Dawnplanks Level 1 of the Dungeon [Shop] Alisoazod's Antique Weapon Boutique a +1 dagger of speed (299 gold) a +0 spear (69 gold) a +0 hand axe (69 gold) a +0 club (11 gold) a +0 short sword (69 gold) a +0 spear (69 gold) a +0 short sword (69 gold) [Shop] Facaasiwn's Jewellery Emporium a ring of positive energy (unknown) (240 gold) a ring of magical power (240 gold) a +6 ring of dexterity (unknown) (432 gold) the ring "Cuntump" {rC++} (468 gold) [ring of protection from cold] rC++: It greatly protects you from cold. an inkwell talisman (120 gold) an amulet of wildshape (360 gold) a ring of protection from fire (unknown) (300 gold) a +5 ring of evasion (432 gold) [Shop] Bolyukhlo's Book Emporium a parchment of Hoarfrost Cannonade (210 gold) a parchment of Dragon's Call (351 gold) a parchment of Magic Dart (70 gold) a parchment of Sticky Flame (175 gold) a parchment of Stone Arrow (140 gold) a parchment of Ozocubu's Armour (140 gold) a parchment of Fugue of the Fallen (140 gold) [Shop] Hus Laijy's Antique Armour Emporium the +3 crown of Dyrovepreva {rElec Int+2 SInv} (1200 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +1 ring mail of fire resistance (464 gold) a +0 robe (26 gold) a +0 leather armour (58 gold) a +0 leather armour (58 gold) a +0 ring mail (116 gold) a +0 pair of gloves (130 gold) [Shop] Jat Jats's Assorted Antiques a +0 war axe (108 gold) a lightning rod (4/4) (1240 gold) a phantom mirror (1240 gold) a potion of moonshine (31 gold) a +0 dire flail of draining (341 gold) (0, 0, D:1) a +0 leather armour (1, -10, D:1) a hobgoblin corpse (skeletalised by now) (2, 5, D:1) a +0 hand axe (5, 8, D:1) a +0 robe (5, 13, D:1) a +0 club (11, 0, D:1) a rat skeleton (12, 25, D:1) a +0 ring mail (13, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, 23, D:1) a quokka skeleton (19, 17, D:1) a hobgoblin skeleton (21, -13, D:1) a bat corpse (skeletalised by now) (22, -13, D:1) a rat corpse (skeletalised by now) (23, -14, D:1) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, 9, D:1) a hobgoblin corpse (skeletalised by now) (28, -14, D:1) a +0 pair of boots (31, 21, D:1) a +0 sling (35, 15, D:1) a +0 leather armour (35, 24, D:1) a +0 club a +0 dagger a goblin skeleton (52, -10, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (54, 7, D:1) a +0 dagger (55, 5, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (1, -5, D:2) a +0 leather armour (1, 0, D:2) a +0 sling a +0 dagger (9, -6, D:2) a +0 dagger (14, -28, D:2) a +0 dagger a +0 dagger 5 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, -26, D:2) a rat corpse (skeletalised by now) (21, -19, D:2) a +0 hand axe (26, 14, D:2) a +0 war axe (27, -8, D:2) 5 stones a +0 dagger (30, 6, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 0, D:3) a +0 dagger (7, -30, D:3) a staff of earth (9, -26, D:3) a +0 dagger (11, -24, D:3) a +0 dagger (12, -27, D:3) a quokka skeleton (13, 8, D:3) a +0 rapier (16, -33, D:3) a +0 whip (18, -3, D:3) a +0 ring mail (22, -12, D:3) a +0 robe (22, -8, D:3) a +1 dagger of holy wrath (27, -17, D:3) a scarab talisman (29, -20, D:3) a +0 cloak (30, -31, D:3) a +0 long sword (34, -24, D:3) a +0 mace Level 4 of the Dungeon [Shop] Ynia's Armour Boutique a +0 robe (12 gold) a +0 helmet (63 gold) a +0 leather armour (28 gold) a scarf of harm (126 gold) a +0 plate armour (252 gold) a +0 leather