Dungeon Crawl Stone Soup version 0.35-a0-1032-g9c70569048 (webtiles) character file. Game seed: 12570939905602530090 80 Dazwarp the Magician (level 4, -3/31 HPs) Began as a Djinni Fire Elementalist on Sept 16, 2026. Was a Follower of Yredelemnul. Killed from afar by an orc wizard (6 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:09:33 (1267 turns). Dazwarp the Magician (Djinni Fire Elementalist) Turns: 1267, Time: 00:09:33 Health: -3/31 AC: 6 Str: 7 XL: 4 Next: 65% Gold: 92 EV: 11 Int: 19 God: Yredelemnul [*.....] SH: 0 Dex: 13 rFire + + . (33%) h - +4 mace (concuss) rCold x . . (150%) (no offhand) rNeg . . . (100%) f - +3 leather armour {Will+} rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . j - amulet of wildshape Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn c - quill talisman %: infuse magic (-4 HP) @: quill-form, flying, wreathed by umbra A: quills, flying, fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (3%) You were on level 3 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was aware of your devotion. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +4 dagger of electrocution h - a +4 mace of concussion (weapon) Armour a - a +0 robe b - a +0 leather armour f - a +3 leather armour of willpower (worn) g - a +0 pair of gloves i - an orb of guile Jewellery j - an amulet of wildshape (worn) Talismans c - a quill talisman (worn) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of amnesia {unknown} j - a scroll of poison {unknown} k - a scroll of revelation {unknown} l - a scroll of teleportation {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft + Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 4% 1 b - Scorch Fire 36% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 13% 3 d - Inner Flame Hex/Fire 18% N/A 13% 3 e - Flame Wave Conj/Fire 18% 2d7 41% 4 f - Sandblast Erth 36% 2d10 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Shops: D:1 ( D:3 [ Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc hits you with a +0 flail. The orc completely misses you. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. Your quokka zombie closely misses the orc wizard. Your ribbon worm zombie closely misses the orc wizard. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Welcome back, Dazwarp the Djinni Fire Elementalist. Yredelemnul says: Carry the black torch! Rouse the idle dead! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Casting: Flame Wave (astonishingly dangerous; 41% risk of failure) Press: ? - help, Dir - look around, f - activate Look: an orc, wielding a +0 flail and wearing a +0 chain mail (almost dead, more vulnerable to fire, ally target, umbra) You miscast Flame Wave. A wave of violent energy washes through your body! * * * LOW HITPOINT WARNING * * * x2 The orc is no longer more vulnerable to fire. The orc wizard misses you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! The orc barely misses you. The orc hits you but does no damage. Your quokka zombie bites the orc. Your rat zombie closely misses the orc. The orc hits your rat zombie with a +1 vampiric short sword. Your quokka zombie bites the orc but does no damage. Your ribbon worm zombie completely misses the orc. Casting: Flame Wave (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (almost dead, ally target, umbra, chance to affect: 85%) The orc is filled with an inner flame. * * * LOW HITPOINT WARNING * * * Your rat zombie bites the orc but does no damage. The orc is struck by your quills. The orc hits you but does no damage. The orc wizard points at you and mumbles some strange words. The magic dart hits you. You die... Your body vanishes in a gout of umbral fire. #........# #.$...... #........# #........# #....##Z## #....##.# #....##.# #....##.# #######Z###### #....ZZoo@.# #....Z.ooo.# #......o........ #..$....o....... #................ # #................ # #..........###... # #.....o....# ... # ..........# # You could see 2 orc wizards, 5 orcs, a friendly rat zombie (minion), a friendly quokka zombie (minion), a friendly ribbon worm zombie (minion) and a friendly orc zombie (minion) and were aware of an invisible orc wizard (remembered). Vanquished Creatures Jessica (D:2) 2 adders (D:2) 2 dart slugs A ribbon worm (D:3) 4 hobgoblins 2 quokkas 5 ball pythons 3 bats 2 endoplasms (D:2) 4 frilled lizards 4 goblins 4 rats 34 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:3) An orc (D:3) A frilled lizard (D:3) 3 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dazwarp the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Dazwarp set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 286 | D:1 | Found Qeuhuwep's Antique Weapon Emporium. 289 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 572 | D:2 | Encountered Jessica 577 | D:2 | Killed Jessica 578 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 578 | D:2 | Learned a level 1 spell: Sandblast 828 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1012 | D:3 | Found a faded altar of an unknown god. 1021 | D:3 | Prayed at the altar of an unknown god. 1021 | D:3 | Became a worshipper of Yredelemnul the Fallen 1021 | D:3 | Reached * piety under Yredelemnul 1105 | D:3 | Found Okke's Armour Emporium. 1267 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, serial_shops, nicolae_shop_swords_in_saltire D:2: layout_loops_ring, minmay_split_cup_small, uniq_jessica D:3: layout_basic, shapermc_ecumenical_altar_mp_highgroup, serial_shops, shop_fountains, moated_statue Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Stealth | 2 | 2.2 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | 14 || 22 Melee: Unarmed | 6 | || 6 Mace | 2 | 14 || 16 Cast: Foxfire | 23 | 12 || 35 Scorch | 4 | 7 || 11 Sandblast | 1 | || 1 Inner Flame | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 6 | || 6 Leather armour | 4 | 24 || 28 Dodge: Dodged | 6 | 13 || 19 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1271 | 562 | 709 | 291 | 0 | 3 | 423.7 | Dungeon | 1271 | 562 | 709 | 291 | 0 | 3 | 423.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 539 daAuts D:2: 447 daAuts D:3: 285 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Yredelemnul | 0 | 10248 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Yredelemnul | 1 | 10248 | 30 | 5 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Yredelemnul Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 0 || 0 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 7 || 7 ----------------------+-------+-------++-------