Dungeon Crawl Stone Soup version 0.19.1 (webtiles) character file. 19 Darkmans the Conjurer (level 2, 4/20 HPs) Began as a Draconian Conjurer on Dec 17, 2016. Quit the game on level 2 of the Dungeon. The game lasted 00:03:28 (918 turns). Darkmans the Conjurer (Draconian Conjurer) Turns: 918, Time: 00:03:28 Health: 4/20 AC: 4 Str: 10 XL: 2 Next: 55% Magic: 0/5 EV: 12 Int: 15 God: Gold: 46 SH: 0 Dex: 11 Spells: 2 memorised, 2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: lethally poisoned (4 -> -1), very slightly contaminated, hasted, very quick A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - a bread ration Skills: - Level 1.7 Dodging - Level 1.8 Stealth - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... b - Searing Ray Conj ###... 6% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You closely miss the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. The adder barely misses you. You hit the adder but do no damage. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. It was a potion of haste. You feel yourself speed up. You are feeling hungry. The adder closely misses you. You are very lightly contaminated with residual magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......# .. ###.......###.. .(... ......[(...... ..... ##.......?.... ....>.####............. ..#...........$..†..... ....#....##..S....... ##...........@....... ##....###.##.......... #....).......##....... #.#.####...### ....... #..## ......# #...# .#...## #...# ...### #...# ..## ..#.# You could see an adder. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:2) 3 bats 4 frilled lizards 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkmans the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 489 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 547 | D:1 | Learned a level 2 spell: Searing Ray 843 | D:1 | You fall through a shaft! 918 | D:2 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 30 Use: Potion || 1 Armor: Skin || 4 Dodge: Dodged || 9