armour (28 gold) (0, 0, D:4) a +0 club (19, 30, D:4) a +0 hand axe (22, 15, D:4) a +0 short sword (25, -8, D:4) a +0 robe (66, 48, D:4) a +0 spear Level 5 of the Dungeon [Shop] Anuuc's Antique Armour Shop a +0 ring mail (104 gold) an orb of energy (312 gold) a +0 chain mail (156 gold) a +2 leather armour of poison resistance (416 gold) a +0 leather armour (52 gold) a +0 ring mail (104 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (1250 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. the +1 ring mail of Somewhere Else {Will++ MP-10} (234 gold) Will++: It greatly increases your willpower. MP-10: It affects your magic capacity (-10). It cannot be enchanted further. a +0 chain mail (156 gold) (5, -11, D:5) a +0 shortbow (5, 1, D:5) a +0 leather armour (12, -5, D:5) a +0 flail (13, -5, D:5) a +1 dagger of holy wrath (13, -4, D:5) a +0 trident (14, -6, D:5) a +0 robe a +0 dagger (15, -5, D:5) a +0 trident (16, 8, D:5) a +0 ring mail (18, -18, D:5) a +1 heavy hand axe (25, 18, D:5) a +0 chain mail of poison resistance (27, -13, D:5) a +0 giant club a +0 chain mail a +0 dagger (28, -12, D:5) a +0 ring mail (39, 4, D:5) a +0 sling (43, 19, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (1, 0, D:6) a +0 short sword (2, 0, D:6) a +0 short sword (6, -13, D:6) a +0 pair of gloves (12, -4, D:6) a +0 quarterstaff (18, 3, D:6) a +0 ring mail a +0 flail (23, -15, D:6) a +0 ring mail (24, -16, D:6) a +0 flail (24, -15, D:6) a +0 dagger a +0 robe (25, -16, D:6) a +0 scale mail a +0 hand axe a +0 plate armour a +0 glaive Level 7 of the Dungeon [Shop] Pechisu's Antique Potions a potion of curing (66 gold) a potion of might (88 gold) a potion of curing (66 gold) a potion of berserk rage (110 gold) a potion of haste (220 gold) (7, -35, D:7) a +0 scale mail (11, -40, D:7) a +0 shortbow (13, -8, D:7) a +0 club (14, -9, D:7) a +0 whip (15, -10, D:7) a +0 halberd (15, -9, D:7) a +0 club (21, -20, D:7) a +0 flail (27, -24, D:7) a staff of air (29, -35, D:7) a +0 club a +0 dagger (29, -34, D:7) a +0 dagger (30, -33, D:7) a +0 club (30, -26, D:7) a +0 club (32, -37, D:7) a +0 spear (32, -36, D:7) a +0 spear (33, -39, D:7) a +0 spear (33, -38, D:7) a +0 spear (33, -37, D:7) a +0 spear (34, -15, D:7) a +1 ring mail of fire resistance (36, -10, D:7) a +0 dire flail a +0 giant club (51, -45, D:7) a +0 flail a +0 leather armour (51, -11, D:7) the +8 hammer of the Forgotten Knives {vamp, *Noise rElec Str+6 Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (55, -48, D:7) a +0 falchion (61, -41, D:7) a +0 ring mail (65, -37, D:7) a parchment of Jinxbite Level 8 of the Dungeon (1, -29, D:8) a +0 dagger (1, -25, D:8) a parchment of Call Imp (2, -22, D:8) a +0 chain mail (4, -9, D:8) a +0 scimitar a +0 robe (5, -25, D:8) a +0 ring mail (16, 4, D:8) a +0 shortbow (17, -18, D:8) a +1 spear a +0 animal skin (25, 8, D:8) a +0 robe a +0 short sword (26, 12, D:8) an orb of glass (30, 2, D:8) a +2 mace a +0 robe (32, 2, D:8) a +0 robe a +1 short sword (33, 2, D:8) a +0 whip (38, 2, D:8) a +0 robe a +0 hand axe (40, -7, D:8) an orb of guile a +4 trident of draining a +0 robe (41, -10, D:8) a +5 whip (41, 3, D:8) a +0 dagger (41, 4, D:8) a +0 short sword (41, 5, D:8) a +0 dagger Level 9 of the Dungeon [Shop] Ykhlu's Weapon Emporium a +1 war axe of venom (179 gold) a +0 rapier (88 gold) a +0 club (8 