rN+ Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It protects you from negative energy. It lets you fly. It may slow you when you take damage. an uncursed ring of protection from fire (26, 51, D) a +0 trident (unseen) (27, 0, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (27, 2, D) a cursed +5 halberd of freezing (unseen) (27, 16, D) a +0 spear of piercing (27, 19, D) a +2 trident of piercing a +0 robe (27, 20, D) a +0 trident a +2 robe (27, 21, D) a +0 trident (27, 32, D) a sack of spiders (27, 48, D) a book of Summonings (27, 49, D) the Volume of Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (28, 0, D) an uncursed staff of energy (28, 1, D) a +3 chain mail of poison resistance (28, 16, D) a book of Ice (28, 17, D) a book of Summonings (28, 34, D) a cursed ring of attention (28, 49, D) Pauhulong's Volume of Congealing Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Sticky Flame Conjuration/Fire 4 f - Simulacrum Ice/Necromancy 6 (28, 54, D) a +1 scythe of protection (29, 0, D) a +0 war axe of chopping (29, 1, D) a +1 whip of freezing (29, 16, D) a book of Callings (29, 17, D) a sack of spiders (29, 32, D) an uncursed amulet of guardian spirit (29, 33, D) a +3 dagger of venom (29, 38, D) a +0 quarterstaff (29, 48, D) a lamp of fire (29, 49, D) a sack of spiders (unseen) (30, 49, D) an uncursed ring of protection from fire (31, 48, D) a book of Summonings (unseen) (31, 49, D) a phial of floods (31, 50, D) a +1 mace of protection an uncursed staff of energy (32, 48, D) a sack of spiders (32, 49, D) a cursed ring of attention (32, 50, D) +0 ice dragon scales the Reference Book on the Oath and Sinister Rituals Spells Type Level a - Corona Hexes 1 b - Animate Skeleton Necromancy 1 c - Slow Hexes 2 d - Corpse Rot Necromancy 2 e - Inner Flame Hexes/Fire 3 f - Excruciating Wounds Charms/Necromancy 5 g - Darkness Hexes 6 (33, 48, D) an uncursed ring of protection from fire (33, 49, D) the +9 longbow of Desperation {velocity, +Blink} Any arrow fired from it inflicts extra damage. It lets you blink. (34, 15, D) a +4 dagger of freezing +0 steam dragon scales (34, 48, D) an uncursed staff of poison (34, 49, D) a Grand Grimoire an uncursed staff of earth (34, 50, D) a lightning rod (4/4) (35, 0, D) an uncursed staff of energy (35, 1, D) a +0 plate armour (35, 2, D) a +0 war axe a +0 plate armour (35, 15, D) the +9 scythe of Uncomfortable Rashes {slice, +Rage rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you go berserk. a Fen Folio (35, 28, D) a fan of gales (35, 29, D) a Necronomicon (36, 0, D) a +1 scale mail of poison resistance (36, 1, D) +0 shadow dragon scales a +1 dire flail of protection (36, 3, D) an uncursed ring of protection from magic (unseen) (36, 5, D) a +0 chain mail (unseen) (36, 14, D) an uncursed staff of summoning (36, 28, D) a box of beasts (36, 29, D) an uncursed ring of fire (37, 0, D) a +1 pair of boots of running (37, 1, D) a +0 chain mail a +0 great sword (37, 14, D) a +0 trident of pain (37, 15, D) a +1 scimitar of holy wrath (37, 28, D) the +6 whip "Felat" {antimagic, Fragile Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It will be destroyed if unequipped. (37, 29, D) an uncursed staff of air (38, 1, D) a +0 chain mail a +1 broad axe a +2 dire flail of crushing a phial of floods (38, 14, D) a book of Ice (38, 15, D) a +1 plate armour of fire resistance (38, 28, D) a +1 troll leather armour (38, 29, D) a book of Misfortune (39, 1, D) a +0 chain mail a +0 war axe (39, 15, D) an uncursed amulet of magic regeneration a phantom mirror (39, 28, D) a +2 falchion of electrocution (39, 29, D) a phial of floods (39, 30, D) a +4 hand axe of freezing a +1 robe of fire resistance (39, 48, D) the +6 mace "Trog's Scorn" {pain, -Tele rN+ Str+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It protects you from negative energy. It prevents most forms of teleportation. (39, 49, D) a +1 falchion of holy wrath (39, 50, D) an uncursed staff of conjuration (40, 1, D) a cursed -3 great sword a +0 chain mail a +7 blowgun (40, 2, D) a +6 battleaxe of electrocution a +0 arbalest 18 bolts (40, 14, D) the +7 long sword of Lohucib {flame, +Fly rF+ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It protects you from fire. It lets you fly. (40, 28, D) a lightning rod (4/4) (40, 48, D) a +2 flail of draining (40, 50, D) an uncursed ring of positive energy (41, 0, D) an uncursed staff of death (41, 1, D) a lamp of fire (41, 2, D) 4 large rocks a +0 great mace a cursed -1 chain mail (41, 14, D) an