Danjo Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (1, 0, D:1) a +0 short sword a stone a kobold skeleton (6, -13, D:1) a +0 flail a gnoll skeleton (6, -12, D:1) a rat skeleton (7, -13, D:1) a hobgoblin skeleton (12, 2, D:1) a bat skeleton (13, 4, D:1) a hobgoblin skeleton (16, 9, D:1) a +0 dagger a goblin skeleton (24, -14, D:1) a +0 club a goblin skeleton (28, 17, D:1) a +0 chain mail (34, -14, D:1) a +0 whip a kobold skeleton (36, 24, D:1) a +0 dagger (40, 17, D:1) a hobgoblin skeleton a rat skeleton (40, 18, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (12, -3, D:2) a hobgoblin corpse (skeletalised by now) (13, -7, D:2) a +0 robe (16, 27, D:2) a bat skeleton (26, -7, D:2) a +0 scale mail (26, -4, D:2) a +0 club 5 stones (29, 29, D:2) an adder skeleton (30, 17, D:2) a hobgoblin skeleton (30, 26, D:2) a +0 robe (36, 16, D:2) a bat skeleton (46, -9, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (7, -17, D:3) a +0 club (12, 7, D:3) a +0 long sword (14, -19, D:3) a quokka corpse (skeletalised by now) (18, -19, D:3) a quokka corpse (skeletalised by now) (24, 9, D:3) a +0 dagger a +0 sling (25, 9, D:3) a +0 club a +0 mace a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 club a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) the hobgoblin corpse of Robin (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 9, D:3) a jackal corpse (skeletalised by now) (27, 9, D:3) a +0 club (32, -8, D:3) a +0 dagger (39, 18, D:3) a frilled lizard corpse (skeletalised by now) (41, 17, D:3) a +0 giant spiked club an ogre corpse (skeletalised by now) Level 4 of the Dungeon (7, 10, D:4) a +0 short sword a +0 club a +0 leather armour a +1 whip of electrocution an orc corpse (skeletalised by now) (18, 8, D:4) a +0 giant club a +0 club an adder corpse (skeletalised by now) (18, 9, D:4) a hound corpse (skeletalised by now) (23, 12, D:4) the quill talisman "Gyutukh" {Fly rN+ Slay+3} [quill talisman] Fly: It grants you flight. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (23, 14, D:4) a parchment of Spellspark Servitor (25, 17, D:4) a +0 quarterstaff (28, 11, D:4) a black bear skeleton (36, 18, D:4) a +0 ring mail (36, 19, D:4) a +0 club (37, 21, D:4) a ball python skeleton (38, 19, D:4) an adder skeleton (40, 9, D:4) a +0 dagger (45, 27, D:4) a +0 chain mail a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) (45, 28, D:4) a +0 dagger a +0 robe (45, 29, D:4) a +0 short sword of freezing a +0 club (46, 9, D:4) a +0 long sword (49, 31, D:4) a +0 quarterstaff (50, 24, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +1 mace (still there?) a +0 robe (still there?) (1, -2, D:5) a +0 robe a +0 dagger (16, -29, D:5) a black bear corpse (skeletalised by now) (18, -9, D:5) a +0 hand axe (19, -9, D:5) a +0 club a +0 hand axe an orc corpse (skeletalised by now) (19, -8, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (33, -26, D:5) 5 boomerangs Level 6 of the Dungeon (1, -16, D:6) a +0 ring mail (3, -13, D:6) an adder skeleton (4, -12, D:6) a +0 sling (12, -12, D:6) a +0 spear (30, 5, D:6) a +0 robe (31, 3, D:6) a +0 robe a +4 trident (35, -15, D:6) a +0 scale mail (35, -9, D:6) a +0 sling (37, 9, D:6) a +0 club (38, 9, D:6) a +0 spear (38, 10, D:6) a +0 flail (40, -19, D:6) a +0 whip (40, 9, D:6) a +0 whip a gnoll skeleton (41, -21, D:6) a +0 spear (42, -21, D:6) a +0 spear (44, -21, D:6) a +0 whip a +0 robe a gnoll corpse (skeletalised by now) Level 7 of the Dungeon (7, 11, D:7) a +0 trident (8, 10, D:7) a +0 short sword an iguana skeleton an orc skeleton (9, 9, D:7) a +0 falchion an orc skeleton (10, 12, D:7) a +2 dagger of draining a +0 robe an orc corpse (skeletalised by now) (15, -9, D:7) a quill talisman (42, -10, D:7) a +0 dagger 2 atropa-tipped darts an orc corpse (skeletalised by now) (47, 22, D:7) a +0 quarterstaff (54, 7, D:7) the quill talisman of Lesauf {rC+ Str+4} [quill talisman] rC+: It protects you from cold. Str+4: It affects your strength (+4). (67, 