Darkmans Level 1 of the Dungeon (3, 10, D:1) a +0 club (7, -16, D:1) a cursed -3 dagger (10, 14, D:1) a +0 dagger (11, 10, D:1) a +0 club (15, 4, D:1) a +0 club (16, 15, D:1) 25 sling bullets (27, -11, D:1) 21 arrows (33, -17, D:1) a +0 short sword (34, -23, D:1) 2 stones (35, 9, D:1) a +0 dagger a +0 whip (35, 12, D:1) a stone (36, -13, D:1) a +0 club (45, 10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, -6, D:2) a +0 short sword (14, 9, D:2) 28 stones (17, 20, D:2) a +0 whip 5 stones (22, 14, D:2) a +0 club (35, 10, D:2) a +0 leather armour (39, 3, D:2) 22 arrows (39, 17, D:2) 5 tomahawks (45, -3, D:2) 15 bolts (49, -6, D:2) 5 stones (49, -4, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 hunting sling 22 stones a goblin corpse (skeletalised by now) (1, 14, D:3) 2 stones (6, 13, D:3) 16 stones (19, 39, D:3) a +0 ring mail (23, 2, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (23, 12, D:3) a +0 ring mail (24, 9, D:3) a +0 short sword (24, 11, D:3) a +0 mace a +0 quarterstaff (27, 30, D:3) a +0 robe (28, 43, D:3) a +0 hand axe (38, 22, D:3) a +0 dagger (42, 29, D:3) a cursed -1 dagger (43, 42, D:3) a +0 hunting sling (44, 37, D:3) a +0 hunting sling (44, 41, D:3) a +0 hunting sling (47, 48, D:3) 27 stones (55, 25, D:3) a +0 flail (56, 35, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a scorpion corpse (2, 4, D:4) a +0 spear (3, 1, D:4) a scroll of identify Level 5 of the Dungeon (0, 0, D:5) 17 sling bullets (9, 16, D:5) 25 arrows (14, 23, D:5) the +7 plate armour of the Thirsty Places {-Cast rElec rPois Dex+3} It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It prevents spellcasting. (16, 19, D:5) a +0 ring mail