uncursed staff of cold (41, 48, D) an uncursed staff of conjuration (41, 49, D) an uncursed staff of power (41, 50, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (42, 0, D) a lamp of fire (42, 1, D) a +3 ring of intelligence (42, 16, D) +0 steam dragon scales (42, 28, D) a book of Party Tricks (42, 29, D) the +4 whip of Beyond {elec, rF+ rC+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from fire. It protects you from cold. (42, 48, D) a +1 dire flail of crushing (42, 49, D) a book of Fire (42, 50, D) a manual of Earth Magic (43, 13, D) an uncursed staff of wizardry (43, 14, D) a book of Fire a book of Party Tricks (43, 15, D) a book of Necromancy a +3 vampiric glaive (43, 28, D) a crystal ball of energy (43, 29, D) a +3 mace of protection (43, 48, D) the cursed +0 short sword of Light {antimagic, Dex+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (43, 49, D) a +1 dagger of speed (43, 50, D) an uncursed ring of protection from fire an uncursed ring of stealth the amulet "Vozxoyn" {Acrobat Int+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+4). the ring of Miulopn {rC+ Str+6 Stlth-} [ring of attention] It affects your strength (+6). It protects you from cold. It makes you less stealthy. the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (44, 28, D) an uncursed staff of poison (44, 48, D) an uncursed staff of air (44, 49, D) a cursed amulet of inaccuracy (44, 50, D) a phantom mirror (44, 51, D) the Incunabulum of Boosts and Beguiling Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Silence Hexes/Air 5 (45, 48, D) an uncursed staff of death (45, 49, D) the Grimoire of Wondrous Power Spells Type Level a - Sandblast Earth 1 b - Regeneration Charms/Necromancy 3 c - Statue Form Transmutation/Earth 6 (45, 50, D) an uncursed staff of cold (46, 48, D) an uncursed ring of resist corrosion (46, 49, D) a Grand Grimoire (46, 50, D) a +2 scale mail of cold resistance (unseen) (46, 52, D) +0 ice dragon scales (unseen) (47, 13, D) an uncursed staff of poison (47, 23, D) a phantom mirror an uncursed staff of air (47, 48, D) a Fen Folio (47, 49, D) a +3 ring mail of fire resistance (47, 50, D) the amulet of Wunia {Inacc rF+ Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It protects you from fire. (unseen) (47, 51, D) the +12 flail "Dyirren" {vamp, rF+ Str+3 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from fire. It makes you less stealthy. (47, 55, D) a +2 battleaxe of freezing (48, 48, D) a +1 hand axe of freezing (48, 50, D) a +1 long sword of holy wrath (48, 51, D) an uncursed staff of cold (49, 1, D) the cursed +0 quarterstaff "Wiffeuqu" {venom, -Tele rC++ Int+2 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from cold. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. (49, 37, D) the cursed +1 chain mail of Idobol {rN++ Dex-2 Slay+5} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from negative energy. It has a curse placed upon it. (49, 38, D) a +0 robe (49, 41, D) a +0 halberd (49, 48, D) a +0 cloak of invisibility (49, 49, D) an uncursed staff of poison (49, 50, D) a lamp of fire (49, 52, D) a +1 battleaxe of freezing (unseen) (50, 0, D) an uncursed staff of poison (50, 11, D) the +7 falchion "Kaher" {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). a cursed -1 trident the +1 robe of the Wild Haggis {-Tele rPois rN+ Regen+} It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. (50, 37, D) a +3 leather armour of magic resistance an uncursed staff of conjuration a +0 robe a +0 trident a crystal ball of energy (50, 48, D) a +2 ring mail of cold resistance (50, 49, D) the Guide on Icy Necromancy Spells Type Level a - Freeze Ice 1 b - Pain Necromancy 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Corpse Rot Necromancy 2 e - Metabolic Englaciation Hexes/Ice 5 f - Death Channel Necromancy 6 (50, 50, D) a box of beasts (51, 0, D) the cursed +0 war axe of DangYo's Destruction {chop, Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (51, 24, D) a lamp of fire (51, 25, D) the +5 hand axe of Brawling {venom, -Tele rPois Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It protects you from poison. It prevents most forms of teleportation. (51, 33, D) a +0 spear (unseen) (51, 37, D) a +1 halberd of venom a +0 robe (51, 48, D) the +4 shortbow of the Lair of Beasts {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (51, 49, D) a lamp of fire (51, 50, D) a box of beasts (52, 0, D) an uncursed staff of cold (52, 1, D) an uncursed staff of air (52, 11, D) a +3 