17, D:7) a wyvern corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (0, 10, D:8) a +4 ring of protection (1, 1, D:8) a +0 dagger a +0 robe (2, -2, D:8) a +0 falchion (2, 2, D:8) a +0 short sword an orc corpse (skeletalised by now) (6, 8, D:8) a +0 dagger a +0 chain mail (8, 20, D:8) a +0 spear (13, 36, D:8) a +0 short sword a +0 leather armour a +5 mace a +0 robe (14, 22, D:8) a wand of charming (4) (14, 25, D:8) a +0 short sword (14, 36, D:8) a +0 robe (14, 40, D:8) a +5 mace a +0 robe a +1 dire flail a +0 robe a +0 dagger a +0 robe (16, 22, D:8) a +0 club a +0 ring mail (16, 23, D:8) a +0 dagger of venom a +0 robe a +0 club an orc skeleton an orc skeleton (22, -1, D:8) a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 short sword a +0 plate armour an orc skeleton (22, 0, D:8) a +3 spear a +0 robe (23, 36, D:8) the +8 whip of Dadwyg {elec, *Slow rC+ Int+2} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (28, 0, D:8) a +0 robe a +3 scimitar (28, 1, D:8) a +0 robe a +0 war axe (29, 20, D:8) a +0 dagger (30, 1, D:8) a +0 robe a +2 scimitar (37, 14, D:8) a +0 robe (44, 22, D:8) a yak skeleton a yak skeleton a yak skeleton a yak skeleton (47, 9, D:8) a +0 dagger a +0 club a +3 whip 7 stones a +0 dagger a +2 short sword of holy wrath a kobold skeleton a kobold skeleton (47, 17, D:8) a +0 falchion (56, 21, D:8) a scarab talisman Level 9 of the Dungeon (0, 0, D:9) the +1 leather armour of Calculation {+Inv rF+ Str+4} +Inv: It lets you turn invisible. rF+: It protects you from fire. Str+4: It affects your strength (+4). (4, 5, D:9) a troll skeleton (13, 0, D:9) a +0 battleaxe (20, 25, D:9) a +0 leather armour (25, 22, D:9) a +0 long sword (26, -18, D:9) a +0 falchion (29, -6, D:9) a howler monkey corpse (skeletalised by now) (29, -5, D:9) a +0 short sword a +0 short sword a +0 dagger a +2 whip of electrocution a +0 dagger 8 stones a kobold corpse (skeletalised by now) (30, -4, D:9) a +0 whip a kobold corpse (skeletalised by now) (32, 12, D:9) a maw talisman (33, 2, D:9) a wand of charming (5) (37, -1, D:9) a +0 whip a curare-tipped dart (38, -2, D:9) a +0 dagger (38, -1, D:9) a +0 short sword 3 stones (39, -3, D:9) a +0 dagger a kobold corpse (skeletalised by now) (47, -10, D:9) a +0 sling Level 10 of the Dungeon (0, 0, D:10) a +0 morningstar (3, 21, D:10) a wand of charming (5) (6, 1, D:10) a +2 heavy flail (6, 28, D:10) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (7, 17, D:10) a +0 ring mail (11, 33, D:10) a +0 club a +0 leather armour a +0 dagger a +0 robe (12, 31, D:10) a +0 short sword a boomerang a +0 ring mail (12, 32, D:10) 2 javelins a +0 dagger a +0 robe (16, 23, D:10) a +0 leather armour (16, 31, D:10) a +0 hand axe an orc corpse (skeletalised by now) (20, 17, D:10) a +0 ring mail (30, 9, D:10) the +10 sling of Sunlight {holy, *Corrode Will+ Str+7} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+7: It affects your strength (+7). (30, 14, D:10) a +0 dire flail a +0 giant spiked club a two-headed ogre skeleton (39, 5, D:10) a yak skeleton a yak skeleton a yak skeleton a yak skeleton (41, 34, D:10) a +0 barding of earth (43, 19, D:10) a +0 rapier (44, 17, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 rapier (2, -18, D:11) an electric eel corpse (2, -17, D:11) a +3 falchion of holy wrath (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) Sprozz's Disquisition on Diagrams (still there?) Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Awaken Armour Earth/Forgecraft 4 the goblin corpse of Sprozz (still there?) an electric eel corpse (still there?) (3, -18, D:11) 2 boomerangs (3, -17, D:11) a yak corpse (4, 17, D:11) a +0 robe (25, -3, D:11) an electric eel skeleton (25, 11, D:11) a +0 leather armour (27, -11, D:11) a +0 dagger a +0 robe (28, -7, D:11) a wyvern skeleton (41, -21, D:11) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (41, -16, D:11) a +1 barding (43, 7, D:11) a +0 war axe (46, -25, D:11) a +0 shortbow the Ecumenical Temple