gold) a +0 dagger (32 gold) a +2 war axe of venom (259 gold) [Shop] Zygu Onn's Antique Weapon Shoppe a +0 falchion (60 gold) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (1616 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. a +0 spear (60 gold) a +0 scimitar (120 gold) a +0 scimitar (120 gold) a +0 battleaxe (200 gold) a +3 war axe (410 gold) the +4 trident of the Sun {drain, rF+ Str+2} (890 gold) rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +1 hand cannon of flaming (1112 gold) a +0 whip (50 gold) a +0 quarterstaff (100 gold) the +5 scimitar of the Hidden Vale {flame, Will- Dex+5 SInv} (1066 gold) Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. (3, 21, D:9) a +0 shortbow (11, 26, D:9) a +1 short sword of draining (11, 27, D:9) a +0 short sword (13, 24, D:9) a +0 dagger a +0 dagger a +0 club a +0 short sword a +0 whip a +0 dagger (15, 44, D:9) a +0 shortbow (31, 11, D:9) a +0 rapier (31, 19, D:9) a +0 short sword (32, -3, D:9) a -2 sling (32, -1, D:9) a -3 falchion (32, 20, D:9) a +0 flail a +0 dagger a +0 robe (33, 19, D:9) a +0 mace of protection (34, -3, D:9) a -2 club (34, -1, D:9) a -3 spear (43, 32, D:9) a +0 halberd (44, 30, D:9) a +0 spear (44, 32, D:9) a +0 club a +0 leather armour a +0 spear (52, -2, D:9) a +0 robe (56, -2, D:9) a +0 spear (57, -1, D:9) a +0 trident a +0 scale mail a +0 buckler (57, 0, D:9) a +0 whip a +0 whip (57, 1, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 robe (12, 28, D:10) a +0 halberd (15, 30, D:10) a +0 giant spiked club a +0 giant club (17, 23, D:10) a +1 dagger of electrocution a +0 robe (18, 22, D:10) a +0 dagger a +0 robe (18, 23, D:10) a +0 long sword a +0 leather armour (24, 28, D:10) a +0 long sword (24, 30, D:10) a +0 dagger a +0 robe (28, 6, D:10) a +0 short sword (28, 18, D:10) a +4 scimitar of flaming (28, 32, D:10) a +0 dagger a +0 robe (28, 34, D:10) a +0 short sword a +0 robe (28, 35, D:10) a +0 dagger a +0 short sword a +0 chain mail (30, 21, D:10) 3 large rocks (30, 22, D:10) 6 large rocks (30, 30, D:10) a +0 shortbow (33, 3, D:10) a +0 giant club a +0 robe (34, 4, D:10) a +0 dagger a +0 robe (34, 20, D:10) a +0 short sword of venom a +0 whip a staff of fire the earth staff "Nuemmiamp" {rCorr Stlth+ Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. a +1 halberd of flaming (36, 8, D:10) a +0 leather armour (36, 12, D:10) a +0 dagger (39, 20, D:10) a +0 dire flail a +0 leather armour (41, 4, D:10) a +0 cloak a +0 club (41, 22, D:10) a +0 giant spiked club a +0 giant club (42, 4, D:10) a +0 mace a +0 dagger a +0 chain mail a +0 short sword (42, 20, D:10) a +0 giant club a +0 giant club (43, 4, D:10) 4 large rocks (43, 24, D:10) a +0 dagger a +0 robe (44, 25, D:10) a +0 trident a +0 scale mail (45, 8, D:10) a +2 morningstar of holy wrath (45, 24, D:10) a +0 orcbow (48, 9, D:10) a +0 war axe (48, 10, D:10) a +0 short sword a +0 dagger a +1 battleaxe of freezing a +2 scimitar of flaming (48, 11, D:10) a +0 short sword (49, 10, D:10) a +0 whip the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 21 gold pieces (1, -7, Lair:1) a curare-tipped dart (unseen) (1, -4, Lair:1) a dart of disjunction (2, -5, Lair:1) a poisoned dart (3, -10, Lair:1) a poisoned dart (3, -7, Lair:1) a poisoned dart (3, -6, Lair:1) a poisoned dart (5, -10, Lair:1) a poisoned dart (6, 4, Lair:1) a potion of curing