Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 2472857027864518900 516138 Dawnplanks the Formicid Barricade (level 27, -4/233 HPs) Began as a Formicid Fighter on Dec 13, 2025. Was a High Priest of Okawaru. Slain by a vault warden ... wielding a +3 battleaxe of flaming (8 damage) ... on level 5 of the Vaults. The game lasted 03:00:37 (55933 turns). Dawnplanks the Formicid Barricade (FoFi) Turns: 55933, Time: 03:00:38 Health: -4/233 AC: 42 Str: 40 XL: 27 Magic: 15/36 EV: 10 Int: 10 God: Okawaru [*****.] Gold: 1117 SH: 39 Dex: 13 Spells: 26/26 levels left rFire + + . (33%) c - +6 bardiche of the Sun {venom, rCorr Str+3 Dex+5} rCold + . . (50%) q - +10 tower shield of Ignorance {rN+ Int-4} rNeg + . . (50%) F - +0 crystal plate armour rPois + (33%) L - scarf {rC+ rF+} rElec + (33%) v - +2 pair of gloves {Infuse} rCorr + (50%) a - +2 pair of gloves {Str+3} SInv + G - +0 pair of boots "Piohin" {rElec rCorr Int+3} Will +++.. i - amulet of reflection Stlth s - +4 ring of protection HPRegen 0.58/turn W - ring "Ryfaef" {rPois rF+ rCorr Str+2 Dex-5} MPRegen 0.25/turn %: reflection, infuse magic (1 MP) @: mighty, heroic, finesse-ful, corroded, enlightened, flying, studying 2 skills A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms }: 2/15 runes: decaying, gossamer a: Dig (0%), Shaft Self (0%), Renounce Religion (0%), Heroism (0%), Finesse (0%), Duel (0%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 9 branches of the dungeon, and saw 43 of its levels. You also visited: Sewer, Ossuary, Ice Cave, Wizlab and Desolation. You collected 7579 gold pieces. You spent 6462 gold pieces at shops. Inventory: Hand Weapons c - the +6 bardiche of the Sun (weapon) {venom, rCorr Str+3 Dex+5} (Okawaru gifted it to you on level 8 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. o - a +5 trident of freezing x - a +0 glaive of venom A - a +5 flail of draining Y - the +5 woodcutter's axe (You found it in the Desolation of Salt) It cannot be enchanted further. Missiles f - 28 curare-tipped darts (quivered) g - 18 atropa-tipped darts p - 3 throwing nets B - 10 datura-tipped darts H - 4 silver javelins I - 4 darts of disjunction Armour a - a +2 pair of gloves of strength (worn) j - a +0 cloak of air k - a scarf of repulsion l - +0 fire dragon scales m - a +1 chain mail of fire resistance q - the +10 tower shield of Ignorance (worn) {rN+ Int-4} (Okawaru gifted it to you on level 8 of the Dungeon) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. r - a +0 cloak of willpower t - the +0 pair of boots of Objectivity {rPois rCorr} (You found it in a wizard's laboratory) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. v - a +2 pair of gloves of infusion (worn) w - +0 ice dragon scales z - a +1 kite shield of cold resistance E - a +0 plate armour of poison resistance F - a +0 crystal plate armour (worn) G - the +0 pair of boots "Piohin" (worn) {rElec rCorr Int+3} (You found it on level 4 of the Swamp) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. L - a scarf of resistance (worn) V - a +0 cloak of poison resistance Z - the +0 cloak of Impatience {*Silence rC+ Int+3 Dex+3} (You found it on level 4 of the Vaults) *Silence: It may silence you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Jewellery b - a +6 ring of strength d - a +5 ring of evasion e - a ring of resist corrosion h - a ring of positive energy i - an amulet of reflection (worn) n - a ring of poison resistance s - a +4 ring of protection (worn) u - a ring of willpower y - a ring of protection from cold C - the amulet "Osaunuo" {RegenMP+ rCorr} (You acquired it on level 11 of the Dungeon) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. D - the ring "Jom Sur" {Will+ Dex+3 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) [ring of willpower] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. J - an amulet of faith K - a +6 ring of intelligence M - an amulet of wildshape N - a +4 ring of slaying O - a ring of willpower P - a ring of positive energy Q - a +6 ring of strength R - the ring "Catuat" {AC+4 Str+4 Dex-5} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). S - a ring of flight T - the amulet of Bacygolu {Alch+ rN+++ rCorr Int-5 Stlth-} (You found it on level 1 of the Depths) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth-: It makes you less stealthy. U - an amulet of regeneration W - the ring "Ryfaef" (worn) {rPois rF+ rCorr Str+2 Dex-5} (You took it off an imperial myrmidon in the Desolation of Salt) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). X - the amulet of Ascent {rPois rF+ Regen+} (You found it in the Desolation of Salt) [amulet of regeneration] rPois: It protects you from poison. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Wands f - a wand of mindburst (17) a - a wand of flame (62) e - a wand of paralysis (36) b - a wand of light (32) c - a wand of iceblast (27) p - a wand of polymorph (21) d - a wand of digging (11) Scrolls b - 6 scrolls of blinking N - 7 scrolls of noise g - 13 scrolls of fog t - 23 scrolls of teleportation p - 11 scrolls of poison a - 2 scrolls of enchant armour s - 4 scrolls of butterflies W - 3 scrolls of brand weapon I - 7 scrolls of immolation S - 5 scrolls of silence T - 3 scrolls of torment V - 6 scrolls of vulnerability f - 5 scrolls of fear w - 8 scrolls of enchant weapon x - 10 scrolls of amnesia Potions m - a potion of might g - 3 potions of magic B - 5 potions of berserk rage e - 3 potions of enlightenment L - 3 potions of lignification c - 8 potions of curing M - 17 potions of mutation C - 3 potions of cancellation h - 8 potions of haste y - 13 potions of moonshine i - 3 potions of invisibility b - 6 potions of brilliance A - 9 potions of attraction a - 8 potions of ambrosia Miscellaneous h - a +0 phial of floods j - a +0 phantom mirror g - a +1 lightning rod (4/4) i - a +2 tin of tremorstones (2/2) Skills: + Level 22.7(27) Fighting + Level 25.0(27) Polearms * Level 20.9(25.9) Armour - Level 2.0(7.0) Dodging O Level 27 Shields + Level 19.6 Invocations You had 26 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 82% 1 Kinetic Grapnel Frge 0% 1d4 82% 1 Kiss of Death Conj/Necr 0% 2d5 82% 1 Shock Conj/Air 0% 1d3 82% 1 Slow Hex 0% N/A 82% 1 Construct Spike Launche Frge 0% 2d3 91% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 91% 2 Jinxbite Hex 0% 2d2 91% 2 Searing Ray Conj 0% 2d4 91% 2 Static Discharge Conj/Air 0% 3-3/arc 91% 2 Confusing Touch Hex 0% N/A 99% 3 Gloom Hex/Necr 0% N/A 99% 3 Hailstorm Conj/Ice 0% 3d5 99% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 99% 3 Ozocubu's Armour Ice 0% N/A 99% 3 Passwall Erth 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Stone Arrow Conj/Erth 0% 3d7 99% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 99% 3 Airstrike Air 0% 2d(0-16) 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Fortress Blast Frge 0% 6d21 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Call Canine Familiar Summ Unusable N/A N/A 3 Launch Clockwork Bee Frge Unusable N/A N/A 3 Tukima's Dance Hex Unusable N/A N/A 3 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Forge Lightning Spire Air/Frge Unusable 3d4 N/A 4 Vhi's Electric Charge Tloc/Air Unusable N/A N/A 4 Spellspark Servitor Conj/Frge Unusable N/A N/A 7 Platinum Paragon Frge Unusable 4d10 N/A 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Swamp (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) Ossuary (visited) IceCv (visited) WizLab (visited) Desolation (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 : Orc:1 : Orc:2 =*[( Elf:1 = Elf:2 : Vaults:1 *::(([ Vaults:2 :[ Depths:1 :? Depths:2 *:[!=( Depths:3 *:(* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:1 Annotations: Lair:5 1 runed translucent door Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You fly up into the air. You block the ancient lich's attack. The ancient lich casts a spell. The ancient lich flickers and vanishes for a moment. Press: ? - help, Dir - look around, f - activate Okay, then. You feel very mighty all of a sudden. You block the ancient lich's attack. You feel better. You block the ancient lich's attack. The spectator cheers repeatedly. The ancient lich touches you. You partially resist. You feel drained. You feel better. The ancient lich points at you and mumbles some strange words. The bolt of acid hits you! You resist. The acid corrodes you! You slash the ancient lich! The ancient lich is severely damaged. You block the ancient lich's attack. You slash the ancient lich! The ancient lich is almost destroyed. You hit the ancient lich but do no damage. The ancient lich is almost destroyed. The ancient lich touches you but does no damage. You slice the ancient lich!! You destroy the ancient lich! Okawaru accepts your kill. Okawaru crowns you victorious! Welcome back to the Vaults! Beware, you cannot shaft yourself on this level. You encounter a vault warden, a tengu reaver, a shadow dragon, a deep elf high priest and a polterguardian. The tengu reaver is wielding a +2 heavy war axe. Your life force feels restored. There is a metal staircase leading up here. Things that are here: +0 fire dragon scales; a +1 scimitar The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * You encounter a storm dragon. The vault sentinel blows a loud note on a signal horn! You block the vault guard's attack. You stop ascending the stairs. The vault warden activates a sealing rune. A door slams shut! The vault warden hits you with a +3 battleaxe of flaming! You die... #D...# .c ##. #....##., #...#....#+#{{ p...#...D#.###{ p..C.[.DWpvQ{ ###.eCHeLx.##### .....Ce