ring mail of magic resistance a +1 scythe of venom a +0 dagger an uncursed staff of conjuration a book of Death a phantom mirror (52, 24, D) a phantom mirror (52, 26, D) a phantom mirror a +0 glaive a +0 robe (52, 32, D) a cursed -2 glaive (52, 33, D) a +0 spear (52, 36, D) a +0 scale mail of magic resistance (52, 37, D) a +0 dagger a +0 robe a phantom mirror (52, 48, D) a +1 battleaxe of draining (52, 49, D) an uncursed staff of energy (53, 24, D) a +2 glaive of flaming (53, 31, D) a +0 halberd (unseen) (53, 37, D) a +1 troll leather armour a lamp of fire (53, 48, D) the +6 hunting sling "Spiderslayer" {venom, rF- rC+ rN+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (53, 50, D) a cursed ring of attention (54, 1, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. the amulet "Asath" {Faith MR+ Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +4 amulet of reflection the ring of Eceyk {rCorr Dex+4} [ring of resist corrosion] It affects your dexterity (+4). an uncursed ring of flight the ring of Gupyle Gafu {AC+2 Str+4} [ring of protection] It affects your AC (+2). It affects your strength (+4). the ring of Rayll {rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. an uncursed ring of positive energy an uncursed ring of positive energy a +6 ring of strength a +6 ring of strength an uncursed ring of protection from magic a +2 ring of evasion a +5 executioner's axe the +8 hand axe of Emunahue {pain, rF+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (54, 12, D) a lamp of fire an uncursed ring of see invisible a cursed +0 robe a +2 rapier of venom (54, 24, D) an uncursed staff of death (54, 37, D) an uncursed ring of resist corrosion a +0 robe (54, 48, D) an uncursed ring of see invisible (54, 49, D) a phantom mirror (54, 50, D) an uncursed ring of ice (55, 0, D) a phial of floods (55, 1, D) a cursed ring of attention (55, 11, D) a lightning rod (4/4) (58, 38, D) a +3 hand axe of chopping (58, 47, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (58, 48, D) a lamp of fire (58, 49, D) a +0 leather armour a +5 long sword of slicing a +0 leather armour of cold resistance (59, 36, D) a +0 long sword of distortion (59, 48, D) the cursed +0 robe of Cexkeseb {rPois rF- Dex+5 Stlth+} It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (59, 49, D) a +0 scimitar of freezing a +0 long sword an elf skeleton (60, 36, D) a +0 dire flail the +3 arbalest of Anguish {freeze, -Tele MR+ Str+8 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+8). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you less stealthy. (60, 37, D) a +1 great mace of protection an uncursed staff of wizardry (60, 38, D) a +2 plate armour of poison resistance (60, 47, D) a +0 dagger (60, 48, D) 46 arrows the +12 morningstar of Equilibrium {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (60, 54, D) a +2 buckler (unseen) (61, 0, D) a +0 flail a +5 broad axe (61, 8, D) a +1 trident of venom (61, 27, D) a +0 robe a +0 dagger a +0 robe (61, 28, D) a book of the Earth a +0 club a +0 leather armour (61, 29, D) a +0 dagger (61, 47, D) a +0 rapier (61, 48, D) a +0 leather armour a +4 shortbow of flaming (62, 0, D) a +2 broad axe of freezing (62, 1, D) the +10 quick blade of Juconos {freeze, *Corrode Int+7 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your dexterity (+2). It may corrode you when you take damage. (62, 8, D) a +2 scale mail of fire resistance (62, 9, D) an uncursed staff of energy (62, 37, D) a +0 bardiche a cursed +0 plate armour the cursed +0 spear of Contention {flame, rPois Str+4 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (-3). It protects you from poison. It has a curse placed upon it. (62, 38, D) the +3 robe of Pan-Flutes {rPois rC++ rN+ MR-} It greatly protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 47, D) a fan of gales (62, 48, D) a +2 leather armour of magic resistance a cursed -2 longbow an elf skeleton (62, 49, D) a +0 leather armour a +0 leather armour a +0 long sword 95 arrows a +0 longbow a +0 leather armour of fire resistance a +0 shortbow (62, 51, D) a +0 rapier (unseen) (63, 16, D) the +9 short sword "Amiack" {drain, *Rage rF+ rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from fire. It protects you from negative energy. It may make you go berserk in combat. (63, 26, D) a +0 hand axe an uncursed staff of fire an uncursed staff of power (63, 36, D) a +1 great sword of holy wrath (63, 37, D) the +11 rapier "Weozxa" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (63, 