Darts Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, -10, D:1) a scroll of magic mapping (10, -19, D:1) a +0 mace (13, -11, D:1) a +0 robe (23, 24, D:1) a +0 leather armour (24, 26, D:1) a +0 dagger (25, 20, D:1) a +0 mace (31, 17, D:1) a +0 club (34, -19, D:1) 19 stones (37, -20, D:1) a +0 club (39, -9, D:1) 23 bolts (43, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 10 arrows (2, 20, D:2) a +0 club a +0 leather armour a +0 buckler a cursed ring of teleportation (5, 26, D:2) a cursed -1 club (7, 29, D:2) a +0 club (13, -1, D:2) a +0 dagger (14, 7, D:2) a +0 club (14, 12, D:2) a +0 robe (16, -7, D:2) 29 arrows (17, 0, D:2) a +0 dagger a +0 hunting sling 23 stones (18, 33, D:2) a +0 robe (still there?) a cursed -3 scythe (still there?) a +0 robe (still there?) (20, 19, D:2) 18 bolts (27, 14, D:2) 19 arrows (40, 17, D:2) a +0 spear (49, 27, D:2) a cursed -2 short sword Level 3 of the Dungeon (0, 0, D:3) 21 arrows (1, 6, D:3) 30 arrows (7, 5, D:3) a +0 club (13, -7, D:3) 22 arrows (13, -1, D:3) a +0 falchion a +0 scale mail (27, -1, D:3) a +0 chain mail (32, -31, D:3) a +0 dagger (32, 4, D:3) a +0 whip (33, -28, D:3) a +0 spear (36, -7, D:3) 25 bolts (37, 6, D:3) a cursed +0 robe (38, -4, D:3) a +0 spear (41, 10, D:3) a curare-tipped needle Level 4 of the Dungeon (0, 0, D:4) a needle of confusion (3, 0, D:4) a chunk of flesh (10, -1, D:4) a +0 chain mail (10, 0, D:4) a needle of confusion (10, 1, D:4) a needle of confusion (10, 4, D:4) a +0 short sword (11, 3, D:4) a needle of confusion (11, 4, D:4) 2 needles of confusion (12, 4, D:4) a needle of confusion (12, 5, D:4) a poisoned needle (13, -2, D:4) a needle of confusion (13, 6, D:4) a poisoned needle (14, 7, D:4) a curare-tipped needle (16, 20, D:4) a scroll of remove curse (32, 27, D:4) a +0 long sword Level 5 of the Dungeon [Shop] Lapnidie's Weapon Emporium a +4 quarterstaff of protection (348 gold) the +11 trident of the Toadstool {flame, rElec Int+4 Dex+4} (1197 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. a +0 club (13 gold) a +0 dagger (26 gold) a +0 rapier (52 gold) a +0 flail (45 gold) 18 arrows (46 gold) 29 arrows (75 gold) a +0 spear (39 gold) (0, 0, D:5) 23 arrows (9, 46, D:5) a +2 chain mail of magic resistance (12, 48, D:5) a +0 flail (16, 25, D:5) a book of Maledictions (16, 51, D:5) a +0 ring mail (17, 30, D:5) a cursed +0 giant club (21, 27, D:5) a +0 leather armour (32, 12, D:5) a +0 ring mail (42, 49, D:5) a +0 dagger (49, -1, D:5) 2 arrows (51, 0, D:5) 24 arrows a +0 shortbow (60, 41, D:5) 15 arrows (66, 16, D:5) 12 arrows Level 6 of the Dungeon (0, 0, D:6) a potion of curing (0, 1, D:6) 9 gold pieces (10, 2, D:6) 2 tomahawks (41, -17, D:6) a scroll of immolation (45, -17, D:6) a +0 shortbow (unseen) (48, -19, D:6) 12 gold pieces (50, -22, D:6) 19 sling bullets