48, D) the cursed +1 ice dragon scales of Bommunn {+Fly rPois rF- rC++ rN++} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. a +0 rapier a +0 rapier a +0 long sword a +0 short sword a +0 leather armour a +0 longbow a +0 leather armour an uncursed staff of power an elf skeleton an elf skeleton an elf skeleton (64, 17, D) a book of Necromancy an uncursed staff of energy (64, 18, D) an uncursed staff of cold (64, 26, D) the +2 plate armour "Ukimm" {*Slow MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It may slow you when you take damage. (64, 27, D) a +0 hand axe a +0 chain mail a +0 trident a lamp of fire (64, 28, D) a +0 dagger a +0 robe (64, 47, D) a +0 scimitar (64, 48, D) a +0 leather armour a +0 leather armour a +0 scale mail the +6 great mace of Tender Mercy {freeze, rC+ rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. a +0 scale mail a +0 long sword a +0 short sword a +0 rapier the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. an elf skeleton an elf skeleton an elf skeleton (64, 54, D) a +2 rapier of freezing (unseen) (65, 17, D) a +3 scimitar of flaming a fan of gales (65, 26, D) a lamp of fire (65, 47, D) a +0 leather armour (65, 48, D) a +2 broad axe of chopping a +2 vampiric whip a sack of spiders a +0 scimitar a +0 dagger a +0 rapier a book of Party Tricks an elf skeleton an elf skeleton (65, 57, D) a +4 scimitar of electrocution (66, 48, D) a +0 shortbow a +0 longbow 88 arrows a +0 arbalest of velocity (66, 49, D) a +0 leather armour (unseen) (66, 55, D) a +0 short sword (66, 57, D) a +0 rapier (66, 58, D) 11 arrows (67, 0, D) a +0 spear of piercing (67, 47, D) a +0 long sword (67, 48, D) a +0 dagger (unseen) (67, 50, D) an uncursed staff of power (unseen) (68, 0, D) the +7 dagger "Bulapubi" {flame, rF+ rN++ Dex-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It protects you from fire. It greatly protects you from negative energy. It lets you see invisible. (68, 48, D) a +0 dagger (68, 49, D) a +0 long sword (unseen) (68, 50, D) a +1 vampiric great sword (unseen) (68, 51, D) a +3 long sword of slicing an uncursed ring of poison resistance (68, 54, D) a +3 long sword (unseen) (68, 56, D) a +0 leather armour (69, 36, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +0 hand axe the +9 staff of Wucad Mu {channel} (69, 47, D) a +0 dagger (69, 48, D) an uncursed staff of fire (69, 49, D) a +0 scimitar (unseen) (69, 50, D) a +0 long sword (unseen) (69, 51, D) a +0 longbow 49 arrows a +3 plate armour of magic resistance an elf skeleton (70, 8, D) a +0 plate armour of positive energy (70, 36, D) the cursed +1 hand crossbow "Pequothi" {penet, *Drain Str+6 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+6). It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. (70, 37, D) a +3 short sword of venom (70, 47, D) a +0 long sword (70, 48, D) a +1 hand axe of chopping (70, 49, D) a +0 long sword (unseen) (70, 50, D) a +4 rapier (unseen) (71, 8, D) an uncursed staff of power (71, 17, D) a +4 plate armour of poison resistance (71, 26, D) a +3 leather armour of cold resistance (71, 36, D) the cursed +0 hunting sling "Ceamus" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It has a curse placed upon it. (71, 48, D) a +2 pair of boots of flying (71, 49, D) a +0 dagger (72, 16, D) a +1 trident of venom (72, 17, D) a cursed -2 ring of strength (72, 19, D) a +0 mace (72, 36, D) a +1 spear of flaming (72, 37, D) a +2 battleaxe of chopping (72, 47, D) a +0 dagger (72, 48, D) a +0 short sword (unseen) (73, 1, D) the cursed +0 ring mail of New Discoveries {rF++ rN++ Str-5} It affects your strength (-5). It greatly protects you from fire. It greatly protects you from negative energy. It has a curse placed upon it. (73, 16, D) a +5 whip of electrocution a +0 broad axe (73, 17, D) a +0 long sword (73, 19, D) a +1 double sword of holy wrath (unseen) (73, 27, D) a +2 vampiric double sword (73, 47, D) a phial of floods (73, 48, D) Ykatoi's Volume of Earthen Black Magic Spells Type Level a - Vampiric Draining Necromancy 3 b - Leda's Liquefaction Hexes/Earth 4 c - Animate Dead Necromancy 4 d - Shatter Earth 9 (73, 49, D) a +3 falchion of protection (unseen) (73, 51, D) a +2 robe of magic resistance (unseen) (74, 2, D) a +0 trident a +0 leather armour (74, 36, D) a +5 shortbow of freezing (74, 47, D) a +2 trident of protection (74, 48, D) a box of beasts (74, 49, D) a cursed -3 dagger (unseen) (74, 50, D) a +0 long sword (unseen) (75, 47, D) a scroll of brand weapon (75, 48, D) a +0 leather armour